broken_seals_2ds/game/addons/data_manager/panels/HistoryEntry.gd

42 lines
786 B
GDScript

tool
extends Button
signal history_entry_selected
var data : Resource setget set_data#, get_data
func _pressed() -> void:
emit_signal("history_entry_selected", data)
func set_data(pdata: Resource) -> void:
data = pdata
var s : String = "(" + data.get_class() + ") "
if data.has_method("get_id"):
s += str(data.get_id()) + " - "
if data.has_method("get_text_name"):
s += str(data.get_text_name())
elif data.has_method("get_name"):
s += str(data.get_name())
if data.has_method("get_rank"):
s += " (R " + str(data.get_rank()) + ")"
text = s
func get_data() -> Resource:
return data
func get_drag_data(position):
if data == null:
return null
var d : Dictionary = Dictionary()
d["type"] = "resource"
d["resource"] = data
d["from"] = self
return d