mirror of
https://github.com/Relintai/broken_seals_module.git
synced 2024-11-08 10:12:13 +01:00
58 lines
2.7 KiB
C
58 lines
2.7 KiB
C
|
/*************************************************************************/
|
||
|
/* mesh_instance.h */
|
||
|
/*************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* https://godotengine.org */
|
||
|
/*************************************************************************/
|
||
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/*************************************************************************/
|
||
|
|
||
|
#ifndef T_MESH_INSTANCE_H
|
||
|
#define T_MESH_INSTANCE_H
|
||
|
|
||
|
#include "scene/3d/mesh_instance.h"
|
||
|
|
||
|
#include "scene/3d/skeleton.h"
|
||
|
#include "scene/3d/visual_instance.h"
|
||
|
#include "scene/resources/mesh.h"
|
||
|
#include "scene/resources/skin.h"
|
||
|
|
||
|
#include "core/local_vector.h"
|
||
|
|
||
|
class TMeshInstance : public MeshInstance {
|
||
|
GDCLASS(TMeshInstance, MeshInstance);
|
||
|
|
||
|
public:
|
||
|
bool is_software_skinning_enabled();
|
||
|
void initialize_skinning(bool p_force_reset = false, bool p_call_attach_skeleton = true);
|
||
|
|
||
|
TMeshInstance();
|
||
|
~TMeshInstance();
|
||
|
|
||
|
protected:
|
||
|
static void _bind_methods();
|
||
|
};
|
||
|
|
||
|
#endif
|