broken_seals_2ds/game/addons/data_manager/panels/ResourceRowMainButton.gd

19 lines
279 B
GDScript

tool
extends Button
var _data : Resource
func get_drag_data(position):
if _data == null:
return null
var d : Dictionary = Dictionary()
d["type"] = "resource"
d["resource"] = _data
d["from"] = self
return d
func set_resource(data : Resource) -> void:
_data = data