tool extends Resource export(Texture) var input : Texture export(String) var output_image_name : String = "output" export(int) var image_count : int = 1 export(int) var image_size_x : int = 64 export(int) var image_size_y : int = 32 export(bool) var alpha_crop : bool = true export(bool) var generate : bool = false setget set_generate, get_generate #from mat_maker_gd static func rotate(uv : Vector2, center : Vector2, rotate : float) -> Vector2: var rv : Vector2 = Vector2() uv -= center rv.x = cos(rotate)*uv.x + sin(rotate)*uv.y rv.y = -sin(rotate)*uv.x + cos(rotate)*uv.y rv += center return rv #from mat_maker_gd static func scale(uv : Vector2, center : Vector2, scale : Vector2) -> Vector2: uv -= center uv /= scale uv += center return uv func generate(): if !input: return var inimg : Image = input.get_data() var img : Image = null if image_count > 1: pass else: img = Image.new() img.create(inimg.get_width() * 3, inimg.get_height() * 3, false, Image.FORMAT_RGBA8) var ofsx : int = inimg.get_width() var ofsy : int = inimg.get_height() img.lock() inimg.lock() for x in range(inimg.get_width()): for y in range(inimg.get_height()): var np : Vector2 = rotate(Vector2(x, y), Vector2(x / 2, y / 2), deg2rad(90)) np += Vector2(ofsx, ofsy) var c : Color = inimg.get_pixel(x, y) img.set_pixel(np.x, np.y, c) img.unlock() inimg.unlock() img = crop_image(img) img.resize(image_size_x, image_size_y, Image.INTERPOLATE_CUBIC) if alpha_crop: alpha_crop(img) img.save_png(resource_path.get_base_dir() + "/" + output_image_name + ".png") func alpha_crop(img : Image) -> void: img.lock() for x in range(img.get_width()): for y in range(img.get_height()): var c : Color = img.get_pixel(x, y) if c.a < 0.5: img.set_pixel(x, y, Color(0, 0, 0, 0)) elif c.a < 1: c.a = 1 img.set_pixel(x, y, c) img.unlock() func crop_image(img : Image) -> Image: img.lock() var xmin : int = img.get_width() + 1 var xmax : int = 0 var ymin : int = img.get_height() + 1 var ymax : int = 0 for x in range(img.get_width()): for y in range(img.get_height()): var c : Color = img.get_pixel(x, y) if c.a < 0.02: continue if xmin > x: xmin = x if xmax < x: xmax = x if ymin > y: ymin = y if ymax < y: ymax = y img.unlock() var w : int = xmax - xmin var h : int = ymax - ymin var rimg : Image = Image.new() rimg.create(w, h, false, Image.FORMAT_RGBA8) rimg.blit_rect(img, Rect2(xmin, ymin, w, h), Vector2()) return rimg func set_generate(val): if val: generate() func get_generate(): return false