mirror of
https://github.com/Relintai/broken_seals_2ds.git
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47 lines
1.9 KiB
GDScript3
47 lines
1.9 KiB
GDScript3
extends Entity
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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connect("con_damage_taken", self, "c_on_damage_taken")
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connect("son_damage_taken", self, "s_on_damage_taken")
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#c_on_damage_taken( Entity Entity, DamagePipelineData damage_pipeline_data )
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func c_on_damage_taken(entity, dpd):
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print("c " + str(dpd.damage))
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# print("ch " + str(heal_getth().ccurrent) + "/" + str(heal_getth().cmax))
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pass
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func s_on_damage_taken(entity, dpd):
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print("s " + str(dpd.damage))
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#print("ch " + str(heal_getth().scurrent) + "/" + str(heal_getth().smax))
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pass
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