mirror of
https://github.com/Relintai/broken_seals_2ds.git
synced 2024-11-14 22:47:19 +01:00
52 lines
1.8 KiB
GDScript
52 lines
1.8 KiB
GDScript
extends ScrollContainer
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# Copyright (c) 2019-2021 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export(PackedScene) var talent_row_scene : PackedScene
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export(NodePath) var container_path : NodePath
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var _container : Node
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var _player : Entity
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var _spec : CharacterSpec
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var _spec_index : int
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func _ready() -> void:
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_container = get_node(container_path)
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func set_spec(player : Entity, spec : CharacterSpec, spec_index: int) -> void:
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for ch in _container.get_children():
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ch.queue_free()
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_player = player
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_spec = spec
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_spec_index = spec_index
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if _player == null or _spec == null:
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return
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for i in range(spec.num_rows):
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var r : Node = talent_row_scene.instance()
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_container.add_child(r)
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r.owner = self
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r.set_player(player, spec, spec_index, i)
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