[gd_scene load_steps=5 format=2] [ext_resource path="res://testsave.png" type="Texture" id=1] [ext_resource path="res://characters/CharacterSprite.gd" type="Script" id=2] [ext_resource path="res://characters/SheetCharacter.gd" type="Script" id=3] [ext_resource path="res://lights/light32x16.png" type="Texture" id=4] [node name="SheetCharacter" type="CharacterSkeleton2D"] entity_type = 1 attach_point_paths/0_left_hand = NodePath("") attach_point_paths/1_right_hand = NodePath("") attach_point_paths/2_torso = NodePath("") attach_point_paths/3_root = NodePath("") attach_point_paths/4_right_hip = NodePath("") attach_point_paths/5_left_hip = NodePath("") attach_point_paths/6_spine_2 = NodePath("") attach_point_paths/7_weapon_left = NodePath("") attach_point_paths/8_weapon_right = NodePath("") attach_point_paths/9_weapon_left_back = NodePath("") attach_point_paths/10_weapon_right_back = NodePath("") attach_point_paths/11_weapon_shield_left = NodePath("") script = ExtResource( 3 ) sprite_path = NodePath("CharacterSprite") [node name="CharacterSprite" type="Sprite" parent="."] modulate = Color( 0.737255, 0.737255, 0.784314, 1 ) position = Vector2( 0, -11.906 ) z_index = 1 texture = ExtResource( 1 ) hframes = 16 vframes = 16 script = ExtResource( 2 ) timer = 0.07 [node name="Light2D" type="Light2D" parent="."] texture = ExtResource( 4 ) texture_scale = 12.0