[gd_scene load_steps=2 format=2]

[ext_resource path="res://characters/SimpleCharacter.gd" type="Script" id=1]

[node name="Character" type="CharacterSkeleton2D"]
entity_type = 1
attach_point_paths/0_left_hand = NodePath("LeftHand")
attach_point_paths/1_right_hand = NodePath("RightHand")
attach_point_paths/2_torso = NodePath("Torso")
attach_point_paths/3_root = NodePath("Root")
attach_point_paths/4_right_hip = NodePath("RightHip")
attach_point_paths/5_left_hip = NodePath("LeftHip")
attach_point_paths/6_spine_2 = NodePath("Spine2")
attach_point_paths/7_weapon_left = NodePath("WeaponLeft")
attach_point_paths/8_weapon_right = NodePath("WeaponRight")
attach_point_paths/9_weapon_left_back = NodePath("WeaponLeft")
attach_point_paths/10_weapon_right_back = NodePath("WeaponLeft")
attach_point_paths/11_weapon_shield_left = NodePath("WeaponLeft")
script = ExtResource( 1 )

[node name="LeftHand" type="Node2D" parent="."]

[node name="RightHand" type="Node2D" parent="."]

[node name="Torso" type="Node2D" parent="."]

[node name="Root" type="Node2D" parent="."]

[node name="RightHip" type="Node2D" parent="."]

[node name="LeftHip" type="Node2D" parent="."]

[node name="Spine2" type="Node2D" parent="."]

[node name="WeaponLeft" type="Node2D" parent="."]

[node name="WeaponRight" type="Node2D" parent="."]
