[gd_scene load_steps=12 format=2] [ext_resource path="res://spritesheet_generator/SheetGen.gd" type="Script" id=3] [ext_resource path="res://spritesheet_generator_3d/Spatial.tscn" type="PackedScene" id=4] [ext_resource path="res://spritesheet_generator/SpriteMover.gd" type="Script" id=5] [ext_resource path="res://spritesheet_generator/Sprite3Ds.tscn" type="PackedScene" id=6] [sub_resource type="ProceduralSky" id=1] [sub_resource type="Environment" id=2] background_mode = 2 background_sky = SubResource( 1 ) background_color = Color( 0.364706, 0.364706, 0.364706, 1 ) background_energy = 0.69 ambient_light_color = Color( 1, 1, 1, 1 ) ambient_light_energy = 0.68 ambient_light_sky_contribution = 0.0 [sub_resource type="Environment" id=3] background_mode = 1 background_energy = 0.57 ambient_light_color = Color( 0.113725, 0.113725, 0.113725, 1 ) ambient_light_energy = 0.68 ssao_enabled = true [sub_resource type="World" id=4] environment = SubResource( 3 ) [sub_resource type="Environment" id=5] background_mode = 1 background_energy = 0.26 ambient_light_color = Color( 0.113725, 0.113725, 0.113725, 1 ) ambient_light_energy = 0.58 ambient_light_sky_contribution = 0.1 tonemap_exposure = 0.36 tonemap_white = 0.47 [sub_resource type="ViewportTexture" id=6] viewport_path = NodePath("Viewport") [sub_resource type="SpatialMaterial" id=7] flags_transparent = true params_billboard_mode = 1 [node name="Node" type="Node"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource( 2 ) [node name="player2" parent="." instance=ExtResource( 4 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -34.2601 ) visible = false [node name="player" parent="." instance=ExtResource( 4 )] visible = false [node name="MicamoChar" parent="." instance=ExtResource( 4 )] [node name="Viewport" type="Viewport" parent="."] size = Vector2( 32, 32 ) own_world = true world = SubResource( 4 ) transparent_bg = true handle_input_locally = false hdr = false render_target_v_flip = true render_target_update_mode = 3 script = ExtResource( 3 ) _sprite_size = 32 _sprite_num = 16 save_texture = true [node name="MicamoChar" parent="Viewport" instance=ExtResource( 4 )] [node name="Camera" type="Camera" parent="Viewport"] transform = Transform( 0.707107, -0.353553, 0.612372, 0, 0.866025, 0.5, -0.707107, -0.353553, 0.612372, 2.95796, 3.39896, 2.92486 ) environment = SubResource( 5 ) projection = 1 current = true size = 2.2 near = 0.01 far = 240.8 [node name="OmniLight" type="OmniLight" parent="Viewport"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.05496, 1.55159, 3.33238 ) layers = 3 light_color = Color( 0.952941, 0.929412, 0.807843, 1 ) light_energy = 0.74 light_indirect_energy = 1.27 light_specular = 0.15 omni_range = 6.4 omni_attenuation = 1.1487 [node name="OmniLight2" type="OmniLight" parent="Viewport"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.4893, 3.88558, -2.30035 ) light_color = Color( 0.898039, 0.898039, 0.729412, 1 ) light_energy = 0.58 light_indirect_energy = 2.95 omni_range = 4.3 [node name="Sprite" type="Sprite" parent="."] position = Vector2( 837.448, 475.588 ) centered = false flip_v = true hframes = 16 vframes = 16 script = ExtResource( 5 ) [node name="Camera" type="Camera" parent="."] transform = Transform( 0.707107, -0.353553, 0.612372, 0, 0.866026, 0.5, -0.707107, -0.353553, 0.612372, 13.5879, 9.78323, 18.7533 ) projection = 1 current = true size = 10.0 [node name="Sprite2" type="Sprite" parent="."] position = Vector2( 179.55, 160.55 ) texture = SubResource( 6 ) flip_v = true [node name="Sprite3" type="Sprite" parent="."] position = Vector2( 603.531, 254.594 ) flip_v = true [node name="Sprite3D" type="Sprite3D" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.18889, 0, 14.9987 ) material_override = SubResource( 7 ) cast_shadow = 0 flip_v = true pixel_size = 0.0156 hframes = 16 vframes = 16 script = ExtResource( 5 ) [node name="Sprite3D2" parent="." instance=ExtResource( 6 )] visible = false [editable path="Viewport/MicamoChar"]