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https://github.com/Relintai/broken_seals_2ds.git
synced 2024-11-14 22:47:19 +01:00
39 lines
1.1 KiB
GDScript
39 lines
1.1 KiB
GDScript
extends HBoxContainer
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export(String) var stat_name : String
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var stat_id : int
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onready var stat_name_label : Label = $StatName as Label
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onready var stat_value_label : Label = $Stat as Label
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var _player : Entity
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func _ready():
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stat_id = ESS.stat_get_id(stat_name)
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stat_name_label.text = stat_name
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connect("visibility_changed", self, "on_visibility_changed")
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func on_visibility_changed():
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if _player:
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stat_value_label.text = str(_player.stat_getc_current(stat_id)) + " "
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else:
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stat_value_label.text = str(0) + " "
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func set_player(p_player: Entity) -> void:
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_player = p_player
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on_visibility_changed()
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"""
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Agility,Strength,Stamina,Intellect,Spirit,
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Health,Mana,Speed,Global Cooldown,Haste,Haste Rating,
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Resilience,Armor,Attack Power,Spell Power,Melee Crit,
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Melee Crit Bonus,Spell Crit,Spell Crit Bonus,Block,Parry,Damage Reduction,
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Melee Damage Reduction,Spell Damage Reduction,Damage Taken,Heal Taken,
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Melee Damage,Spell Damage,Holy Resist,Shadow Resist,Nature Resist,
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Fire Resist,Frost Resist,Lightning Resist,Chaos Resist,Silence Resist,Fear Resist,
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Stun Resist,Energy,Rage,XP Rate,Weapon Damage Min,Weapon Damage Max
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"""
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