broken_seals_roguelike/game/ui/talents/Spec.gd

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GDScript3
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extends ScrollContainer
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
export(PackedScene) var talent_row_scene : PackedScene
export(NodePath) var container_path : NodePath
var _container : Node
var _player : Entity
var _spec : CharacterSpec
var _spec_index : int
func _ready() -> void:
_container = get_node(container_path)
func set_spec(player : Entity, spec : CharacterSpec, spec_index: int) -> void:
for ch in _container.get_children():
ch.queue_free()
_player = player
_spec = spec
_spec_index = spec_index
if _player == null or _spec == null:
return
for i in range(spec.get_num_talent_rows()):
var r : Node = talent_row_scene.instance()
_container.add_child(r)
r.owner = self
r.set_player(player, spec, spec_index, i)