[gd_scene load_steps=8 format=2]

[ext_resource path="res://entity_classes/naturalist/spell_effects/textures/arrows.png" type="Texture" id=1]
[ext_resource path="res://modules/core/shaders/3_simple_y_billboard.shader" type="Shader" id=2]
[ext_resource path="res://modules/core/materials/2_simple_particle_billboard.tres" type="Material" id=3]

[sub_resource type="QuadMesh" id=1]
material = ExtResource( 3 )
size = Vector2( 0.02, 0.02 )

[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 2 )
shader_param/albedo = Color( 0.0470588, 0.898039, 0.380392, 0.435294 )
shader_param/texture_albedo = ExtResource( 1 )

[sub_resource type="QuadMesh" id=3]
material = SubResource( 2 )
size = Vector2( 0.8, 0.8 )

[sub_resource type="Animation" id=4]
length = 2.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("MeshInstance:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1, 1.49, 2 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0.8, 0.8, 0.8 ), Vector3( 1, 1, 1 ), Vector3( 0.8, 0.8, 0.8 ), Vector3( 1, 1, 1 ), Vector3( 0.8, 0.8, 0.8 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("MeshInstance:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 90, 0, 0 ), Vector3( 90, 180, 0 ), Vector3( 90, 360, 0 ) ]
}

[node name="NautreSwiftness" type="Spatial"]

[node name="CPUParticles" type="CPUParticles" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 )
amount = 3
lifetime = 0.8
explosiveness = 0.61
mesh = SubResource( 1 )
emission_shape = 2
emission_box_extents = Vector3( 0.3, 0.2, 0.3 )
direction = Vector3( 0, 1, 0 )
spread = 21.8
gravity = Vector3( 0, 3.26, 0 )
initial_velocity = 1.0
initial_velocity_random = 0.59
angular_velocity = 37.24
angular_velocity_random = 0.61
radial_accel = 1.72
radial_accel_random = 0.44
tangential_accel = 1.72
damping = 3.45
angle = 720.0
angle_random = 0.35
color = Color( 0.117647, 0.866667, 0.560784, 1 )
hue_variation = -0.24
hue_variation_random = 1.0

[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 0.8, 0, 0, 0, -3.49691e-08, -0.8, 0, 0.8, -3.49691e-08, 0, 0, 0 )
mesh = SubResource( 3 )
material/0 = null

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Anim"
anims/Anim = SubResource( 4 )
