A c++ Godot Engine module that contains Broken Seals related code. Level generators for example.
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2020-07-21 21:15:27 +02:00
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biome_terrarin_generator.cpp Renamed BiomeBase to BiomeTerrarinGenerator, and now it's a Reference, because as it turns out inheriting a class from a different module causes crashes. 2020-07-21 21:15:27 +02:00
biome_terrarin_generator.h Renamed BiomeBase to BiomeTerrarinGenerator, and now it's a Reference, because as it turns out inheriting a class from a different module causes crashes. 2020-07-21 21:15:27 +02:00
config.py Renamed BiomeBase to BiomeTerrarinGenerator, and now it's a Reference, because as it turns out inheriting a class from a different module causes crashes. 2020-07-21 21:15:27 +02:00
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register_types.cpp Renamed BiomeBase to BiomeTerrarinGenerator, and now it's a Reference, because as it turns out inheriting a class from a different module causes crashes. 2020-07-21 21:15:27 +02:00
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SCsub Renamed BiomeBase to BiomeTerrarinGenerator, and now it's a Reference, because as it turns out inheriting a class from a different module causes crashes. 2020-07-21 21:15:27 +02:00

Broken Seals Module

C++ code for Broken Seals.