A c++ Godot Engine module that contains Broken Seals related code. Level generators for example.
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register_types.cpp Added a new TMeshInstance class (inherited from MeshInstance). All it does is allows me to call _initialize_skinning and _is_software_skinning_enabled from gdscript, because without calling these explicitly, gpu skinning doesn't seem to work properly. Not yet 100% sure if its a regression, or I'm just supposed to do things now differently. 2021-07-19 15:44:31 +02:00
register_types.h Fix copy paste fail. 2020-05-23 20:29:06 +02:00
SCsub Added a new TMeshInstance class (inherited from MeshInstance). All it does is allows me to call _initialize_skinning and _is_software_skinning_enabled from gdscript, because without calling these explicitly, gpu skinning doesn't seem to work properly. Not yet 100% sure if its a regression, or I'm just supposed to do things now differently. 2021-07-19 15:44:31 +02:00
t_mesh_instance.cpp Added a new TMeshInstance class (inherited from MeshInstance). All it does is allows me to call _initialize_skinning and _is_software_skinning_enabled from gdscript, because without calling these explicitly, gpu skinning doesn't seem to work properly. Not yet 100% sure if its a regression, or I'm just supposed to do things now differently. 2021-07-19 15:44:31 +02:00
t_mesh_instance.h Added a new TMeshInstance class (inherited from MeshInstance). All it does is allows me to call _initialize_skinning and _is_software_skinning_enabled from gdscript, because without calling these explicitly, gpu skinning doesn't seem to work properly. Not yet 100% sure if its a regression, or I'm just supposed to do things now differently. 2021-07-19 15:44:31 +02:00

Broken Seals Module

C++ code for Broken Seals.