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https://github.com/Relintai/broken_seals_2ds.git
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23 lines
568 B
GDScript
23 lines
568 B
GDScript
extends GameModule
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class_name UIWindowModule
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export(PackedScene) var scene : PackedScene
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export(Texture) var opener_button_texture : Texture
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export(int) var index : int = -1
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export(bool) var add_button : bool = true
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func on_request_instance(what : int, node : Node) -> void:
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if what == DataManager.PLAYER_UI_INSTANCE:
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var sc = scene.instance()
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node.windows.add_child(sc)
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if add_button:
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var b = node.buttons.add_image_button(opener_button_texture, index)
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b.connect("toggled", sc, "_on_button_toggled")
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sc.opener_button = b
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sc.hide()
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