mirror of
https://github.com/Relintai/broken_seals_2ds.git
synced 2024-11-22 03:07:17 +01:00
44 lines
1.0 KiB
GDScript
44 lines
1.0 KiB
GDScript
extends GEAction
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class_name GEPencil
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func do_action(canvas, data: Array):
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.do_action(canvas, data)
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var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
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for pixel in pixels:
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for p in get_points(canvas, pixel):
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_set_pixel(canvas, p, data[2])
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func _set_pixel(canvas, pixel, color):
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action_data.undo.colors.append(canvas.get_pixel_v(pixel))
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action_data.undo.cells.append(pixel)
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canvas.set_pixel_v(pixel, color)
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action_data.redo.cells.append(pixel)
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action_data.redo.colors.append(color)
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func commit_action(canvas):
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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return []
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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func redo_action(canvas):
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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