broken_seals_roguelike/game/scripts/game_modules/GameModule.gd

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GDScript3
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2020-07-11 23:36:22 +02:00
extends Resource
class_name GameModule
export(ESSResourceDB) var resource_db : ESSResourceDB
func load_module():
if resource_db != null:
resource_db.initialize()
ESS.resource_db.add_entity_resource_db(resource_db)
# var r : ESSResourceDB = ESS.resource_db
#
# for e in r.get_entity_datas():
# print(e.resource_path)
# print(e.get_id())
# for s in r.get_spells():
# print(s.resource_name)
# print(s.get_id())