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https://github.com/Relintai/broken_seals_roguelike.git
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29 lines
1.3 KiB
GDScript3
29 lines
1.3 KiB
GDScript3
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extends Node
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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export(Texture) var default_cursor : Texture
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export(Texture) var loot_cursor : Texture
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export(Texture) var attack_cursor : Texture
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export(Texture) var speak_cursor : Texture
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export(Texture) var drag_drop_cursor : Texture
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export(Texture) var forbidden_cursor : Texture
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export(Texture) var text_cursor : Texture
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export(Vector2) var text_cursor_hotspot : Vector2
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func _ready():
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# Changes only the arrow shape of the cursor.
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# This is similar to changing it in the project settings.
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Input.set_custom_mouse_cursor(default_cursor, Input.CURSOR_ARROW)
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Input.set_custom_mouse_cursor(attack_cursor, Input.CURSOR_MOVE)
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Input.set_custom_mouse_cursor(loot_cursor, Input.CURSOR_CROSS)
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Input.set_custom_mouse_cursor(speak_cursor, Input.CURSOR_HELP)
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Input.set_custom_mouse_cursor(drag_drop_cursor, Input.CURSOR_CAN_DROP)
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Input.set_custom_mouse_cursor(forbidden_cursor, Input.CURSOR_FORBIDDEN)
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Input.set_custom_mouse_cursor(text_cursor, Input.CURSOR_IBEAM, text_cursor_hotspot)
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# Changes a specific shape of the cursor (here, the I-beam shape).
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# Input.set_custom_mouse_cursor(beam, Input.CURSOR_IBEAM)
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