[gd_resource type="ShaderMaterial" load_steps=3 format=2]

[ext_resource path="res://materials/voxelman_shader.tres" type="Shader" id=1]
[ext_resource path="res://voxel_textures/a2.png" type="Texture" id=2]

[resource]
shader = ExtResource( 1 )
shader_param/Color = Color( 1, 1, 1, 1 )
shader_param/albedo = ExtResource( 2 )
