mirror of
https://github.com/Relintai/broken_seals_2ds.git
synced 2024-12-25 11:17:13 +01:00
59 lines
1.9 KiB
GDScript
59 lines
1.9 KiB
GDScript
extends CanvasLayer
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export (String) var player_path : String = "../.."
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export(NodePath) var gui_base_path : NodePath
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export(NodePath) var buttons_path : NodePath
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export(NodePath) var windows_path : NodePath
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var gui_base : Node
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var buttons : Node
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var windows : Node
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var loot_window : Control
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func _ready():
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initialize()
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if player_path != null:
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var player = get_node(player_path)
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for c in windows.get_children():
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if c.has_method("set_player"):
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c.set_player(player)
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for c in gui_base.get_children():
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if c.has_method("set_player"):
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c.set_player(player)
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func initialize():
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gui_base = get_node(gui_base_path)
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buttons = get_node(buttons_path)
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windows = get_node(windows_path)
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func _on_Player_onc_open_loot_winow_request() -> void:
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if loot_window != null:
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loot_window.show()
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