[gd_resource type="Shader" format=2]

[resource]
code = "shader_type spatial;
render_mode blend_mix,depth_draw_opaque,cull_back,specular_disabled,vertex_lighting;
uniform vec4 albedo : hint_color;
uniform sampler2D texture_albedo : hint_albedo;

void fragment() {
	vec2 base_uv = UV;
	
	vec4 albedo_tex = texture(texture_albedo, base_uv);

	albedo_tex *= COLOR;
	ALBEDO = albedo.rgb * albedo_tex.rgb;
}
"
