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https://github.com/Relintai/broken_seals_2ds.git
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54 lines
1.4 KiB
GDScript
54 lines
1.4 KiB
GDScript
extends GEAction
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class_name GEBrighten
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const brighten_color = 0.1
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func do_action(canvas, data: Array):
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.do_action(canvas, data)
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var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
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for pixel in pixels:
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if canvas.get_pixel_v(pixel) == null:
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continue
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if canvas.is_alpha_locked() and canvas.get_pixel_v(pixel) == Color.transparent:
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continue
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if pixel in action_data.undo.cells:
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var brightened_color = canvas.get_pixel_v(pixel).lightened(0.1)
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canvas.set_pixel_v(pixel, brightened_color)
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action_data.redo.cells.append(pixel)
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action_data.redo.colors.append(brightened_color)
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continue
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action_data.undo.colors.append(canvas.get_pixel_v(pixel))
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action_data.undo.cells.append(pixel)
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var brightened_color = canvas.get_pixel_v(pixel).lightened(0.1)
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canvas.set_pixel_v(pixel, brightened_color)
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action_data.redo.cells.append(pixel)
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action_data.redo.colors.append(brightened_color)
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func commit_action(canvas):
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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return []
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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func redo_action(canvas):
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var cells = action_data.redo.cells
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var colors = action_data.redo.colors
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for idx in range(cells.size()):
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canvas._set_pixel_v(action_data.layer, cells[idx], colors[idx])
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