mirror of
https://github.com/Relintai/broken_seals_2ds.git
synced 2024-11-14 22:47:19 +01:00
38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://testsave.png" type="Texture" id=1]
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[ext_resource path="res://characters/CharacterSprite.gd" type="Script" id=2]
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[ext_resource path="res://characters/SheetCharacter.gd" type="Script" id=3]
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[ext_resource path="res://lights/light32x16.png" type="Texture" id=4]
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[node name="SheetCharacter" type="CharacterSkeleton2D"]
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entity_type = 1
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attach_point_paths/0_left_hand = NodePath("")
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attach_point_paths/1_right_hand = NodePath("")
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attach_point_paths/2_torso = NodePath("")
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attach_point_paths/3_root = NodePath("")
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attach_point_paths/4_right_hip = NodePath("")
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attach_point_paths/5_left_hip = NodePath("")
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attach_point_paths/6_spine_2 = NodePath("")
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attach_point_paths/7_weapon_left = NodePath("")
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attach_point_paths/8_weapon_right = NodePath("")
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attach_point_paths/9_weapon_left_back = NodePath("")
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attach_point_paths/10_weapon_right_back = NodePath("")
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attach_point_paths/11_weapon_shield_left = NodePath("")
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script = ExtResource( 3 )
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sprite_path = NodePath("CharacterSprite")
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[node name="CharacterSprite" type="Sprite" parent="."]
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modulate = Color( 0.737255, 0.737255, 0.784314, 1 )
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position = Vector2( 0, -11.906 )
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z_index = 1
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texture = ExtResource( 1 )
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hframes = 16
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vframes = 16
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script = ExtResource( 2 )
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timer = 0.07
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[node name="Light2D" type="Light2D" parent="."]
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texture = ExtResource( 4 )
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texture_scale = 12.0
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