[gd_scene load_steps=5 format=2]

[ext_resource path="res://modules/core/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=1]
[ext_resource path="res://modules/entity_classes/naturalist/spell_effects/textures/small_star.png" type="Texture" id=2]

[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/albedo = Color( 1, 1, 1, 1 )
shader_param/texture_albedo = ExtResource( 2 )

[sub_resource type="QuadMesh" id=2]
material = SubResource( 1 )

[node name="AOSCastFinish" type="CPUParticles"]
emitting = false
amount = 4
lifetime = 4.0
one_shot = true
mesh = SubResource( 2 )
emission_shape = 1
emission_sphere_radius = 0.1
gravity = Vector3( 0, 0, 0 )
angular_velocity = 234.0
angular_velocity_random = 0.09
linear_accel = 0.1
linear_accel_random = 0.1
scale_amount = 0.7
color = Color( 0.0352941, 0.286275, 0.0823529, 1 )
hue_variation = 0.13
