[gd_scene load_steps=3 format=2]

[ext_resource path="res://modules/entity_classes/naturalist/spell_effects/textures/big_glow.png" type="Texture" id=3]
[ext_resource path="res://modules/entity_classes/naturalist/spell_effects/textures/main_texture.png" type="Texture" id=4]

[node name="NatureCast" type="Node2D"]

[node name="big_glow" type="Sprite" parent="."]
modulate = Color( 0.027451, 0.537255, 0.317647, 1 )
texture = ExtResource( 3 )

[node name="CPUParticles2D" type="CPUParticles2D" parent="."]
amount = 5
lifetime = 0.29
explosiveness = 0.08
randomness = 0.77
lifetime_randomness = 1.0
texture = ExtResource( 4 )
emission_shape = 1
emission_sphere_radius = 4.97
direction = Vector2( 1, 1 )
spread = 180.0
angular_velocity = 397.64
angular_velocity_random = 0.2
tangential_accel = 6.9
tangential_accel_random = 0.21
damping = 6.54
damping_random = 0.5
angle = 426.5
angle_random = 1.0
scale_amount = 0.17
scale_amount_random = 0.51
color = Color( 0.0901961, 0.501961, 0.247059, 1 )
