diff --git a/game/characters/Character.tscn b/game/characters/Character.tscn deleted file mode 100644 index 31b09f4..0000000 --- a/game/characters/Character.tscn +++ /dev/null @@ -1,74 +0,0 @@ -[gd_scene load_steps=10 format=2] - -[ext_resource path="res://player/CharacterSkeleton2DGD.gd" type="Script" id=1] -[ext_resource path="res://characters/CharacterSideModel.tscn" type="PackedScene" id=2] -[ext_resource path="res://characters/CharacterFrontModel.tscn" type="PackedScene" id=3] -[ext_resource path="res://scripts/item_visuals/CharacterAtlas2D.gd" type="Script" id=4] -[ext_resource path="res://scripts/item_visuals/CharacterAtlasEntry2D.gd" type="Script" id=5] -[ext_resource path="res://characters/char_t1_outline_split.png" type="Texture" id=6] - -[sub_resource type="CharacterAtlasEntry" id=1] -script = ExtResource( 5 ) -front_rect = Rect2( 101, 15, 9, 12 ) -back_rect = Rect2( 74, 18, 9, 12 ) -right_rect = Rect2( 8, 13, 9, 12 ) -left_rect = Rect2( 8, 13, 9, 12 ) - -[sub_resource type="CharacterAtlasEntry" id=2] -script = ExtResource( 5 ) -front_rect = Rect2( 102, 2, 7, 8 ) -back_rect = Rect2( 75, 5, 7, 8 ) -right_rect = Rect2( 9, 0, 7, 8 ) -left_rect = Rect2( 9, 0, 7, 8 ) - -[sub_resource type="CharacterAtlas" id=3] -script = ExtResource( 4 ) -comments = "HUMANOID_BONE_HIP = 0, -HUMANOID_BONE_TORSO = 1, -HUMANOID_BONE_LEG_R = 2, -HUMANOID_BONE_FOOT_R = 3, -HUMANOID_BONE_TOE_R = 4, -HUMANOID_BONE_LEG_L = 5, -HUMANOID_BONE_FOOT_L = 6, -HUMANOID_BONE_TOE_L = 7, -HUMANOID_BONE_ARM_R = 8, -#HUMANOID_BONE_SHOULDER_GUARD_R = 0, -HUMANOID_BONE_HAND_R = 9, -HUMANOID_BONE_FINGERS_R = 10, -HUMANOID_BONE_ARM_L = 11, -#HUMANOID_BONE_SHOULDER_GUARD_L = 0, -HUMANOID_BONE_HAND_L = 12, -HUMANOID_BONE_FINGERS_L = 13, -HUMANOID_BONE_HEAD = 14, -HUMANOID_BONE_HEAD_TOP = 15, -HUMANOID_BONES_MAX = 16," -texture = ExtResource( 6 ) -slots = [ null, SubResource( 1 ), null, null, null, null, null, null, null, null, null, null, null, null, SubResource( 2 ), null ] - -[node name="Character" type="CharacterSkeleton2D"] -entity_type = 1 -attach_point_paths/0_left_hand = NodePath("") -attach_point_paths/1_right_hand = NodePath("") -attach_point_paths/2_torso = NodePath("") -attach_point_paths/3_root = NodePath("") -attach_point_paths/4_right_hip = NodePath("") -attach_point_paths/5_left_hip = NodePath("") -attach_point_paths/6_spine_2 = NodePath("") -attach_point_paths/7_weapon_left = NodePath("") -attach_point_paths/8_weapon_right = NodePath("") -attach_point_paths/9_weapon_left_back = NodePath("") -attach_point_paths/10_weapon_right_back = NodePath("") -attach_point_paths/11_weapon_shield_left = NodePath("") -script = ExtResource( 1 ) -front_node_path = NodePath("CharacterFrontModel") -front_animation_player_path = NodePath("../Character/CharacterFrontModel/AnimationPlayer") -front_animation_tree_path = NodePath("../Character/CharacterFrontModel/AnimationTree") -side_node_path = NodePath("CharacterSideModel") -side_animation_player_path = NodePath("../Character/CharacterSideModel/AnimationPlayer") -side_animation_tree_path = NodePath("../Character/CharacterSideModel/AnimationTree") -character_atlas = SubResource( 3 ) - -[node name="CharacterFrontModel" parent="." instance=ExtResource( 3 )] -visible = false - -[node name="CharacterSideModel" parent="." instance=ExtResource( 2 )] diff --git a/game/characters/CharacterFrontModel.tscn b/game/characters/CharacterFrontModel.tscn deleted file mode 100644 index 750f395..0000000 --- a/game/characters/CharacterFrontModel.tscn +++ /dev/null @@ -1,2360 +0,0 @@ -[gd_scene load_steps=12 format=2] - -[ext_resource path="res://characters/char_t1_outline_split.png" type="Texture" id=1] -[ext_resource path="res://player/HumanoidCharacterBones2D.gd" type="Script" id=2] - -[sub_resource type="Animation" id=1] -resource_name = "casting" -length = 2.0 -loop = true -tracks/0/type = "value" -tracks/0/path = NodePath("Hip/Torso/leg_l/foot_l/Position2D:position") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -0.297693, 7.79954 ), Vector2( -0.297693, 7.79954 ), Vector2( -0.297693, 7.79954 ) ] -} -tracks/1/type = "value" -tracks/1/path = NodePath("Hip/Torso/leg_l/foot_l/Position2D:rotation_degrees") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ -0.150298, -0.150298, -0.150298 ] -} -tracks/2/type = "value" -tracks/2/path = NodePath("Hip/Torso/leg_l/foot_l:position") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, 4.5 ), Vector2( 0, 4.5 ), Vector2( 0, 4.5 ) ] -} -tracks/3/type = "value" -tracks/3/path = NodePath("Hip/Torso/leg_l/foot_l:rotation_degrees") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/imported = false -tracks/3/enabled = true -tracks/3/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ -2.18314, -2.18314, -2.18314 ] -} -tracks/4/type = "value" -tracks/4/path = NodePath("Hip/Torso/leg_l:position") -tracks/4/interp = 1 -tracks/4/loop_wrap = true -tracks/4/imported = false -tracks/4/enabled = true -tracks/4/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 2, 1.5 ), Vector2( 1.91221, 1.50001 ), Vector2( 2, 1.5 ), Vector2( 2, 1.5 ) ] -} -tracks/5/type = "value" -tracks/5/path = NodePath("Hip/Torso/leg_l:rotation_degrees") -tracks/5/interp = 1 -tracks/5/loop_wrap = true -tracks/5/imported = false -tracks/5/enabled = true -tracks/5/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ -7.17636, -7.17636, -7.17636 ] -} -tracks/6/type = "value" -tracks/6/path = NodePath("Hip/Torso/Head/Position2D:position") -tracks/6/interp = 1 -tracks/6/loop_wrap = true -tracks/6/imported = false -tracks/6/enabled = true -tracks/6/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -0.0730991, -6.94428 ), Vector2( -0.0730991, -6.94428 ), Vector2( -0.0730991, -6.94428 ) ] -} -tracks/7/type = "value" -tracks/7/path = NodePath("Hip/Torso/Head/Position2D:rotation_degrees") -tracks/7/interp = 1 -tracks/7/loop_wrap = true -tracks/7/imported = false -tracks/7/enabled = true -tracks/7/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/8/type = "value" -tracks/8/path = NodePath("Hip/Torso/Head:position") -tracks/8/interp = 1 -tracks/8/loop_wrap = true -tracks/8/imported = false -tracks/8/enabled = true -tracks/8/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, -10 ), Vector2( 0, -10 ), Vector2( 0, -10 ) ] -} -tracks/9/type = "value" -tracks/9/path = NodePath("Hip/Torso/Head:rotation_degrees") -tracks/9/interp = 1 -tracks/9/loop_wrap = true -tracks/9/imported = false -tracks/9/enabled = true -tracks/9/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/10/type = "value" -tracks/10/path = NodePath("Hip/Torso/leg_r/foot_r/Position2D:position") -tracks/10/interp = 1 -tracks/10/loop_wrap = true -tracks/10/imported = false -tracks/10/enabled = true -tracks/10/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -2.00551, 7.77134 ), Vector2( -2.00551, 7.77134 ), Vector2( -2.00551, 7.77134 ) ] -} -tracks/11/type = "value" -tracks/11/path = NodePath("Hip/Torso/leg_r/foot_r/Position2D:rotation_degrees") -tracks/11/interp = 1 -tracks/11/loop_wrap = true -tracks/11/imported = false -tracks/11/enabled = true -tracks/11/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/12/type = "value" -tracks/12/path = NodePath("Hip/Torso/leg_r/foot_r:position") -tracks/12/interp = 1 -tracks/12/loop_wrap = true -tracks/12/imported = false -tracks/12/enabled = true -tracks/12/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -1, 5 ), Vector2( -1, 5 ), Vector2( -1, 5 ), Vector2( -1, 5 ) ] -} -tracks/13/type = "value" -tracks/13/path = NodePath("Hip/Torso/leg_r/foot_r:rotation_degrees") -tracks/13/interp = 1 -tracks/13/loop_wrap = true -tracks/13/imported = false -tracks/13/enabled = true -tracks/13/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/14/type = "value" -tracks/14/path = NodePath("Hip/Torso/leg_r:position") -tracks/14/interp = 1 -tracks/14/loop_wrap = true -tracks/14/imported = false -tracks/14/enabled = true -tracks/14/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -2, 1 ), Vector2( -2, 1.29 ), Vector2( -2, 1 ), Vector2( -2, 1 ) ] -} -tracks/15/type = "value" -tracks/15/path = NodePath("Hip/Torso/leg_r:rotation_degrees") -tracks/15/interp = 1 -tracks/15/loop_wrap = true -tracks/15/imported = false -tracks/15/enabled = true -tracks/15/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ 6.92582, 6.92582, 6.92582, 6.92582 ] -} -tracks/16/type = "value" -tracks/16/path = NodePath("Hip/Torso/arm_l/hand_l/end:position") -tracks/16/interp = 1 -tracks/16/loop_wrap = true -tracks/16/imported = false -tracks/16/enabled = true -tracks/16/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -0.5, 4 ), Vector2( -0.5, 4 ), Vector2( -0.5, 4 ) ] -} -tracks/17/type = "value" -tracks/17/path = NodePath("Hip/Torso/arm_l/hand_l/end:rotation_degrees") -tracks/17/interp = 1 -tracks/17/loop_wrap = true -tracks/17/imported = false -tracks/17/enabled = true -tracks/17/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/18/type = "value" -tracks/18/path = NodePath("Hip/Torso/arm_l/hand_l:position") -tracks/18/interp = 1 -tracks/18/loop_wrap = true -tracks/18/imported = false -tracks/18/enabled = true -tracks/18/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, 6 ), Vector2( 0, 6 ), Vector2( 0, 6 ), Vector2( 0, 6 ) ] -} -tracks/19/type = "value" -tracks/19/path = NodePath("Hip/Torso/arm_l/hand_l:rotation_degrees") -tracks/19/interp = 1 -tracks/19/loop_wrap = true -tracks/19/imported = false -tracks/19/enabled = true -tracks/19/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ 102.313, 97.3286, 102.313, 102.313 ] -} -tracks/20/type = "value" -tracks/20/path = NodePath("Hip/Torso/arm_l:position") -tracks/20/interp = 1 -tracks/20/loop_wrap = true -tracks/20/imported = false -tracks/20/enabled = true -tracks/20/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 4, -8 ), Vector2( 4, -8 ), Vector2( 4, -8 ), Vector2( 4, -8 ) ] -} -tracks/21/type = "value" -tracks/21/path = NodePath("Hip/Torso/arm_l:rotation_degrees") -tracks/21/interp = 1 -tracks/21/loop_wrap = true -tracks/21/imported = false -tracks/21/enabled = true -tracks/21/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ -0.372368, -5.92958, -8.40393, -0.372368 ] -} -tracks/22/type = "value" -tracks/22/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D:position") -tracks/22/interp = 1 -tracks/22/loop_wrap = true -tracks/22/imported = false -tracks/22/enabled = true -tracks/22/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, 5 ), Vector2( 0, 5 ), Vector2( 0, 5 ) ] -} -tracks/23/type = "value" -tracks/23/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D:rotation_degrees") -tracks/23/interp = 1 -tracks/23/loop_wrap = true -tracks/23/imported = false -tracks/23/enabled = true -tracks/23/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/24/type = "value" -tracks/24/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r:position") -tracks/24/interp = 1 -tracks/24/loop_wrap = true -tracks/24/imported = false -tracks/24/enabled = true -tracks/24/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, 5.5 ), Vector2( 0, 5.5 ), Vector2( 0, 5.5 ), Vector2( 0, 5.5 ) ] -} -tracks/25/type = "value" -tracks/25/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r:rotation_degrees") -tracks/25/interp = 1 -tracks/25/loop_wrap = true -tracks/25/imported = false -tracks/25/enabled = true -tracks/25/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ -109.724, -91.7756, -109.724, -109.724 ] -} -tracks/26/type = "value" -tracks/26/path = NodePath("Hip/Torso/remote_arm_r:position") -tracks/26/interp = 1 -tracks/26/loop_wrap = true -tracks/26/imported = false -tracks/26/enabled = true -tracks/26/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -3.50004, -8.61549 ), Vector2( -3.50004, -8.61549 ), Vector2( -3.50004, -8.61549 ), Vector2( -3.50004, -8.61549 ) ] -} -tracks/27/type = "value" -tracks/27/path = NodePath("Hip/Torso/remote_arm_r:rotation_degrees") -tracks/27/interp = 1 -tracks/27/loop_wrap = true -tracks/27/imported = false -tracks/27/enabled = true -tracks/27/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ 4.9682, 25.8311, 4.9682, 4.9682 ] -} -tracks/28/type = "value" -tracks/28/path = NodePath("Hip/Torso/arm_l/shoulder_l:position") -tracks/28/interp = 1 -tracks/28/loop_wrap = true -tracks/28/imported = false -tracks/28/enabled = true -tracks/28/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, -1.5 ), Vector2( 0, -1.5 ), Vector2( 0, -1.5 ) ] -} -tracks/29/type = "value" -tracks/29/path = NodePath("Hip/Torso/arm_l/shoulder_l:rotation_degrees") -tracks/29/interp = 1 -tracks/29/loop_wrap = true -tracks/29/imported = false -tracks/29/enabled = true -tracks/29/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/30/type = "value" -tracks/30/path = NodePath("Hip/Shadow:position") -tracks/30/interp = 1 -tracks/30/loop_wrap = true -tracks/30/imported = false -tracks/30/enabled = true -tracks/30/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -0.5, 14 ), Vector2( -0.5, 14 ), Vector2( -0.5, 14 ) ] -} -tracks/31/type = "value" -tracks/31/path = NodePath("Hip/Shadow:rotation_degrees") -tracks/31/interp = 1 -tracks/31/loop_wrap = true -tracks/31/imported = false -tracks/31/enabled = true -tracks/31/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/32/type = "value" -tracks/32/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:position") -tracks/32/interp = 1 -tracks/32/loop_wrap = true -tracks/32/imported = false -tracks/32/enabled = true -tracks/32/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 1, -0.2 ), Vector2( 1, -0.2 ), Vector2( 1, -0.2 ) ] -} -tracks/33/type = "value" -tracks/33/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:rotation_degrees") -tracks/33/interp = 1 -tracks/33/loop_wrap = true -tracks/33/imported = false -tracks/33/enabled = true -tracks/33/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/34/type = "value" -tracks/34/path = NodePath("Hip/Torso:position") -tracks/34/interp = 1 -tracks/34/loop_wrap = true -tracks/34/imported = false -tracks/34/enabled = true -tracks/34/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, -2 ), Vector2( -0.0923008, -1.07587 ), Vector2( 0, -2 ), Vector2( 0, -2 ) ] -} -tracks/35/type = "value" -tracks/35/path = NodePath("Hip/Torso:rotation_degrees") -tracks/35/interp = 1 -tracks/35/loop_wrap = true -tracks/35/imported = false -tracks/35/enabled = true -tracks/35/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ 0.0, -6.16061, 0.0, 0.0 ] -} -tracks/36/type = "value" -tracks/36/path = NodePath("Hip:position") -tracks/36/interp = 1 -tracks/36/loop_wrap = true -tracks/36/imported = false -tracks/36/enabled = true -tracks/36/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, -14 ), Vector2( 0, -14 ), Vector2( 0, -14 ) ] -} -tracks/37/type = "value" -tracks/37/path = NodePath("Hip:rotation_degrees") -tracks/37/interp = 1 -tracks/37/loop_wrap = true -tracks/37/imported = false -tracks/37/enabled = true -tracks/37/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/38/type = "value" -tracks/38/path = NodePath("Hip/Torso/arm_l/hand_l:z_index") -tracks/38/interp = 1 -tracks/38/loop_wrap = true -tracks/38/imported = false -tracks/38/enabled = true -tracks/38/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 1, -"values": [ 1, 1, 1 ] -} - -[sub_resource type="Animation" id=2] -resource_name = "idle" -length = 2.0 -loop = true -tracks/0/type = "value" -tracks/0/path = NodePath("Hip/Torso/leg_l/foot_l/Position2D:position") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -0.297693, 7.79954 ), Vector2( -0.297693, 7.79954 ), Vector2( -0.297693, 7.79954 ) ] -} -tracks/1/type = "value" -tracks/1/path = NodePath("Hip/Torso/leg_l/foot_l/Position2D:rotation_degrees") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ -0.150298, -0.150298, -0.150298 ] -} -tracks/2/type = "value" -tracks/2/path = NodePath("Hip/Torso/leg_l/foot_l:position") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, 4.5 ), Vector2( 0, 4.5 ), Vector2( 0, 4.5 ) ] -} -tracks/3/type = "value" -tracks/3/path = NodePath("Hip/Torso/leg_l/foot_l:rotation_degrees") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/imported = false -tracks/3/enabled = true -tracks/3/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ -2.18855, -2.18855, -2.18855 ] -} -tracks/4/type = "value" -tracks/4/path = NodePath("Hip/Torso/leg_l:position") -tracks/4/interp = 1 -tracks/4/loop_wrap = true -tracks/4/imported = false -tracks/4/enabled = true -tracks/4/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 2, 1.5 ), Vector2( 2, 1.5 ), Vector2( 2, 1.5 ) ] -} -tracks/5/type = "value" -tracks/5/path = NodePath("Hip/Torso/leg_l:rotation_degrees") -tracks/5/interp = 1 -tracks/5/loop_wrap = true -tracks/5/imported = false -tracks/5/enabled = true -tracks/5/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.712624, 0.712624, 0.712624 ] -} -tracks/6/type = "value" -tracks/6/path = NodePath("Hip/Torso/Head/Position2D:position") -tracks/6/interp = 1 -tracks/6/loop_wrap = true -tracks/6/imported = false -tracks/6/enabled = true -tracks/6/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -0.0730991, -6.94428 ), Vector2( -0.0730991, -6.94428 ), Vector2( -0.0730991, -6.94428 ) ] -} -tracks/7/type = "value" -tracks/7/path = NodePath("Hip/Torso/Head/Position2D:rotation_degrees") -tracks/7/interp = 1 -tracks/7/loop_wrap = true -tracks/7/imported = false -tracks/7/enabled = true -tracks/7/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/8/type = "value" -tracks/8/path = NodePath("Hip/Torso/Head:position") -tracks/8/interp = 1 -tracks/8/loop_wrap = true -tracks/8/imported = false -tracks/8/enabled = true -tracks/8/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, -10 ), Vector2( 0, -10 ), Vector2( 0, -10 ) ] -} -tracks/9/type = "value" -tracks/9/path = NodePath("Hip/Torso/Head:rotation_degrees") -tracks/9/interp = 1 -tracks/9/loop_wrap = true -tracks/9/imported = false -tracks/9/enabled = true -tracks/9/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/10/type = "value" -tracks/10/path = NodePath("Hip/Torso/leg_r/foot_r/Position2D:position") -tracks/10/interp = 1 -tracks/10/loop_wrap = true -tracks/10/imported = false -tracks/10/enabled = true -tracks/10/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, 7.771 ), Vector2( 0, 7.771 ), Vector2( 0, 7.771 ) ] -} -tracks/11/type = "value" -tracks/11/path = NodePath("Hip/Torso/leg_r/foot_r/Position2D:rotation_degrees") -tracks/11/interp = 1 -tracks/11/loop_wrap = true -tracks/11/imported = false -tracks/11/enabled = true -tracks/11/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/12/type = "value" -tracks/12/path = NodePath("Hip/Torso/leg_r/foot_r:position") -tracks/12/interp = 1 -tracks/12/loop_wrap = true -tracks/12/imported = false -tracks/12/enabled = true -tracks/12/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -1, 5 ), Vector2( -1, 5 ), Vector2( -1, 5 ) ] -} -tracks/13/type = "value" -tracks/13/path = NodePath("Hip/Torso/leg_r/foot_r:rotation_degrees") -tracks/13/interp = 1 -tracks/13/loop_wrap = true -tracks/13/imported = false -tracks/13/enabled = true -tracks/13/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/14/type = "value" -tracks/14/path = NodePath("Hip/Torso/leg_r:position") -tracks/14/interp = 1 -tracks/14/loop_wrap = true -tracks/14/imported = false -tracks/14/enabled = true -tracks/14/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -2, 0.999999 ), Vector2( -2, 1 ), Vector2( -2, 1 ) ] -} -tracks/15/type = "value" -tracks/15/path = NodePath("Hip/Torso/leg_r:rotation_degrees") -tracks/15/interp = 1 -tracks/15/loop_wrap = true -tracks/15/imported = false -tracks/15/enabled = true -tracks/15/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ -0.908402, -0.908402, -0.908402 ] -} -tracks/16/type = "value" -tracks/16/path = NodePath("Hip/Torso/arm_l/hand_l/end:position") -tracks/16/interp = 1 -tracks/16/loop_wrap = true -tracks/16/imported = false -tracks/16/enabled = true -tracks/16/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -0.5, 4 ), Vector2( -0.5, 4 ), Vector2( -0.5, 4 ) ] -} -tracks/17/type = "value" -tracks/17/path = NodePath("Hip/Torso/arm_l/hand_l/end:rotation_degrees") -tracks/17/interp = 1 -tracks/17/loop_wrap = true -tracks/17/imported = false -tracks/17/enabled = true -tracks/17/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/18/type = "value" -tracks/18/path = NodePath("Hip/Torso/arm_l/hand_l:position") -tracks/18/interp = 1 -tracks/18/loop_wrap = true -tracks/18/imported = false -tracks/18/enabled = true -tracks/18/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, 6 ), Vector2( 0, 6 ), Vector2( 0, 6 ) ] -} -tracks/19/type = "value" -tracks/19/path = NodePath("Hip/Torso/arm_l/hand_l:rotation_degrees") -tracks/19/interp = 1 -tracks/19/loop_wrap = true -tracks/19/imported = false -tracks/19/enabled = true -tracks/19/keys = { -"times": PoolRealArray( 0, 1, 2 ), 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-tracks/22/imported = false -tracks/22/enabled = true -tracks/22/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, 5 ), Vector2( 0, 5 ), Vector2( 0, 5 ) ] -} -tracks/23/type = "value" -tracks/23/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D:rotation_degrees") -tracks/23/interp = 1 -tracks/23/loop_wrap = true -tracks/23/imported = false -tracks/23/enabled = true -tracks/23/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/24/type = "value" -tracks/24/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r:position") -tracks/24/interp = 1 -tracks/24/loop_wrap = true -tracks/24/imported = false -tracks/24/enabled = true -tracks/24/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, 5.5 ), Vector2( 0, 5.5 ), Vector2( 0, 5.5 ) ] -} 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-"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 1, -"values": [ false ] -} -tracks/39/type = "value" -tracks/39/path = NodePath("Hip/Torso/arm_l:show_behind_parent") -tracks/39/interp = 1 -tracks/39/loop_wrap = true -tracks/39/imported = false -tracks/39/enabled = true -tracks/39/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 1, -"values": [ false ] -} -tracks/40/type = "value" -tracks/40/path = NodePath("Hip/Torso/remote_arm_r:show_behind_parent") -tracks/40/interp = 1 -tracks/40/loop_wrap = true -tracks/40/imported = false -tracks/40/enabled = true -tracks/40/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 1, -"values": [ false ] -} -tracks/41/type = "value" -tracks/41/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r:show_behind_parent") -tracks/41/interp = 1 -tracks/41/loop_wrap = true -tracks/41/imported = false -tracks/41/enabled = true -tracks/41/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 1, -"values": [ false ] -} -tracks/42/type = "value" -tracks/42/path = NodePath("Hip/Torso/leg_r/foot_r:show_behind_parent") -tracks/42/interp = 1 -tracks/42/loop_wrap = true -tracks/42/imported = false -tracks/42/enabled = true -tracks/42/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 1, -"values": [ false ] -} -tracks/43/type = "value" -tracks/43/path = NodePath("Hip/Torso/leg_r:show_behind_parent") -tracks/43/interp = 1 -tracks/43/loop_wrap = true -tracks/43/imported = false -tracks/43/enabled = true -tracks/43/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 1, -"values": [ false ] -} -tracks/44/type = "value" -tracks/44/path = NodePath("Hip/Torso/leg_l:show_behind_parent") -tracks/44/interp = 1 -tracks/44/loop_wrap = true -tracks/44/imported = false -tracks/44/enabled = true -tracks/44/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 1, -"values": [ false ] -} -tracks/45/type = "value" -tracks/45/path = NodePath("Hip/Torso/leg_l/foot_l:show_behind_parent") -tracks/45/interp = 1 -tracks/45/loop_wrap = true -tracks/45/imported = false -tracks/45/enabled = true -tracks/45/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 1, -"values": [ false ] -} - -[sub_resource type="Animation" id=3] -tracks/0/type = "value" -tracks/0/path = NodePath("Hip/Torso/leg_l/foot_l/Position2D:position") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( -0.297693, 7.79954 ) ] -} -tracks/1/type = "value" -tracks/1/path = NodePath("Hip/Torso/leg_l/foot_l/Position2D:rotation_degrees") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/keys = { 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PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( 2, 1.5 ) ] -} -tracks/5/type = "value" -tracks/5/path = NodePath("Hip/Torso/leg_l:rotation_degrees") -tracks/5/interp = 1 -tracks/5/loop_wrap = true -tracks/5/imported = false -tracks/5/enabled = true -tracks/5/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.712624 ] -} -tracks/6/type = "value" -tracks/6/path = NodePath("Hip/Torso/Head/Position2D:position") -tracks/6/interp = 1 -tracks/6/loop_wrap = true -tracks/6/imported = false -tracks/6/enabled = true -tracks/6/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( -0.0730991, -6.94428 ) ] -} -tracks/7/type = "value" -tracks/7/path = NodePath("Hip/Torso/Head/Position2D:rotation_degrees") -tracks/7/interp = 1 -tracks/7/loop_wrap = true -tracks/7/imported = false -tracks/7/enabled = true -tracks/7/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 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[ Vector2( 0, 5 ) ] -} -tracks/23/type = "value" -tracks/23/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D:rotation_degrees") -tracks/23/interp = 1 -tracks/23/loop_wrap = true -tracks/23/imported = false -tracks/23/enabled = true -tracks/23/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/24/type = "value" -tracks/24/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r:position") -tracks/24/interp = 1 -tracks/24/loop_wrap = true -tracks/24/imported = false -tracks/24/enabled = true -tracks/24/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( 0, 5.5 ) ] -} -tracks/25/type = "value" -tracks/25/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r:rotation_degrees") -tracks/25/interp = 1 -tracks/25/loop_wrap = true -tracks/25/imported = false -tracks/25/enabled = true -tracks/25/keys = { -"times": PoolRealArray( 0 ), -"transitions": 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NodePath("Hip/Torso/leg_r/foot_r"), NodePath("Hip/Torso/leg_r/foot_r/Position2D"), NodePath("Hip/Torso/leg_l"), NodePath("Hip/Torso/leg_l/foot_l"), NodePath("Hip/Torso/leg_l/foot_l/Position2D"), NodePath("Hip/Torso/remote_arm_r"), NodePath("Hip/Torso/remote_arm_r/remote_hand_r"), NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D"), NodePath("Hip/Torso/arm_l"), NodePath("Hip/Torso/arm_l/hand_l"), NodePath("Hip/Torso/arm_l/hand_l/end"), NodePath("Hip/Torso/Head"), NodePath("Hip/Torso/Head/Position2D") ] - -[node name="Hip" type="Sprite" parent="."] -position = Vector2( 0, -14 ) -texture = ExtResource( 1 ) -region_enabled = true -region_rect = Rect2( 102, 32, 7, 2 ) - -[node name="Shadow" type="Sprite" parent="Hip"] -position = Vector2( -0.5, 14 ) -texture = ExtResource( 1 ) -region_enabled = true -region_rect = Rect2( 27, 57, 14, 6 ) - -[node name="Torso" type="Sprite" parent="Hip"] -position = Vector2( 0, -2.24034 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, -5 ) -region_enabled = true -region_rect = Rect2( 101, 15, 9, 12 ) -__meta__ = { -"_edit_bone_": true -} - -[node name="leg_r" type="Sprite" parent="Hip/Torso"] -position = Vector2( -2, 1 ) -rotation = -0.0158546 -texture = ExtResource( 1 ) -offset = Vector2( 0, 3 ) -region_enabled = true -region_rect = Rect2( 97, 39, 5, 8 ) -__meta__ = { -"_edit_bone_": true, -"_edit_ik_": true -} - -[node name="foot_r" type="Sprite" parent="Hip/Torso/leg_r"] -position = Vector2( -1, 5 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 4 ) -region_enabled = true -region_rect = Rect2( 96, 51, 6, 10 ) -__meta__ = { -"_edit_bone_": true -} - -[node name="Position2D" type="Position2D" parent="Hip/Torso/leg_r/foot_r"] -position = Vector2( 0, 7.771 ) -__meta__ = { -"_edit_bone_": true -} - -[node name="leg_l" type="Sprite" parent="Hip/Torso"] -position = Vector2( 2, 1.5 ) -rotation = 0.0124376 -texture = ExtResource( 1 ) -offset = Vector2( 0, 3 ) -region_enabled = true -region_rect = Rect2( 109, 39, 5, 8 ) -__meta__ = { -"_edit_bone_": true, -"_edit_ik_": true -} - -[node name="foot_l" type="Sprite" parent="Hip/Torso/leg_l"] -position = Vector2( 0, 4.5 ) -rotation = -0.0381974 -texture = ExtResource( 1 ) -offset = Vector2( 0, 4 ) -region_enabled = true -region_rect = Rect2( 109, 51, 6, 10 ) -__meta__ = { -"_edit_bone_": true -} - -[node name="Position2D" type="Position2D" parent="Hip/Torso/leg_l/foot_l"] -position = Vector2( -0.297693, 7.79954 ) -rotation = -0.0026232 -__meta__ = { -"_edit_bone_": true -} - -[node name="remote_arm_r" type="Sprite" parent="Hip/Torso"] -position = Vector2( -5.01738, -8.74725 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 3 ) -region_enabled = true -region_rect = Rect2( 93, 16, 3, 9 ) -__meta__ = { -"_edit_bone_": true, -"_edit_ik_": true -} - -[node name="shoulder_guard_r" type="Sprite" parent="Hip/Torso/remote_arm_r"] -position = Vector2( 1, -0.2 ) -texture = ExtResource( 1 ) -offset = Vector2( -1, -1 ) -region_enabled = true -region_rect = Rect2( 90, 8, 6, 4 ) - -[node name="remote_hand_r" type="Sprite" parent="Hip/Torso/remote_arm_r"] -position = Vector2( 0, 5.5 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 3 ) -region_enabled = true -region_rect = Rect2( 93, 28, 3, 6 ) -__meta__ = { -"_edit_bone_": true -} - -[node name="Position2D" type="Position2D" parent="Hip/Torso/remote_arm_r/remote_hand_r"] -position = Vector2( 0, 5 ) -__meta__ = { -"_edit_bone_": true -} - -[node name="arm_l" type="Sprite" parent="Hip/Torso"] -position = Vector2( 4.98958, -7.86818 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 2.5 ) -region_enabled = true -region_rect = Rect2( 117, 16, 3, 9 ) -__meta__ = { -"_edit_bone_": true, -"_edit_ik_": true -} - -[node name="hand_l" type="Sprite" parent="Hip/Torso/arm_l"] -position = Vector2( 0, 6 ) -scale = Vector2( 0.995, 1.0113 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 2 ) -region_enabled = true -region_rect = Rect2( 117, 28, 3, 6 ) -__meta__ = { -"_edit_bone_": true -} - -[node name="end" type="Position2D" parent="Hip/Torso/arm_l/hand_l"] -position = Vector2( -0.5, 4 ) -__meta__ = { -"_edit_bone_": true -} - -[node name="shoulder_l" type="Sprite" parent="Hip/Torso/arm_l"] -position = Vector2( -0.913425, -1.12376 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, -0.5 ) -region_enabled = true -region_rect = Rect2( 115, 7, 6, 4 ) - -[node name="Head" type="Sprite" parent="Hip/Torso"] -position = Vector2( 0, -10 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, -4 ) -region_enabled = true -region_rect = Rect2( 102, 2, 7, 8 ) -__meta__ = { -"_edit_bone_": true, -"_edit_ik_": true -} - -[node name="Position2D" type="Position2D" parent="Hip/Torso/Head"] -position = Vector2( -0.0730991, -6.94428 ) -__meta__ = { -"_edit_bone_": true -} - -[node name="AnimationPlayer" type="AnimationPlayer" parent="."] -autoplay = "idle" -anims/casting = SubResource( 1 ) -anims/idle = SubResource( 2 ) -anims/rest = SubResource( 3 ) -anims/run = SubResource( 4 ) -blend_times = [ "casting", "run", 1.0, "run", "idle", 1.0, "run", "rest", 1.0 ] - -[node name="AnimationTree" type="AnimationTree" parent="."] -tree_root = SubResource( 9 ) -anim_player = NodePath("../AnimationPlayer") -active = true -parameters/RunScale/scale = 1.0 -parameters/walking/blend_amount = 0.0 diff --git a/game/characters/CharacterSideModel.tscn b/game/characters/CharacterSideModel.tscn deleted file mode 100644 index ec03e22..0000000 --- a/game/characters/CharacterSideModel.tscn +++ /dev/null @@ -1,2113 +0,0 @@ -[gd_scene load_steps=12 format=2] - -[ext_resource path="res://characters/char_t1_outline_split.png" type="Texture" id=1] -[ext_resource path="res://player/HumanoidCharacterBones2D.gd" type="Script" id=2] - -[sub_resource type="Animation" id=1] -resource_name = "casting" -length = 2.0 -loop = true -tracks/0/type = "value" -tracks/0/path = NodePath("Hip/leg_l/foot_l/Position2D:position") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true 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NodePath("Hip/leg_l/foot_l:rotation_degrees") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/imported = false -tracks/3/enabled = true -tracks/3/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ -2.18314, -2.18314, -2.18314 ] -} -tracks/4/type = "value" -tracks/4/path = NodePath("Hip/leg_l:position") -tracks/4/interp = 1 -tracks/4/loop_wrap = true -tracks/4/imported = false -tracks/4/enabled = true -tracks/4/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 2, 1.5 ), Vector2( 1.91221, 1.50001 ), Vector2( 2, 1.5 ), Vector2( 2, 1.5 ) ] -} -tracks/5/type = "value" -tracks/5/path = NodePath("Hip/leg_l:rotation_degrees") -tracks/5/interp = 1 -tracks/5/loop_wrap = true -tracks/5/imported = false -tracks/5/enabled = true -tracks/5/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, 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= { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, -10 ), Vector2( 0, -10 ), Vector2( 0, -10 ) ] -} -tracks/9/type = "value" -tracks/9/path = NodePath("Hip/Torso/Head:rotation_degrees") -tracks/9/interp = 1 -tracks/9/loop_wrap = true -tracks/9/imported = false -tracks/9/enabled = true -tracks/9/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/10/type = "value" -tracks/10/path = NodePath("Hip/leg_r/foot_r/Position2D:position") -tracks/10/interp = 1 -tracks/10/loop_wrap = true -tracks/10/imported = false -tracks/10/enabled = true -tracks/10/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, 7.771 ), Vector2( 0, 7.771 ), Vector2( 0, 7.771 ) ] -} -tracks/11/type = "value" -tracks/11/path = NodePath("Hip/leg_r/foot_r/Position2D:rotation_degrees") 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-tracks/19/interp = 1 -tracks/19/loop_wrap = true -tracks/19/imported = false -tracks/19/enabled = true -tracks/19/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ 102.313, 97.3286, 102.313, 102.313 ] -} -tracks/20/type = "value" -tracks/20/path = NodePath("Hip/Torso/arm_l:position") -tracks/20/interp = 1 -tracks/20/loop_wrap = true -tracks/20/imported = false -tracks/20/enabled = true -tracks/20/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 4, -8 ), Vector2( 4, -8 ), Vector2( 4, -8 ), Vector2( 4, -8 ) ] -} -tracks/21/type = "value" -tracks/21/path = NodePath("Hip/Torso/arm_l:rotation_degrees") -tracks/21/interp = 1 -tracks/21/loop_wrap = true -tracks/21/imported = false -tracks/21/enabled = true -tracks/21/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": 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-tracks/24/enabled = true -tracks/24/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, 5.5 ), Vector2( 0, 5.5 ), Vector2( 0, 5.5 ), Vector2( 0, 5.5 ) ] -} -tracks/25/type = "value" -tracks/25/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r:rotation_degrees") -tracks/25/interp = 1 -tracks/25/loop_wrap = true -tracks/25/imported = false -tracks/25/enabled = true -tracks/25/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ -109.724, -91.7756, -109.724, -109.724 ] -} -tracks/26/type = "value" -tracks/26/path = NodePath("Hip/Torso/remote_arm_r:position") -tracks/26/interp = 1 -tracks/26/loop_wrap = true -tracks/26/imported = false -tracks/26/enabled = true -tracks/26/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -3.50004, -8.61549 ), Vector2( 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-tracks/29/imported = false -tracks/29/enabled = true -tracks/29/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/30/type = "value" -tracks/30/path = NodePath("Hip/Shadow:position") -tracks/30/interp = 1 -tracks/30/loop_wrap = true -tracks/30/imported = false -tracks/30/enabled = true -tracks/30/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -0.5, 14 ), Vector2( -0.5, 14 ), Vector2( -0.5, 14 ) ] -} -tracks/31/type = "value" -tracks/31/path = NodePath("Hip/Shadow:rotation_degrees") -tracks/31/interp = 1 -tracks/31/loop_wrap = true -tracks/31/imported = false -tracks/31/enabled = true -tracks/31/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/32/type = "value" -tracks/32/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:position") -tracks/32/interp = 1 -tracks/32/loop_wrap = true -tracks/32/imported = false -tracks/32/enabled = true -tracks/32/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 1, -0.2 ), Vector2( 1, -0.2 ), Vector2( 1, -0.2 ) ] -} -tracks/33/type = "value" -tracks/33/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:rotation_degrees") -tracks/33/interp = 1 -tracks/33/loop_wrap = true -tracks/33/imported = false -tracks/33/enabled = true -tracks/33/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/34/type = "value" -tracks/34/path = NodePath("Hip/Torso:position") -tracks/34/interp = 1 -tracks/34/loop_wrap = true -tracks/34/imported = false -tracks/34/enabled = true -tracks/34/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, -2 ), Vector2( -0.0923008, -1.07587 ), Vector2( 0, -2 ), Vector2( 0, -2 ) ] -} -tracks/35/type = "value" -tracks/35/path = NodePath("Hip/Torso:rotation_degrees") -tracks/35/interp = 1 -tracks/35/loop_wrap = true -tracks/35/imported = false -tracks/35/enabled = true -tracks/35/keys = { -"times": PoolRealArray( 0, 0.5, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1, 1 ), -"update": 0, -"values": [ 0.0, -6.16061, 0.0, 0.0 ] -} -tracks/36/type = "value" -tracks/36/path = NodePath("Hip:position") -tracks/36/interp = 1 -tracks/36/loop_wrap = true -tracks/36/imported = false -tracks/36/enabled = true -tracks/36/keys = { -"times": PoolRealArray( 0, 1.5, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, -14 ), Vector2( 0, -14 ), Vector2( 0, -14 ) ] -} -tracks/37/type = "value" -tracks/37/path = NodePath("Hip:rotation_degrees") -tracks/37/interp = 1 -tracks/37/loop_wrap = true -tracks/37/imported = false 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NodePath("Hip/leg_l/foot_l/Position2D:rotation_degrees") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ -0.150298, -0.150298, -0.150298 ] -} -tracks/1/type = "value" -tracks/1/path = NodePath("Hip/leg_l/foot_l:rotation_degrees") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/2/type = "value" -tracks/2/path = NodePath("Hip/leg_l:rotation_degrees") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.433445, 0.433445, 0.433445 ] -} 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0.0, 0.0 ] -} -tracks/6/type = "value" -tracks/6/path = NodePath("Hip/leg_r/foot_r:rotation_degrees") -tracks/6/interp = 1 -tracks/6/loop_wrap = true -tracks/6/imported = false -tracks/6/enabled = true -tracks/6/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/7/type = "value" -tracks/7/path = NodePath("Hip/leg_r:rotation_degrees") -tracks/7/interp = 1 -tracks/7/loop_wrap = true -tracks/7/imported = false -tracks/7/enabled = true -tracks/7/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/8/type = "value" -tracks/8/path = NodePath("Hip/Torso/arm_l/hand_l/end:rotation_degrees") -tracks/8/interp = 1 -tracks/8/loop_wrap = true -tracks/8/imported = false -tracks/8/enabled = true -tracks/8/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/9/type = "value" -tracks/9/path = NodePath("Hip/Torso/arm_l/hand_l:rotation_degrees") -tracks/9/interp = 1 -tracks/9/loop_wrap = true -tracks/9/imported = false -tracks/9/enabled = true -tracks/9/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/10/type = "value" -tracks/10/path = NodePath("Hip/Torso/arm_l:rotation_degrees") -tracks/10/interp = 1 -tracks/10/loop_wrap = true -tracks/10/imported = false -tracks/10/enabled = true -tracks/10/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 0.0, 0.0, 0.0 ] -} -tracks/11/type = "value" -tracks/11/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D:rotation_degrees") -tracks/11/interp = 1 -tracks/11/loop_wrap = true -tracks/11/imported = false -tracks/11/enabled = true -tracks/11/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 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NodePath("Hip/Torso/arm_l/hand_l:position") -tracks/28/interp = 1 -tracks/28/loop_wrap = true -tracks/28/imported = false -tracks/28/enabled = true -tracks/28/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, 6 ), Vector2( 0, 6 ), Vector2( 0, 6 ) ] -} -tracks/29/type = "value" -tracks/29/path = NodePath("Hip/Torso/arm_l:position") -tracks/29/interp = 1 -tracks/29/loop_wrap = true -tracks/29/imported = false -tracks/29/enabled = true -tracks/29/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 4, -8 ), Vector2( 4, -8 ), Vector2( 4, -8 ) ] -} -tracks/30/type = "value" -tracks/30/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D:position") -tracks/30/interp = 1 -tracks/30/loop_wrap = true -tracks/30/imported = false -tracks/30/enabled = true -tracks/30/keys = { -"times": PoolRealArray( 0, 1, 2 ), -"transitions": PoolRealArray( 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NodePath("Hip/Torso/arm_l/hand_l:position") -tracks/18/interp = 1 -tracks/18/loop_wrap = true -tracks/18/imported = false -tracks/18/enabled = true -tracks/18/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( 0, 6 ) ] -} -tracks/19/type = "value" -tracks/19/path = NodePath("Hip/Torso/arm_l/hand_l:rotation_degrees") -tracks/19/interp = 1 -tracks/19/loop_wrap = true -tracks/19/imported = false -tracks/19/enabled = true -tracks/19/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/20/type = "value" -tracks/20/path = NodePath("Hip/Torso/arm_l:position") -tracks/20/interp = 1 -tracks/20/loop_wrap = true -tracks/20/imported = false -tracks/20/enabled = true -tracks/20/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( 4, -8 ) ] -} -tracks/21/type = "value" -tracks/21/path = NodePath("Hip/Torso/arm_l:rotation_degrees") -tracks/21/interp = 1 -tracks/21/loop_wrap = true -tracks/21/imported = false -tracks/21/enabled = true -tracks/21/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/22/type = "value" -tracks/22/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D:position") -tracks/22/interp = 1 -tracks/22/loop_wrap = true -tracks/22/imported = false -tracks/22/enabled = true -tracks/22/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( 0, 5 ) ] -} -tracks/23/type = "value" -tracks/23/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D:rotation_degrees") -tracks/23/interp = 1 -tracks/23/loop_wrap = true -tracks/23/imported = false -tracks/23/enabled = true -tracks/23/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/24/type = "value" -tracks/24/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r:position") -tracks/24/interp = 1 -tracks/24/loop_wrap = true -tracks/24/imported = false -tracks/24/enabled = true -tracks/24/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( 0, 5.5 ) ] -} -tracks/25/type = "value" -tracks/25/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r:rotation_degrees") -tracks/25/interp = 1 -tracks/25/loop_wrap = true -tracks/25/imported = false -tracks/25/enabled = true -tracks/25/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/26/type = "value" -tracks/26/path = NodePath("Hip/Torso/remote_arm_r:position") -tracks/26/interp = 1 -tracks/26/loop_wrap = true -tracks/26/imported = false -tracks/26/enabled = true -tracks/26/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( -3.50004, -8.61549 ) ] -} -tracks/27/type = "value" -tracks/27/path = NodePath("Hip/Torso/remote_arm_r:rotation_degrees") -tracks/27/interp = 1 -tracks/27/loop_wrap = true -tracks/27/imported = false -tracks/27/enabled = true -tracks/27/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/28/type = "value" -tracks/28/path = NodePath("Hip/Torso/arm_l/shoulder_l:position") -tracks/28/interp = 1 -tracks/28/loop_wrap = true -tracks/28/imported = false -tracks/28/enabled = true -tracks/28/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( 0, -1.5 ) ] -} -tracks/29/type = "value" -tracks/29/path = NodePath("Hip/Torso/arm_l/shoulder_l:rotation_degrees") -tracks/29/interp = 1 -tracks/29/loop_wrap = true -tracks/29/imported = false -tracks/29/enabled = true -tracks/29/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/30/type = "value" -tracks/30/path = NodePath("Hip/Shadow:position") -tracks/30/interp = 1 -tracks/30/loop_wrap = true -tracks/30/imported = false -tracks/30/enabled = true -tracks/30/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( -0.5, 14 ) ] -} -tracks/31/type = "value" -tracks/31/path = NodePath("Hip/Shadow:rotation_degrees") -tracks/31/interp = 1 -tracks/31/loop_wrap = true -tracks/31/imported = false -tracks/31/enabled = true -tracks/31/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/32/type = "value" -tracks/32/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:position") -tracks/32/interp = 1 -tracks/32/loop_wrap = true -tracks/32/imported = false -tracks/32/enabled = true -tracks/32/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( 1, -0.2 ) ] -} -tracks/33/type = "value" -tracks/33/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:rotation_degrees") -tracks/33/interp = 1 -tracks/33/loop_wrap = true -tracks/33/imported = false -tracks/33/enabled = true -tracks/33/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/34/type = "value" -tracks/34/path = NodePath("Hip/Torso:position") -tracks/34/interp = 1 -tracks/34/loop_wrap = true -tracks/34/imported = false -tracks/34/enabled = true -tracks/34/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( 0, -2 ) ] -} -tracks/35/type = "value" -tracks/35/path = NodePath("Hip/Torso:rotation_degrees") -tracks/35/interp = 1 -tracks/35/loop_wrap = true -tracks/35/imported = false -tracks/35/enabled = true -tracks/35/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/36/type = "value" -tracks/36/path = NodePath("Hip:position") -tracks/36/interp = 1 -tracks/36/loop_wrap = true -tracks/36/imported = false -tracks/36/enabled = true -tracks/36/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( 0, -14 ) ] -} -tracks/37/type = "value" -tracks/37/path = NodePath("Hip:rotation_degrees") -tracks/37/interp = 1 -tracks/37/loop_wrap = true -tracks/37/imported = false -tracks/37/enabled = true -tracks/37/keys = { -"times": PoolRealArray( 0 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} - -[sub_resource type="Animation" id=4] -loop = true -tracks/0/type = "value" -tracks/0/path = NodePath("Hip/leg_l/foot_l/Position2D:position") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( -0.297693, 7.79954 ) ] -} -tracks/1/type = "value" -tracks/1/path = NodePath("Hip/leg_l/foot_l/Position2D:rotation_degrees") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ -0.150298 ] -} -tracks/2/type = "value" -tracks/2/path = NodePath("Hip/leg_l/foot_l:position") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, 4.5 ), Vector2( 0, 4.5 ), Vector2( 0, 4.5 ) ] -} -tracks/3/type = "value" -tracks/3/path = NodePath("Hip/leg_l/foot_l:rotation_degrees") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/imported = false -tracks/3/enabled = true -tracks/3/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ -29.4825, -32.9352, -29.4825 ] -} -tracks/4/type = "value" -tracks/4/path = NodePath("Hip/leg_l:position") -tracks/4/interp = 1 -tracks/4/loop_wrap = true -tracks/4/imported = false -tracks/4/enabled = true -tracks/4/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 2, 1.5 ), Vector2( 2, 1.5 ), Vector2( 2, 1.5 ) ] -} -tracks/5/type = "value" -tracks/5/path = NodePath("Hip/leg_l:rotation_degrees") -tracks/5/interp = 1 -tracks/5/loop_wrap = true -tracks/5/imported = false -tracks/5/enabled = true -tracks/5/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ -12.7732, 52.6284, -12.7732 ] -} -tracks/6/type = "value" -tracks/6/path = NodePath("Hip/Torso/Head/Position2D:position") -tracks/6/interp = 1 -tracks/6/loop_wrap = true -tracks/6/imported = false -tracks/6/enabled = true -tracks/6/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( -0.0730991, -6.94428 ) ] -} -tracks/7/type = "value" -tracks/7/path = NodePath("Hip/Torso/Head/Position2D:rotation_degrees") -tracks/7/interp = 1 -tracks/7/loop_wrap = true -tracks/7/imported = false -tracks/7/enabled = true -tracks/7/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/8/type = "value" -tracks/8/path = NodePath("Hip/Torso/Head:position") -tracks/8/interp = 1 -tracks/8/loop_wrap = true -tracks/8/imported = false -tracks/8/enabled = true -tracks/8/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( 0, -10 ) ] -} -tracks/9/type = "value" -tracks/9/path = NodePath("Hip/Torso/Head:rotation_degrees") -tracks/9/interp = 1 -tracks/9/loop_wrap = true -tracks/9/imported = false -tracks/9/enabled = true -tracks/9/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/10/type = "value" -tracks/10/path = NodePath("Hip/leg_r/foot_r/Position2D:position") -tracks/10/interp = 1 -tracks/10/loop_wrap = true -tracks/10/imported = false -tracks/10/enabled = true -tracks/10/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, 7.771 ), Vector2( 0, 7.771 ), Vector2( 0, 7.771 ) ] -} -tracks/11/type = "value" -tracks/11/path = NodePath("Hip/leg_r/foot_r/Position2D:rotation_degrees") -tracks/11/interp = 1 -tracks/11/loop_wrap = true -tracks/11/imported = false -tracks/11/enabled = true -tracks/11/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/12/type = "value" -tracks/12/path = NodePath("Hip/leg_r/foot_r:position") -tracks/12/interp = 1 -tracks/12/loop_wrap = true -tracks/12/imported = false -tracks/12/enabled = true -tracks/12/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -1, 5 ), Vector2( -1, 5 ), Vector2( -1, 5 ) ] -} -tracks/13/type = "value" -tracks/13/path = NodePath("Hip/leg_r/foot_r:rotation_degrees") -tracks/13/interp = 1 -tracks/13/loop_wrap = true -tracks/13/imported = false -tracks/13/enabled = true -tracks/13/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ -23.281, -39.6179, -12.9568 ] -} -tracks/14/type = "value" -tracks/14/path = NodePath("Hip/leg_r:position") -tracks/14/interp = 1 -tracks/14/loop_wrap = true -tracks/14/imported = false -tracks/14/enabled = true -tracks/14/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -2, 1 ), Vector2( -2, 1 ), Vector2( -2, 1 ) ] -} -tracks/15/type = "value" -tracks/15/path = NodePath("Hip/leg_r:rotation_degrees") -tracks/15/interp = 1 -tracks/15/loop_wrap = true -tracks/15/imported = false -tracks/15/enabled = true -tracks/15/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 42.8046, -23.6482, 32.9892 ] -} -tracks/16/type = "value" -tracks/16/path = NodePath("Hip/Torso/arm_l/hand_l/end:position") -tracks/16/interp = 1 -tracks/16/loop_wrap = true -tracks/16/imported = false -tracks/16/enabled = true -tracks/16/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( -0.5, 4 ) ] -} -tracks/17/type = "value" -tracks/17/path = NodePath("Hip/Torso/arm_l/hand_l/end:rotation_degrees") -tracks/17/interp = 1 -tracks/17/loop_wrap = true -tracks/17/imported = false -tracks/17/enabled = true -tracks/17/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/18/type = "value" -tracks/18/path = NodePath("Hip/Torso/arm_l/hand_l:position") -tracks/18/interp = 1 -tracks/18/loop_wrap = true -tracks/18/imported = false -tracks/18/enabled = true -tracks/18/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, 6 ), Vector2( 0, 6 ), Vector2( 0, 6 ) ] -} -tracks/19/type = "value" -tracks/19/path = NodePath("Hip/Torso/arm_l/hand_l:rotation_degrees") -tracks/19/interp = 1 -tracks/19/loop_wrap = true -tracks/19/imported = false -tracks/19/enabled = true -tracks/19/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 43.0307, 9.14528, 43.0307 ] -} -tracks/20/type = "value" -tracks/20/path = NodePath("Hip/Torso/arm_l:position") -tracks/20/interp = 1 -tracks/20/loop_wrap = true -tracks/20/imported = false -tracks/20/enabled = true -tracks/20/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 4, -8 ), Vector2( 4, -8 ), Vector2( 4, -8 ) ] -} -tracks/21/type = "value" -tracks/21/path = NodePath("Hip/Torso/arm_l:rotation_degrees") -tracks/21/interp = 1 -tracks/21/loop_wrap = true -tracks/21/imported = false -tracks/21/enabled = true -tracks/21/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ 13.9033, -32.423, 13.9033 ] -} -tracks/22/type = "value" -tracks/22/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D:position") -tracks/22/interp = 1 -tracks/22/loop_wrap = true -tracks/22/imported = false -tracks/22/enabled = true -tracks/22/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( 0, 5 ) ] -} -tracks/23/type = "value" -tracks/23/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D:rotation_degrees") -tracks/23/interp = 1 -tracks/23/loop_wrap = true -tracks/23/imported = false -tracks/23/enabled = true -tracks/23/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/24/type = "value" -tracks/24/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r:position") -tracks/24/interp = 1 -tracks/24/loop_wrap = true -tracks/24/imported = false -tracks/24/enabled = true -tracks/24/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( 0, 5.5 ), Vector2( 0, 5.5 ), Vector2( 0, 5.5 ) ] -} -tracks/25/type = "value" -tracks/25/path = NodePath("Hip/Torso/remote_arm_r/remote_hand_r:rotation_degrees") -tracks/25/interp = 1 -tracks/25/loop_wrap = true -tracks/25/imported = false -tracks/25/enabled = true -tracks/25/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ -15.7785, 0.207499, -15.7785 ] -} -tracks/26/type = "value" -tracks/26/path = NodePath("Hip/Torso/remote_arm_r:position") -tracks/26/interp = 1 -tracks/26/loop_wrap = true -tracks/26/imported = false -tracks/26/enabled = true -tracks/26/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -3.50004, -8.61549 ), Vector2( -3.50004, -8.61549 ), Vector2( -3.50004, -8.61549 ) ] -} -tracks/27/type = "value" -tracks/27/path = NodePath("Hip/Torso/remote_arm_r:rotation_degrees") -tracks/27/interp = 1 -tracks/27/loop_wrap = true -tracks/27/imported = false -tracks/27/enabled = true -tracks/27/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ -21.3108, 37.0042, -21.3108 ] -} -tracks/28/type = "value" -tracks/28/path = NodePath("Hip/Torso/arm_l/shoulder_l:position") -tracks/28/interp = 1 -tracks/28/loop_wrap = true -tracks/28/imported = false -tracks/28/enabled = true -tracks/28/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( 0, -1.5 ) ] -} -tracks/29/type = "value" -tracks/29/path = NodePath("Hip/Torso/arm_l/shoulder_l:rotation_degrees") -tracks/29/interp = 1 -tracks/29/loop_wrap = true -tracks/29/imported = false -tracks/29/enabled = true -tracks/29/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/30/type = "value" -tracks/30/path = NodePath("Hip/Shadow:position") -tracks/30/interp = 1 -tracks/30/loop_wrap = true -tracks/30/imported = false -tracks/30/enabled = true -tracks/30/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( -0.5, 14 ) ] -} -tracks/31/type = "value" -tracks/31/path = NodePath("Hip/Shadow:rotation_degrees") -tracks/31/interp = 1 -tracks/31/loop_wrap = true -tracks/31/imported = false -tracks/31/enabled = true -tracks/31/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/32/type = "value" -tracks/32/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:position") -tracks/32/interp = 1 -tracks/32/loop_wrap = true -tracks/32/imported = false -tracks/32/enabled = true -tracks/32/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( 1, -0.2 ) ] -} -tracks/33/type = "value" -tracks/33/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:rotation_degrees") -tracks/33/interp = 1 -tracks/33/loop_wrap = true -tracks/33/imported = false -tracks/33/enabled = true -tracks/33/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/34/type = "value" -tracks/34/path = NodePath("Hip/Torso:position") -tracks/34/interp = 1 -tracks/34/loop_wrap = true -tracks/34/imported = false -tracks/34/enabled = true -tracks/34/keys = { -"times": PoolRealArray( 0, 0.5, 1 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 0, -"values": [ Vector2( -0.146089, -1.13476 ), Vector2( -0.0730226, -1.35406 ), Vector2( 6.95694e-05, -1.42717 ) ] -} -tracks/35/type = "value" -tracks/35/path = NodePath("Hip/Torso:rotation_degrees") -tracks/35/interp = 1 -tracks/35/loop_wrap = true -tracks/35/imported = false -tracks/35/enabled = true -tracks/35/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} -tracks/36/type = "value" -tracks/36/path = NodePath("Hip:position") -tracks/36/interp = 1 -tracks/36/loop_wrap = true -tracks/36/imported = false -tracks/36/enabled = true -tracks/36/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ Vector2( 0, -14 ) ] -} -tracks/37/type = "value" -tracks/37/path = NodePath("Hip:rotation_degrees") -tracks/37/interp = 1 -tracks/37/loop_wrap = true -tracks/37/imported = false -tracks/37/enabled = true -tracks/37/keys = { -"times": PoolRealArray( 0.5 ), -"transitions": PoolRealArray( 1 ), -"update": 0, -"values": [ 0.0 ] -} - -[sub_resource type="AnimationNodeTimeScale" id=5] - -[sub_resource type="AnimationNodeAnimation" id=6] -animation = "idle" - -[sub_resource type="AnimationNodeAnimation" id=7] -animation = "run" - -[sub_resource type="AnimationNodeBlend2" id=8] - -[sub_resource type="AnimationNodeBlendTree" id=9] -graph_offset = Vector2( -453, 345 ) -nodes/RunScale/node = SubResource( 5 ) -nodes/RunScale/position = Vector2( -60, 500 ) -nodes/idle/node = SubResource( 6 ) -nodes/idle/position = Vector2( -240, 340 ) -nodes/output/position = Vector2( 440, 280 ) -nodes/run/node = SubResource( 7 ) -nodes/run/position = Vector2( -280, 500 ) -nodes/walking/node = SubResource( 8 ) -nodes/walking/position = Vector2( 140, 320 ) -node_connections = [ "output", 0, "walking", "walking", 0, "idle", "walking", 1, "RunScale", "RunScale", 0, "run" ] - -[node name="CharacterSideModel" type="CharacterBones"] -rotation = 0.000121465 -script = ExtResource( 2 ) -help = "HUMANOID_BONE_HIP = 0, -HUMANOID_BONE_TORSO = 1, -HUMANOID_BONE_LEG_R = 2, -HUMANOID_BONE_FOOT_R = 3, -HUMANOID_BONE_TOE_R = 4, -HUMANOID_BONE_LEG_L = 5, -HUMANOID_BONE_FOOT_L = 6, -HUMANOID_BONE_TOE_L = 7, -HUMANOID_BONE_ARM_R = 8, -#HUMANOID_BONE_SHOULDER_GUARD_R = 0, -HUMANOID_BONE_HAND_R = 9, -HUMANOID_BONE_FINGERS_R = 10, -HUMANOID_BONE_ARM_L = 11, -#HUMANOID_BONE_SHOULDER_GUARD_L = 0, -HUMANOID_BONE_HAND_L = 12, -HUMANOID_BONE_FINGERS_L = 13, -HUMANOID_BONE_HEAD = 14, -HUMANOID_BONE_HEAD_TOP = 15, -HUMANOID_BONES_MAX = 16," -bones = [ NodePath("Hip"), NodePath("Hip/Torso"), NodePath("Hip/leg_r"), NodePath("Hip/leg_r/foot_r"), NodePath("Hip/leg_r/foot_r/Position2D"), NodePath("Hip/leg_l"), NodePath("Hip/leg_l/foot_l"), NodePath("Hip/leg_l/foot_l/Position2D"), NodePath("arm_r"), NodePath("hand_r"), NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D"), NodePath("Hip/Torso/arm_l"), NodePath("Hip/Torso/arm_l/hand_l"), NodePath("Hip/Torso/arm_l/hand_l/end"), NodePath("Hip/Torso/Head"), NodePath("Hip/Torso/Head/Position2D") ] - -[node name="arm_r" type="Sprite" parent="."] -position = Vector2( -3.50002, -24.4539 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 3 ) -region_enabled = true -region_rect = Rect2( 1, 11, 4, 9 ) - -[node name="hand_r" type="Sprite" parent="."] -position = Vector2( -3.50002, -18.9539 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 3 ) -region_enabled = true -region_rect = Rect2( 1, 23, 4, 6 ) - -[node name="Hip" type="Sprite" parent="."] -position = Vector2( 0, -14 ) -texture = ExtResource( 1 ) -region_enabled = true -region_rect = Rect2( 8, 32, 7, 2 ) - -[node name="Shadow" type="Sprite" parent="Hip"] -position = Vector2( -0.5, 14 ) -texture = ExtResource( 1 ) -region_enabled = true -region_rect = Rect2( 27, 57, 14, 6 ) - -[node name="leg_r" type="Sprite" parent="Hip"] -position = Vector2( -2, 1 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 3 ) -region_enabled = true -region_rect = Rect2( 5, 36, 5, 8 ) -__meta__ = { -"_edit_bone_": true, -"_edit_ik_": true -} - -[node name="foot_r" type="Sprite" parent="Hip/leg_r"] -position = Vector2( -1, 5 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 4 ) -region_enabled = true -region_rect = Rect2( 3, 48, 7, 10 ) -__meta__ = { -"_edit_bone_": true -} - -[node name="Position2D" type="Position2D" parent="Hip/leg_r/foot_r"] -position = Vector2( 0, 7.771 ) -__meta__ = { -"_edit_bone_": true -} - -[node name="leg_l" type="Sprite" parent="Hip"] -position = Vector2( 2, 1.5 ) -rotation = 0.00756504 -texture = ExtResource( 1 ) -offset = Vector2( 0, 3 ) -region_enabled = true -region_rect = Rect2( 14, 36, 5, 9 ) -__meta__ = { -"_edit_bone_": true, -"_edit_ik_": true -} - -[node name="foot_l" type="Sprite" parent="Hip/leg_l"] -position = Vector2( 0, 4.5 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 4 ) -region_enabled = true -region_rect = Rect2( 14, 48, 5, 10 ) -__meta__ = { -"_edit_bone_": true -} - -[node name="Position2D" type="Position2D" parent="Hip/leg_l/foot_l"] -position = Vector2( -0.297693, 7.79954 ) -rotation = -0.0026232 -__meta__ = { -"_edit_bone_": true -} - -[node name="Torso" type="Sprite" parent="Hip"] -position = Vector2( 1.96303e-05, -1.83837 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, -5 ) -region_enabled = true -region_rect = Rect2( 8, 13, 9, 12 ) -__meta__ = { -"_edit_bone_": true -} - -[node name="remote_arm_r" type="RemoteTransform2D" parent="Hip/Torso"] -position = Vector2( -3.50004, -8.61549 ) -remote_path = NodePath("../../../arm_r") -__meta__ = { -"_edit_bone_": true, -"_edit_ik_": true -} - -[node name="shoulder_guard_r" type="Sprite" parent="Hip/Torso/remote_arm_r"] -position = Vector2( 1, -0.2 ) -texture = ExtResource( 1 ) -offset = Vector2( -1, -1 ) -region_enabled = true -region_rect = Rect2( 0.39, 5.79, 6.91, 4.67 ) - -[node name="remote_hand_r" type="RemoteTransform2D" parent="Hip/Torso/remote_arm_r"] -position = Vector2( 0, 5.5 ) -remote_path = NodePath("../../../../hand_r") -__meta__ = { -"_edit_bone_": true -} - -[node name="Position2D" type="Position2D" parent="Hip/Torso/remote_arm_r/remote_hand_r"] -position = Vector2( 0, 5 ) -__meta__ = { -"_edit_bone_": true -} - -[node name="Head" type="Sprite" parent="Hip/Torso"] -position = Vector2( 0, -10 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, -4 ) -region_enabled = true -region_rect = Rect2( 9, 0, 7, 8 ) -__meta__ = { -"_edit_bone_": true, -"_edit_ik_": true -} - -[node name="Position2D" type="Position2D" parent="Hip/Torso/Head"] -position = Vector2( -0.0730991, -6.94428 ) -__meta__ = { -"_edit_bone_": true -} - -[node name="arm_l" type="Sprite" parent="Hip/Torso"] -position = Vector2( 4, -8 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 2.5 ) -region_enabled = true -region_rect = Rect2( 20, 11, 3, 9 ) -__meta__ = { -"_edit_bone_": true, -"_edit_ik_": true -} - -[node name="hand_l" type="Sprite" parent="Hip/Torso/arm_l"] -position = Vector2( 0, 6 ) -z_index = 1 -texture = ExtResource( 1 ) -offset = Vector2( 0, 2 ) -region_enabled = true -region_rect = Rect2( 20, 24, 3, 6 ) -__meta__ = { -"_edit_bone_": true -} - -[node name="end" type="Position2D" parent="Hip/Torso/arm_l/hand_l"] -position = Vector2( -0.5, 4 ) -__meta__ = { -"_edit_bone_": true -} - -[node name="shoulder_l" type="Sprite" parent="Hip/Torso/arm_l"] -position = Vector2( 0, -1.5 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, -0.5 ) -region_enabled = true -region_rect = Rect2( 17.23, 5.56, 6.41, 4.89 ) - -[node name="AnimationPlayer" type="AnimationPlayer" parent="."] -autoplay = "idle" -anims/casting = SubResource( 1 ) -anims/idle = SubResource( 2 ) -anims/rest = SubResource( 3 ) -anims/run = SubResource( 4 ) -blend_times = [ "casting", "run", 1.0, "run", "idle", 1.0, "run", "rest", 1.0 ] - -[node name="AnimationTree" type="AnimationTree" parent="."] -tree_root = SubResource( 9 ) -anim_player = NodePath("../AnimationPlayer") -active = true -parameters/RunScale/scale = 1.0 -parameters/walking/blend_amount = 0.0 diff --git a/game/characters/CharacterTest1Scene.tscn b/game/characters/CharacterTest1Scene.tscn deleted file mode 100644 index fe088e1..0000000 --- a/game/characters/CharacterTest1Scene.tscn +++ /dev/null @@ -1,109 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://characters/char_t1_outline_split.png" type="Texture" id=1] - - -[node name="CharacterTest1" type="Node2D"] - -[node name="model" type="Sprite" parent="."] -visible = false -texture = ExtResource( 1 ) -offset = Vector2( 0, -15.5 ) -region_enabled = true -region_rect = Rect2( 49, 21, 13, 37 ) - -[node name="Shadow" type="Sprite" parent="."] -position = Vector2( -0.5, 0 ) -texture = ExtResource( 1 ) -region_enabled = true -region_rect = Rect2( 27, 57, 14, 6 ) - -[node name="RightUpperHand" type="Sprite" parent="."] -position = Vector2( -3.5, -25.5 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 3 ) -region_enabled = true -region_rect = Rect2( 1, 11, 4, 9 ) - -[node name="RightLowerHand" type="Sprite" parent="."] -position = Vector2( -3.47278, -19.9516 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 3 ) -region_enabled = true -region_rect = Rect2( 1, 23, 4, 8 ) - -[node name="Torso" type="Sprite" parent="."] -position = Vector2( 0, -16 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, -5 ) -region_enabled = true -region_rect = Rect2( 8, 13, 9, 12 ) - -[node name="LeftShoulderGuard" type="Sprite" parent="."] -position = Vector2( -2.5, -25 ) -texture = ExtResource( 1 ) -offset = Vector2( -1, -1 ) -region_enabled = true -region_rect = Rect2( 0.39, 5.79, 6.91, 4.67 ) - -[node name="Head" type="Sprite" parent="."] -position = Vector2( 0, -26 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, -4 ) -region_enabled = true -region_rect = Rect2( 9, 0, 7, 8 ) - -[node name="LeftUpperArm" type="Sprite" parent="."] -position = Vector2( 4, -24 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 2.5 ) -region_enabled = true -region_rect = Rect2( 20, 11, 3, 9 ) - -[node name="RightShoulderGuard" type="Sprite" parent="."] -position = Vector2( 4, -25.5 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, -0.5 ) -region_enabled = true -region_rect = Rect2( 17.23, 5.56, 6.41, 4.89 ) - -[node name="RightUpperLeg" type="Sprite" parent="."] -position = Vector2( -2, -13 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 3 ) -region_enabled = true -region_rect = Rect2( 5, 36, 5, 8 ) - -[node name="RightLowerLeg" type="Sprite" parent="."] -position = Vector2( -3, -8 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 4 ) -region_enabled = true -region_rect = Rect2( 3, 48, 7, 10 ) - -[node name="LeftUpperLeg" type="Sprite" parent="."] -position = Vector2( 2, -12.5 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 3 ) -region_enabled = true -region_rect = Rect2( 14, 36, 5, 9 ) - -[node name="LeftLowerLeg" type="Sprite" parent="."] -position = Vector2( 2, -8 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 4 ) -region_enabled = true -region_rect = Rect2( 14, 48, 5, 10 ) - -[node name="Hip" type="Sprite" parent="."] -position = Vector2( 0, -14 ) -texture = ExtResource( 1 ) -region_enabled = true -region_rect = Rect2( 8, 32, 7, 2 ) - -[node name="LeftLowerArm" type="Sprite" parent="."] -position = Vector2( 4, -18 ) -texture = ExtResource( 1 ) -offset = Vector2( 0, 2 ) -region_enabled = true -region_rect = Rect2( 20, 24, 3, 6 ) diff --git a/game/characters/NaturalistSheetRenderer.tscn b/game/characters/NaturalistSheetRenderer.tscn deleted file mode 100644 index 3475155..0000000 --- a/game/characters/NaturalistSheetRenderer.tscn +++ /dev/null @@ -1,52 +0,0 @@ -[gd_scene load_steps=5 format=2] - -[ext_resource path="res://characters/naturalist_characteratlas.tres" type="CharacterAtlas" id=1] -[ext_resource path="res://player/CharacterSkeleton2DGD.gd" type="Script" id=2] -[ext_resource path="res://characters/CharacterSideModel.tscn" type="PackedScene" id=5] -[ext_resource path="res://characters/CharacterFrontModel.tscn" type="PackedScene" id=6] - -[node name="Character" type="CharacterSkeleton2D"] -entity_type = 1 -attach_point_paths/0_left_hand = NodePath("") -attach_point_paths/1_right_hand = NodePath("") -attach_point_paths/2_torso = NodePath("") -attach_point_paths/3_root = NodePath("") -attach_point_paths/4_right_hip = NodePath("") -attach_point_paths/5_left_hip = NodePath("") -attach_point_paths/6_spine_2 = NodePath("") -attach_point_paths/7_weapon_left = NodePath("") -attach_point_paths/8_weapon_right = NodePath("") -attach_point_paths/9_weapon_left_back = NodePath("") -attach_point_paths/10_weapon_right_back = NodePath("") -attach_point_paths/11_weapon_shield_left = NodePath("") -script = ExtResource( 2 ) -front_node_path = NodePath("CharacterFrontModel") -front_animation_player_path = NodePath("../Character/CharacterFrontModel/AnimationPlayer") -front_animation_tree_path = NodePath("../Character/CharacterFrontModel/AnimationTree") -side_node_path = NodePath("CharacterSideModel") -side_animation_player_path = NodePath("../Character/CharacterSideModel/AnimationPlayer") -side_animation_tree_path = NodePath("../Character/CharacterSideModel/AnimationTree") -character_atlas = ExtResource( 1 ) - -[node name="CharacterFrontModel" parent="." instance=ExtResource( 6 )] -visible = false - -[node name="Torso" parent="CharacterFrontModel/Hip" index="1"] -position = Vector2( 0, -2.33066 ) - -[node name="leg_r" parent="CharacterFrontModel/Hip/Torso" index="0"] -position = Vector2( -2, 1 ) - -[node name="CharacterSideModel" parent="." instance=ExtResource( 5 )] - -[node name="arm_r" parent="CharacterSideModel" index="0"] -position = Vector2( -3.49998, -24.142 ) - -[node name="hand_r" parent="CharacterSideModel" index="1"] -position = Vector2( -3.49998, -18.642 ) - -[node name="Torso" parent="CharacterSideModel/Hip" index="3"] -position = Vector2( 5.75098e-05, -1.52647 ) - -[editable path="CharacterFrontModel"] -[editable path="CharacterSideModel"] diff --git a/game/characters/char_t1_outline_split - Copy.png b/game/characters/char_t1_outline_split - Copy.png deleted file mode 100644 index 92205db..0000000 Binary files a/game/characters/char_t1_outline_split - Copy.png and /dev/null differ diff --git a/game/characters/char_t1_outline_split - Copy.png.import b/game/characters/char_t1_outline_split - Copy.png.import deleted file mode 100644 index 6da1bd0..0000000 --- a/game/characters/char_t1_outline_split - Copy.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/char_t1_outline_split - Copy.png-88d6d74e7874948f07096fd2e5e6ae3a.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://characters/char_t1_outline_split - Copy.png" -dest_files=[ "res://.import/char_t1_outline_split - Copy.png-88d6d74e7874948f07096fd2e5e6ae3a.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/game/characters/char_t1_outline_split.png b/game/characters/char_t1_outline_split.png deleted file mode 100644 index 01155ae..0000000 Binary files a/game/characters/char_t1_outline_split.png and /dev/null differ diff --git a/game/characters/char_t1_outline_split.png.import b/game/characters/char_t1_outline_split.png.import deleted file mode 100644 index 56ee596..0000000 --- a/game/characters/char_t1_outline_split.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/char_t1_outline_split.png-9c3f609f043903cf305339bc84929b57.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://characters/char_t1_outline_split.png" -dest_files=[ "res://.import/char_t1_outline_split.png-9c3f609f043903cf305339bc84929b57.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/game/characters/naturalist_characteratlas.tres b/game/characters/naturalist_characteratlas.tres deleted file mode 100644 index fd0cbb9..0000000 --- a/game/characters/naturalist_characteratlas.tres +++ /dev/null @@ -1,43 +0,0 @@ -[gd_resource type="CharacterAtlas" load_steps=6 format=2] - -[ext_resource path="res://scripts/item_visuals/CharacterAtlas2D.gd" type="Script" id=1] -[ext_resource path="res://characters/char_t1_outline_split.png" type="Texture" id=2] -[ext_resource path="res://scripts/item_visuals/CharacterAtlasEntry2D.gd" type="Script" id=3] - -[sub_resource type="CharacterAtlasEntry" id=1] -script = ExtResource( 3 ) -front_rect = Rect2( 101, 15, 9, 12 ) -back_rect = Rect2( 74, 18, 9, 12 ) -right_rect = Rect2( 8, 13, 9, 12 ) -left_rect = Rect2( 8, 13, 9, 12 ) - -[sub_resource type="CharacterAtlasEntry" id=2] -script = ExtResource( 3 ) -front_rect = Rect2( 102, 2, 7, 8 ) -back_rect = Rect2( 75, 5, 7, 8 ) -right_rect = Rect2( 9, 0, 7, 8 ) -left_rect = Rect2( 9, 0, 7, 8 ) - -[resource] -script = ExtResource( 1 ) -comments = "HUMANOID_BONE_HIP = 0, -HUMANOID_BONE_TORSO = 1, -HUMANOID_BONE_LEG_R = 2, -HUMANOID_BONE_FOOT_R = 3, -HUMANOID_BONE_TOE_R = 4, -HUMANOID_BONE_LEG_L = 5, -HUMANOID_BONE_FOOT_L = 6, -HUMANOID_BONE_TOE_L = 7, -HUMANOID_BONE_ARM_R = 8, -#HUMANOID_BONE_SHOULDER_GUARD_R = 0, -HUMANOID_BONE_HAND_R = 9, -HUMANOID_BONE_FINGERS_R = 10, -HUMANOID_BONE_ARM_L = 11, -#HUMANOID_BONE_SHOULDER_GUARD_L = 0, -HUMANOID_BONE_HAND_L = 12, -HUMANOID_BONE_FINGERS_L = 13, -HUMANOID_BONE_HEAD = 14, -HUMANOID_BONE_HEAD_TOP = 15, -HUMANOID_BONES_MAX = 16," -texture = ExtResource( 2 ) -slots = [ null, SubResource( 1 ), null, null, null, null, null, null, null, null, null, null, null, null, SubResource( 2 ), null ] diff --git a/game/player/Mob.tscn b/game/player/Mob.tscn index c407b76..5b061d8 100644 --- a/game/player/Mob.tscn +++ b/game/player/Mob.tscn @@ -1,17 +1,18 @@ -[gd_scene load_steps=5 format=2] +[gd_scene load_steps=6 format=2] [ext_resource path="res://ui/nameplates/NamePlate.tscn" type="PackedScene" id=1] -[ext_resource path="res://characters/Character.tscn" type="PackedScene" id=2] [ext_resource path="res://player/Mob.gd" type="Script" id=3] +[sub_resource type="EntityResourceHealth" id=2] + +[sub_resource type="EntityResourceSpeed" id=3] + [sub_resource type="CircleShape2D" id=1] radius = 20.0 -[node name="Mob" type="Entity" groups=[ -"mobs", -]] +[node name="Mob" type="Entity" groups=["mobs"]] body_path = NodePath("KinematicBody2D") -character_skeleton_path = NodePath("KinematicBody2D/Character") +sresources = [ SubResource( 2 ), SubResource( 3 ) ] script = ExtResource( 3 ) [node name="NamePlate" parent="." instance=ExtResource( 1 )] @@ -20,5 +21,3 @@ script = ExtResource( 3 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"] shape = SubResource( 1 ) - -[node name="Character" parent="KinematicBody2D" instance=ExtResource( 2 )] diff --git a/game/player/NetworkedPlayer.tscn b/game/player/NetworkedPlayer.tscn index 81f6386..f9379c6 100644 --- a/game/player/NetworkedPlayer.tscn +++ b/game/player/NetworkedPlayer.tscn @@ -1,8 +1,7 @@ -[gd_scene load_steps=7 format=2] +[gd_scene load_steps=6 format=2] [ext_resource path="res://player/NetworkedPlayer.gd" type="Script" id=1] [ext_resource path="res://ui/nameplates/NamePlate.tscn" type="PackedScene" id=2] -[ext_resource path="res://characters/Character.tscn" type="PackedScene" id=3] [sub_resource type="EntityResourceHealth" id=1] @@ -13,7 +12,6 @@ radius = 20.0 [node name="NetworkedPlayer" type="Entity"] body_path = NodePath("KinematicBody2D") -character_skeleton_path = NodePath("KinematicBody2D/Character") sresources = [ SubResource( 1 ), SubResource( 2 ) ] script = ExtResource( 1 ) @@ -23,5 +21,3 @@ script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"] shape = SubResource( 3 ) - -[node name="Character" parent="KinematicBody2D" instance=ExtResource( 3 )] diff --git a/game/spritesheet_generator/SSGen.tres b/game/spritesheet_generator/SSGen.tres deleted file mode 100644 index f5fc475..0000000 --- a/game/spritesheet_generator/SSGen.tres +++ /dev/null @@ -1,11 +0,0 @@ -[gd_resource type="Image" format=2] - -[resource] -data = { -"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), -"format": "RGBA8", -"height": 32, -"mipmaps": false, -"width": 512 -} - diff --git a/game/spritesheet_generator/SSGen.tscn b/game/spritesheet_generator/SSGen.tscn deleted file mode 100644 index c66528e..0000000 --- a/game/spritesheet_generator/SSGen.tscn +++ /dev/null @@ -1,113 +0,0 @@ -[gd_scene load_steps=10 format=2] - -[ext_resource path="res://characters/CharacterFrontModel.tscn" type="PackedScene" id=1] -[ext_resource path="res://characters/CharacterSideModel.tscn" type="PackedScene" id=2] -[ext_resource path="res://spritesheet_generator/SheetGen.gd" type="Script" id=3] -[ext_resource path="res://testsave.png" type="Texture" id=4] -[ext_resource path="res://spritesheet_generator/SpriteMover.gd" type="Script" id=5] -[ext_resource path="res://characters/naturalist_characteratlas.tres" type="CharacterAtlas" id=6] -[ext_resource path="res://modules/entity_classes/naturalist/spell_effects/nature2d/NatureCast.tscn" type="PackedScene" id=7] - -[sub_resource type="Environment" id=1] -ssao_enabled = true - -[sub_resource type="World" id=2] -environment = SubResource( 1 ) - -[node name="TextureAtlasGenerator" type="Node2D"] -script = ExtResource( 3 ) -_sprite_size = 38 -_sprite_num = 16 -_show_atlas = true -save_texture = true -animations = [ "run", "idle", "casting", "rest" ] -z_index_paths = [ NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/remote_arm_r/remote_hand_r"), NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/arm_l/hand_l") ] -instant_preview_path = NodePath("InstantPreview") -sprite_preview_path = NodePath("SpritePreview") -viewport_path = NodePath("Viewport") -atlas_preview_path = NodePath("AtlasPreview") -model_front_path = NodePath("Viewport/Node2D/CharacterFrontModel") -model_front_animation_player_path = NodePath("Viewport/Node2D/CharacterFrontModel/AnimationPlayer") -model_front_animation_tree_player_path = NodePath("Viewport/Node2D/CharacterFrontModel/AnimationTree") -model_side_path = NodePath("Viewport/Node2D/CharacterSideModel") -model_side_animation_player_path = NodePath("Viewport/Node2D/CharacterSideModel/AnimationPlayer") -model_side_animation_tree_player_path = NodePath("Viewport/Node2D/CharacterSideModel/AnimationTree") -cast_animation_index = 2 -cast_animation_scene = ExtResource( 7 ) -cast_animation_paths = [ NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/remote_arm_r/remote_hand_r/Position2D"), NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/arm_l/hand_l/end"), NodePath("Viewport/Node2D/CharacterSideModel/Hip/Torso/remote_arm_r/remote_hand_r/Position2D"), NodePath("Viewport/Node2D/CharacterSideModel/Hip/Torso/arm_l/hand_l/end") ] - -[node name="Viewport" type="Viewport" parent="."] -size = Vector2( 64, 64 ) -own_world = true -world = SubResource( 2 ) -transparent_bg = true -handle_input_locally = false -hdr = false -usage = 0 -render_target_v_flip = true -render_target_update_mode = 3 - -[node name="Camera" type="Camera2D" parent="Viewport"] -position = Vector2( 0, -15.726 ) -z_index = 2 -current = true - -[node name="Node2D" type="Node2D" parent="Viewport"] - -[node name="CharacterFrontModel" parent="Viewport/Node2D" instance=ExtResource( 1 )] -_atlas = ExtResource( 6 ) - -[node name="Torso" parent="Viewport/Node2D/CharacterFrontModel/Hip" index="1"] -position = Vector2( 0, -2.289 ) - -[node name="hand_l" parent="Viewport/Node2D/CharacterFrontModel/Hip/Torso/arm_l" index="0"] -z_index = 1 - -[node name="AnimationTree" parent="Viewport/Node2D/CharacterFrontModel" index="2"] -active = false - -[node name="CharacterSideModel" parent="Viewport/Node2D" instance=ExtResource( 2 )] -visible = false -rotation = 3.14147 -scale = Vector2( 1, -1 ) -_atlas = ExtResource( 6 ) - -[node name="arm_r" parent="Viewport/Node2D/CharacterSideModel" index="0"] -position = Vector2( -3.50004, -24.6155 ) - -[node name="hand_r" parent="Viewport/Node2D/CharacterSideModel" index="1"] -position = Vector2( -3.50004, -19.1155 ) -z_index = 1 - -[node name="Torso" parent="Viewport/Node2D/CharacterSideModel/Hip" index="3"] -position = Vector2( 0, -2 ) - -[node name="AnimationTree" parent="Viewport/Node2D/CharacterSideModel" index="4"] -active = false - -[node name="InstantPreview" type="Sprite" parent="."] - -[node name="SpritePreview" type="Sprite" parent="."] - -[node name="AtlasPreview" type="Sprite" parent="."] -position = Vector2( 603.531, 254.594 ) - -[node name="Sprite" type="Sprite" parent="."] -position = Vector2( 101.579, 162.161 ) -texture = ExtResource( 4 ) -hframes = 16 -vframes = 16 -frame = 9 -script = ExtResource( 5 ) - -[node name="Test" type="Sprite" parent="."] -position = Vector2( -91.0568, 21.4517 ) -texture = ExtResource( 4 ) -hframes = 16 -vframes = 16 - -[node name="Camera2D" type="Camera2D" parent="."] -current = true - -[editable path="Viewport/Node2D/CharacterFrontModel"] -[editable path="Viewport/Node2D/CharacterSideModel"] diff --git a/game/spritesheet_generator/SSGenv2.tscn b/game/spritesheet_generator/SSGenv2.tscn deleted file mode 100644 index a0fcff6..0000000 --- a/game/spritesheet_generator/SSGenv2.tscn +++ /dev/null @@ -1,138 +0,0 @@ -[gd_scene load_steps=12 format=2] - -[ext_resource path="res://characters/CharacterFrontModel.tscn" type="PackedScene" id=1] -[ext_resource path="res://characters/CharacterSideModel.tscn" type="PackedScene" id=2] -[ext_resource path="res://spritesheet_generator/SheetGenv2.gd" type="Script" id=3] -[ext_resource path="res://testsave.png" type="Texture" id=4] -[ext_resource path="res://spritesheet_generator/SpriteMover.gd" type="Script" id=5] -[ext_resource path="res://characters/naturalist_characteratlas.tres" type="CharacterAtlas" id=6] -[ext_resource path="res://modules/entity_classes/naturalist/spell_effects/nature2d/NatureCast.tscn" type="PackedScene" id=7] - -[sub_resource type="Environment" id=1] -ssao_enabled = true - -[sub_resource type="World" id=2] -environment = SubResource( 1 ) - -[sub_resource type="Environment" id=3] - -[sub_resource type="World" id=4] -environment = SubResource( 3 ) - -[node name="TextureAtlasGenerator" type="Node2D"] -script = ExtResource( 3 ) -_sprite_size = 26 -_sprite_num = 16 -outline_color = Color( 0.027451, 0.027451, 0.027451, 1 ) -_show_atlas = true -save_texture = true -animations = [ "run", "idle", "casting", "rest" ] -z_index_paths = [ NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/remote_arm_r/remote_hand_r"), NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/arm_l/hand_l") ] -wp2_sprite3d_path = NodePath("Viewport2/Sprite3D") -instant_preview_path = NodePath("InstantPreview") -sprite_preview_path = NodePath("SpritePreview") -viewport_path = NodePath("Viewport") -viewport2_path = NodePath("Viewport2") -atlas_preview_path = NodePath("AtlasPreview") -model_front_path = NodePath("Viewport/Node2D/CharacterFrontModel") -model_front_animation_player_path = NodePath("Viewport/Node2D/CharacterFrontModel/AnimationPlayer") -model_front_animation_tree_player_path = NodePath("Viewport/Node2D/CharacterFrontModel/AnimationTree") -model_side_path = NodePath("Viewport/Node2D/CharacterSideModel") -model_side_animation_player_path = NodePath("Viewport/Node2D/CharacterSideModel/AnimationPlayer") -model_side_animation_tree_player_path = NodePath("Viewport/Node2D/CharacterSideModel/AnimationTree") -cast_animation_index = 2 -cast_animation_scene = ExtResource( 7 ) -cast_animation_paths = [ NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/remote_arm_r/remote_hand_r/Position2D"), NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/arm_l/hand_l/end"), NodePath("Viewport/Node2D/CharacterSideModel/Hip/Torso/remote_arm_r/remote_hand_r/Position2D"), NodePath("Viewport/Node2D/CharacterSideModel/Hip/Torso/arm_l/hand_l/end") ] - -[node name="Viewport" type="Viewport" parent="."] -size = Vector2( 64, 64 ) -own_world = true -world = SubResource( 2 ) -transparent_bg = true -handle_input_locally = false -hdr = false -usage = 0 -render_target_v_flip = true -render_target_update_mode = 3 - -[node name="Camera" type="Camera2D" parent="Viewport"] -position = Vector2( 0, -15.726 ) -z_index = 2 -current = true - -[node name="Node2D" type="Node2D" parent="Viewport"] - -[node name="CharacterFrontModel" parent="Viewport/Node2D" instance=ExtResource( 1 )] -_atlas = ExtResource( 6 ) - -[node name="Torso" parent="Viewport/Node2D/CharacterFrontModel/Hip" index="1"] -position = Vector2( 0, -2.289 ) - -[node name="hand_l" parent="Viewport/Node2D/CharacterFrontModel/Hip/Torso/arm_l" index="0"] -z_index = 1 - -[node name="AnimationTree" parent="Viewport/Node2D/CharacterFrontModel" index="2"] -active = false - -[node name="CharacterSideModel" parent="Viewport/Node2D" instance=ExtResource( 2 )] -visible = false -rotation = 3.14147 -scale = Vector2( 1, -1 ) -_atlas = ExtResource( 6 ) - -[node name="arm_r" parent="Viewport/Node2D/CharacterSideModel" index="0"] -position = Vector2( -3.50004, -24.6155 ) - -[node name="hand_r" parent="Viewport/Node2D/CharacterSideModel" index="1"] -position = Vector2( -3.50004, -19.1155 ) -z_index = 1 - -[node name="Torso" parent="Viewport/Node2D/CharacterSideModel/Hip" index="3"] -position = Vector2( 0, -2 ) - -[node name="AnimationTree" parent="Viewport/Node2D/CharacterSideModel" index="4"] -active = false - -[node name="Viewport2" type="Viewport" parent="."] -size = Vector2( 64, 64 ) -own_world = true -world = SubResource( 4 ) -transparent_bg = true -handle_input_locally = false -keep_3d_linear = true -render_target_v_flip = true -render_target_update_mode = 3 - -[node name="Camera" type="Camera" parent="Viewport2"] -transform = Transform( 1, 0, 0, 0, 0.889783, 0.456384, 0, -0.456384, 0.889783, 0, 0.154229, 0.172536 ) -projection = 1 -current = true - -[node name="Sprite3D" type="Sprite3D" parent="Viewport2"] - -[node name="InstantPreview" type="Sprite" parent="."] - -[node name="SpritePreview" type="Sprite" parent="."] - -[node name="AtlasPreview" type="Sprite" parent="."] -position = Vector2( 603.531, 254.594 ) - -[node name="Sprite" type="Sprite" parent="."] -position = Vector2( 101.579, 162.161 ) -texture = ExtResource( 4 ) -hframes = 16 -vframes = 16 -frame = 9 -script = ExtResource( 5 ) - -[node name="Test" type="Sprite" parent="."] -position = Vector2( -91.0568, 21.4517 ) -texture = ExtResource( 4 ) -hframes = 16 -vframes = 16 - -[node name="Camera2D" type="Camera2D" parent="."] -current = true - -[editable path="Viewport/Node2D/CharacterFrontModel"] -[editable path="Viewport/Node2D/CharacterSideModel"] diff --git a/game/spritesheet_generator/SheetGen.gd b/game/spritesheet_generator/SheetGen.gd deleted file mode 100644 index c03d007..0000000 --- a/game/spritesheet_generator/SheetGen.gd +++ /dev/null @@ -1,314 +0,0 @@ -extends Node - -export (int) var _sprite_size -export (int) var _sprite_num -var _directions : int = 4 - -export (bool) var _show_atlas = false - -export (bool) var save_texture = false - -export (bool) var generate : bool = false setget set_generate, get_generate - -export (String) var output_file_name : String = "res://testsave.png" - -export(bool) var outline_image : bool = true -export(Color) var outline_color : Color = Color(0, 0, 0, 1) - -export(bool) var modulate_image_color : bool = true -export(Color) var modulate_color : Color = Color(1, 1, 1, 1) - -export (Array, String) var animations : Array -export (Array, NodePath) var z_index_paths : Array - -export (NodePath) var instant_preview_path -export (NodePath) var sprite_preview_path -export (NodePath) var viewport_path -export (NodePath) var atlas_preview_path - -export (NodePath) var model_front_path -export (NodePath) var model_front_animation_player_path -export (NodePath) var model_front_animation_tree_player_path -export (NodePath) var model_side_path -export (NodePath) var model_side_animation_player_path -export (NodePath) var model_side_animation_tree_player_path - -export(int) var cast_animation_index : int = 0 -export(PackedScene) var cast_animation_scene : PackedScene = null -export (Array, NodePath) var cast_animation_paths : Array -var cast_animations : Array - -var _viewport -var _viewport_texture -var _atlas -var _image_texture -var _atlas_texture - -var _instant_preview -var _sprite_preview -var _atlas_preview - -var _time = 0 -var _frame = 0 -var _index = 0 -var _direction = 0 -var _current_animation_index = 0 -var _current_animation_player = null - -var _running = false - -var _model_front -var _model_front_animation_player -var _model_front_animation_tree_player -var _model_side -var _model_side_animation_player -var _model_side_animation_tree_player - -var _texture - -var _first = true - -func _ready(): - _viewport = get_node(viewport_path) - - _instant_preview = get_node(instant_preview_path) - _sprite_preview = get_node(sprite_preview_path) - _atlas_preview = get_node(atlas_preview_path) - - var img = ImageTexture.new() - img.flags = 0 - img.create(_sprite_size, _sprite_size, 5, 0) - _sprite_preview.texture = img - - _model_front = get_node(model_front_path) - _model_front_animation_player = get_node(model_front_animation_player_path) - _model_front_animation_tree_player = get_node(model_front_animation_tree_player_path) - - if _model_side_animation_tree_player: - _model_front_animation_tree_player.active = false - - _model_side = get_node(model_side_path) - _model_side_animation_player = get_node(model_side_animation_player_path) - _model_side_animation_tree_player = get_node(model_side_animation_tree_player_path) - - if _model_side_animation_tree_player: - _model_side_animation_tree_player.active = false - - _model_front.hide() - _model_side.show() - - _viewport_texture = _viewport.get_texture() - - _texture = Image.new() - var frame = _viewport.get_texture().get_data() - _texture.create(_sprite_size * _sprite_num, _sprite_size * _directions * animations.size(), false, frame.get_format()) - - _running = true - set_process(true) - -func _process(delta): - #todo remove, only to make development easier - if !_viewport: - _ready() - - if _first: - _first = false - - setup_direction() - - setup_animation() - - return - - var frame = _viewport.get_texture().get_data() - - if modulate_image_color: - apply_modulate(frame) - - if outline_image: - generate_outline(frame) - - - _sprite_preview.get_texture().set_data(frame) - - if not _running: - return - - if _frame >= _sprite_num: - _frame = 0 - _index += 1 - _direction += 1 - - if _direction >= _directions: - _direction = 0 - - _current_animation_index += 1 - - setup_direction() - - if (_index >= _directions * animations.size()): - _running = false - create_atlas() - return - - setup_animation() - - return - - var ur = frame.get_used_rect() - var xx : float = 0 - xx = (_sprite_size - ur.size.x) / 2 - - _texture.blend_rect(frame, ur, Vector2((_frame * _sprite_size) + xx, (_index * _sprite_size))) - - _current_animation_player.seek(_frame * (_current_animation_player.current_animation_length / (_sprite_num)), true) - - _frame += 1 - -func setup_animation(): - _current_animation_player.play(animations[_current_animation_index]) - _current_animation_player.seek(0, true) - - if !cast_animation_scene: - return - - if _current_animation_index == cast_animation_index: - for cap in cast_animation_paths: - var n = get_node(cap) - - if !n: - continue - - var pa = cast_animation_scene.instance() - - cast_animations.push_back(pa) - - n.add_child(pa) - else: - for n in cast_animations: - n.queue_free() - - cast_animations.clear() - -#enum CharacterFacing -# FACING_FRONT = 0, -# FACING_BACK = 1, -# FACING_RIGHT = 2, -# FACING_LEFT = 3, - -func setup_direction(): - for a in cast_animations: - if a.has_method("get_z_index"): - a.z_index = 0 - - if _direction == 0: - _current_animation_player = _model_side_animation_player - _model_side.set_facing(2) - _model_side.transform.x.x = -1 - - _model_side.show() - _model_front.hide() - - for np in z_index_paths: - get_node(np).z_index = 0 - if _direction == 1: - _current_animation_player = _model_side_animation_player - _model_side.set_facing(3) - _model_side.transform.x.x = 1 - - _model_side.show() - _model_front.hide() - - for np in z_index_paths: - get_node(np).z_index = 0 - if _direction == 2: - _current_animation_player = _model_front_animation_player - _model_front.set_facing(0) - - _model_side.hide() - _model_front.show() - - for np in z_index_paths: - get_node(np).z_index = 0 - if _direction == 3: - _current_animation_player = _model_front_animation_player - _model_front.set_facing(1) - - _model_side.hide() - _model_front.show() - - for np in z_index_paths: - get_node(np).z_index = -1 - - for a in cast_animations: - if a.has_method("get_z_index"): - a.z_index = -1 - - -func generate_outline(img : Image): - img.lock() - - for x in range(1, img.get_size().x - 1): - for y in range(1, img.get_size().y - 1): - var c : Color = img.get_pixel(x, y) - - if is_zero_approx(c.a): - var cxn : Color = img.get_pixel(x - 1, y) - var cxp : Color = img.get_pixel(x + 1, y) - var cyn : Color = img.get_pixel(x, y - 1) - var cyp : Color = img.get_pixel(x, y + 1) - - if cxn.is_equal_approx(outline_color): - cxn.a = 0 - - if cxp.is_equal_approx(outline_color): - cxp.a = 0 - - if cyn.is_equal_approx(outline_color): - cyn.a = 0 - - if cyp.is_equal_approx(outline_color): - cyp.a = 0 - - if !is_zero_approx(cxn.a) || !is_zero_approx(cxp.a) || !is_zero_approx(cyn.a) || !is_zero_approx(cyp.a): - img.set_pixel(x, y, outline_color) - - img.unlock() - -func apply_modulate(img : Image): - img.lock() - - for x in range(1, img.get_width()): - for y in range(1, img.get_height()): - var c : Color = img.get_pixel(x, y) - - c *= modulate_color - - img.set_pixel(x, y, c) - - img.unlock() - -func create_atlas(): - _image_texture = ImageTexture.new() - _image_texture.create_from_image(_texture, 0) - - _image_texture.get_data().save_png(output_file_name) - - if save_texture: - _sprite_preview.set_texture(_image_texture) - - if _show_atlas: - _atlas_preview.set_texture(_image_texture) - - -func set_generate(v : bool) -> void: - if !v: - return - - #for easier development - _ready() - _running = true - #set_process(true) - -func get_generate() -> bool: - return false diff --git a/game/spritesheet_generator/SheetGenv2.gd b/game/spritesheet_generator/SheetGenv2.gd deleted file mode 100644 index 66e4a86..0000000 --- a/game/spritesheet_generator/SheetGenv2.gd +++ /dev/null @@ -1,331 +0,0 @@ -extends Node - -export (int) var _sprite_size -export (int) var _sprite_num -var _directions : int = 4 - -export(bool) var outline_image : bool = true -export(Color) var outline_color : Color = Color(0, 0, 0, 1) - -export (bool) var _show_atlas = false - -export (bool) var save_texture = false - -export (bool) var generate : bool = false setget set_generate, get_generate - -export (String) var output_file_name : String = "res://testsave.png" - -export (Array, String) var animations : Array -export (Array, NodePath) var z_index_paths : Array - -export (NodePath) var wp2_sprite3d_path - -export (NodePath) var instant_preview_path -export (NodePath) var sprite_preview_path -export (NodePath) var viewport_path -export (NodePath) var viewport2_path -export (NodePath) var atlas_preview_path - -export (NodePath) var model_front_path -export (NodePath) var model_front_animation_player_path -export (NodePath) var model_front_animation_tree_player_path -export (NodePath) var model_side_path -export (NodePath) var model_side_animation_player_path -export (NodePath) var model_side_animation_tree_player_path - -export(int) var cast_animation_index : int = 0 -export(PackedScene) var cast_animation_scene : PackedScene = null -export (Array, NodePath) var cast_animation_paths : Array -var cast_animations : Array - -var _wp2_sprite3d - -var _viewport -var _viewport_texture -var _viewport2 -var _viewport2_texture -var _atlas -var _image_texture -var _atlas_texture - -var _instant_preview -var _sprite_preview -var _atlas_preview - -var _time = 0 -var _frame = 0 -var _index = 0 -var _frame_atlas = 0 -var _index_atlas = 0 -var _direction = 0 -var _current_animation_index = 0 -var _current_animation_player = null - -var _running = false - -var _model_front -var _model_front_animation_player -var _model_front_animation_tree_player -var _model_side -var _model_side_animation_player -var _model_side_animation_tree_player - -var _texture -var _texture2 - -var _first = true -var _first_frame = true - -func _ready(): - _viewport = get_node(viewport_path) - _viewport2 = get_node(viewport2_path) - _wp2_sprite3d = get_node(wp2_sprite3d_path) - - _instant_preview = get_node(instant_preview_path) - _sprite_preview = get_node(sprite_preview_path) - _atlas_preview = get_node(atlas_preview_path) - - var img = ImageTexture.new() - img.flags = 0 - img.create(_sprite_size, _sprite_size, 5, 0) - _sprite_preview.texture = img - - var img2 = ImageTexture.new() - img2.flags = 0 - img2.create(64, 64, 5, 0) - _wp2_sprite3d.texture = img2 - - _model_front = get_node(model_front_path) - _model_front_animation_player = get_node(model_front_animation_player_path) - _model_front_animation_tree_player = get_node(model_front_animation_tree_player_path) - - if _model_side_animation_tree_player: - _model_front_animation_tree_player.active = false - - _model_side = get_node(model_side_path) - _model_side_animation_player = get_node(model_side_animation_player_path) - _model_side_animation_tree_player = get_node(model_side_animation_tree_player_path) - - if _model_side_animation_tree_player: - _model_side_animation_tree_player.active = false - - _model_front.hide() - _model_side.show() - - _viewport_texture = _viewport.get_texture() - - _texture = Image.new() - var frame = _viewport.get_texture().get_data() - _texture.create(64, 64, false, frame.get_format()) - - _texture2 = Image.new() - var frame2 = _viewport2.get_texture().get_data() - _texture2.create(_sprite_size * _sprite_num, _sprite_size * _directions * animations.size(), false, frame2.get_format()) - - - _running = true - set_process(true) - -func _process(delta): - if not _running: - return - - #todo remove, only to make development easier - if !_viewport || !_viewport2: - _ready() - - if _first: - _first = false - - setup_direction() - setup_animation() - - return - - var frame = _viewport.get_texture().get_data() - - _wp2_sprite3d.get_texture().set_data(frame) - - if _first_frame: - _first_frame = false - #we need to let the second step render the first image from the prev step - return - - var frame2 = _viewport2.get_texture().get_data() - - if outline_image: - generate_outline(frame2) - - var ur = frame2.get_used_rect() - var xx : float = 0 - xx = (_sprite_size - ur.size.x) / 2 - _texture2.blend_rect(frame2, ur, Vector2((_frame_atlas * _sprite_size) + xx, (_index_atlas * _sprite_size))) - _current_animation_player.seek(_frame_atlas * (_current_animation_player.current_animation_length / (_sprite_num)), true) - - if (_index >= _directions * animations.size()): - _running = false - create_atlas() - return - - _frame_atlas = _frame - _index_atlas = _index - - _sprite_preview.get_texture().set_data(frame2) - - if _frame >= _sprite_num: - _frame = 0 - _index += 1 - _direction += 1 - - if _direction >= _directions: - _direction = 0 - - _current_animation_index += 1 - - setup_direction() - - if (_index >= _directions * animations.size()): -# _running = false -# create_atlas() - return - - setup_animation() - - return - - _frame += 1 - -func setup_animation(): - _current_animation_player.play(animations[_current_animation_index]) - _current_animation_player.seek(0, true) - - if !cast_animation_scene: - return - - if _current_animation_index == cast_animation_index: - for cap in cast_animation_paths: - var n = get_node(cap) - - if !n: - continue - - var pa = cast_animation_scene.instance() - - cast_animations.push_back(pa) - - n.add_child(pa) - else: - for n in cast_animations: - n.queue_free() - - cast_animations.clear() - -#enum CharacterFacing -# FACING_FRONT = 0, -# FACING_BACK = 1, -# FACING_RIGHT = 2, -# FACING_LEFT = 3, - -func setup_direction(): - for a in cast_animations: - if a.has_method("get_z_index"): - a.z_index = 0 - - if _direction == 0: - _current_animation_player = _model_side_animation_player - _model_side.set_facing(2) - _model_side.transform.x.x = -1 - - _model_side.show() - _model_front.hide() - - for np in z_index_paths: - get_node(np).z_index = 0 - if _direction == 1: - _current_animation_player = _model_side_animation_player - _model_side.set_facing(3) - _model_side.transform.x.x = 1 - - _model_side.show() - _model_front.hide() - - for np in z_index_paths: - get_node(np).z_index = 0 - if _direction == 2: - _current_animation_player = _model_front_animation_player - _model_front.set_facing(0) - - _model_side.hide() - _model_front.show() - - for np in z_index_paths: - get_node(np).z_index = 0 - if _direction == 3: - _current_animation_player = _model_front_animation_player - _model_front.set_facing(1) - - _model_side.hide() - _model_front.show() - - for np in z_index_paths: - get_node(np).z_index = -1 - - for a in cast_animations: - if a.has_method("get_z_index"): - a.z_index = -1 - - -func generate_outline(img : Image): - img.lock() - - for x in range(1, img.get_size().x - 1): - for y in range(1, img.get_size().y - 1): - var c : Color = img.get_pixel(x, y) - - if is_zero_approx(c.a): - var cxn : Color = img.get_pixel(x - 1, y) - var cxp : Color = img.get_pixel(x + 1, y) - var cyn : Color = img.get_pixel(x, y - 1) - var cyp : Color = img.get_pixel(x, y + 1) - - if cxn.is_equal_approx(outline_color): - cxn.a = 0 - - if cxp.is_equal_approx(outline_color): - cxp.a = 0 - - if cyn.is_equal_approx(outline_color): - cyn.a = 0 - - if cyp.is_equal_approx(outline_color): - cyp.a = 0 - - if !is_zero_approx(cxn.a) || !is_zero_approx(cxp.a) || !is_zero_approx(cyn.a) || !is_zero_approx(cyp.a): - img.set_pixel(x, y, outline_color) - - img.unlock() - -func create_atlas(): - _image_texture = ImageTexture.new() - _image_texture.create_from_image(_texture2, 0) - - _image_texture.get_data().save_png(output_file_name) - - if save_texture: - _sprite_preview.set_texture(_image_texture) - - if _show_atlas: - _atlas_preview.set_texture(_image_texture) - - -func set_generate(v : bool) -> void: - if !v: - return - - #for easier development - _ready() - _running = true - #set_process(true) - -func get_generate() -> bool: - return false diff --git a/game/spritesheet_generator/Sprite3Ds.tscn b/game/spritesheet_generator/Sprite3Ds.tscn deleted file mode 100644 index 64c09ca..0000000 --- a/game/spritesheet_generator/Sprite3Ds.tscn +++ /dev/null @@ -1,22 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://icon.png" type="Texture" id=1] -[ext_resource path="res://spritesheet_generator/SpriteMover.gd" type="Script" id=2] - - - -[sub_resource type="SpatialMaterial" id=1] -flags_transparent = true -params_billboard_mode = 1 - -[node name="Sprite3D" type="Sprite3D"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.39352, 0 ) -material_override = SubResource( 1 ) -cast_shadow = 0 -flip_v = true -pixel_size = 0.064 -texture = ExtResource( 1 ) -vframes = 16 -hframes = 16 -script = ExtResource( 2 ) - diff --git a/game/spritesheet_generator/SpriteMover.gd b/game/spritesheet_generator/SpriteMover.gd deleted file mode 100644 index 06fc5a5..0000000 --- a/game/spritesheet_generator/SpriteMover.gd +++ /dev/null @@ -1,82 +0,0 @@ -extends Node - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" - -var _sprite - -export (bool) var enabled = true -export(int) var _animset = 0 -export(int) var _animset_size = 16 -export(int) var _animset_count = 16 -var _min_frame = 0 -var _max_frame = 16 * 16 - -var x = 0 -var y = 0 -var timer = 0 -var _frame = 1 - -# Called when the node enters the scene tree for the first time. -func _ready(): - _sprite = get_node(".") - _sprite.set_frame(_min_frame) - #_sprite.set_position(Vector2(x, y)) - -func set_movement_vector(vector): - var a = Vector2(vector.x, vector.z) - a = a.normalized() - - var base = Vector2(0, -1) - - var angle = a.angle_to(base) + PI - - var slice = (2*PI) / _animset_count - - var num_slice = int(angle / slice) - - set_animset(num_slice) - -func set_animset(animest_id): - if (animest_id >= _animset_count): - _animset = _animset_count - 1 - - if (animest_id < 0): - _animset = 0 - - _animset = animest_id - - - #_min_frame = _animset * _animset_size - #_max_frame = _animset * _animset_size + _animset_size - -func _process(delta): - #set_animset(_animset) - - if not enabled: - set_process(false) - return - - timer += delta - - if (timer > 0.05): - timer -= 0.05 - _frame += 1 - - if _frame > _animset_size - 1: - _frame = 0 - - _sprite.set_frame(_frame + (_animset * _animset_size)) - - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func a_process(delta): - #x += int(delta * 300) - y += int(delta * 200) - - if y > 700: - y = -50 - - _sprite.set_position(Vector2(x, y)) diff --git a/game/spritesheet_generator_3d/SSGen.tres b/game/spritesheet_generator_3d/SSGen.tres deleted file mode 100644 index f5fc475..0000000 --- a/game/spritesheet_generator_3d/SSGen.tres +++ /dev/null @@ -1,11 +0,0 @@ -[gd_resource type="Image" format=2] - -[resource] -data = { -"data": PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), -"format": "RGBA8", -"height": 32, -"mipmaps": false, -"width": 512 -} - diff --git a/game/spritesheet_generator_3d/SSGen.tscn b/game/spritesheet_generator_3d/SSGen.tscn deleted file mode 100644 index dd9115a..0000000 --- a/game/spritesheet_generator_3d/SSGen.tscn +++ /dev/null @@ -1,137 +0,0 @@ -[gd_scene load_steps=12 format=2] - -[ext_resource path="res://spritesheet_generator/SheetGen.gd" type="Script" id=3] -[ext_resource path="res://spritesheet_generator_3d/Spatial.tscn" type="PackedScene" id=4] -[ext_resource path="res://spritesheet_generator/SpriteMover.gd" type="Script" id=5] -[ext_resource path="res://spritesheet_generator/Sprite3Ds.tscn" type="PackedScene" id=6] - -[sub_resource type="ProceduralSky" id=1] - -[sub_resource type="Environment" id=2] -background_mode = 2 -background_sky = SubResource( 1 ) -background_color = Color( 0.364706, 0.364706, 0.364706, 1 ) -background_energy = 0.69 -ambient_light_color = Color( 1, 1, 1, 1 ) -ambient_light_energy = 0.68 -ambient_light_sky_contribution = 0.0 - -[sub_resource type="Environment" id=3] -background_mode = 1 -background_energy = 0.57 -ambient_light_color = Color( 0.113725, 0.113725, 0.113725, 1 ) -ambient_light_energy = 0.68 -ssao_enabled = true - -[sub_resource type="World" id=4] -environment = SubResource( 3 ) - -[sub_resource type="Environment" id=5] -background_mode = 1 -background_energy = 0.26 -ambient_light_color = Color( 0.113725, 0.113725, 0.113725, 1 ) -ambient_light_energy = 0.58 -ambient_light_sky_contribution = 0.1 -tonemap_exposure = 0.36 -tonemap_white = 0.47 - -[sub_resource type="ViewportTexture" id=6] -viewport_path = NodePath("Viewport") - -[sub_resource type="SpatialMaterial" id=7] -flags_transparent = true -params_billboard_mode = 1 - -[node name="Node" type="Node"] - -[node name="WorldEnvironment" type="WorldEnvironment" parent="."] -environment = SubResource( 2 ) - -[node name="player2" parent="." instance=ExtResource( 4 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -34.2601 ) -visible = false - -[node name="player" parent="." instance=ExtResource( 4 )] -visible = false - -[node name="MicamoChar" parent="." instance=ExtResource( 4 )] - -[node name="Viewport" type="Viewport" parent="."] -size = Vector2( 32, 32 ) -own_world = true -world = SubResource( 4 ) -transparent_bg = true -handle_input_locally = false -hdr = false -render_target_v_flip = true -render_target_update_mode = 3 -script = ExtResource( 3 ) -_sprite_size = 32 -_sprite_num = 16 -save_texture = true - -[node name="MicamoChar" parent="Viewport" instance=ExtResource( 4 )] - -[node name="Camera" type="Camera" parent="Viewport"] -transform = Transform( 0.707107, -0.353553, 0.612372, 0, 0.866025, 0.5, -0.707107, -0.353553, 0.612372, 2.95796, 3.39896, 2.92486 ) -environment = SubResource( 5 ) -projection = 1 -current = true -size = 2.2 -near = 0.01 -far = 240.8 - -[node name="OmniLight" type="OmniLight" parent="Viewport"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.05496, 1.55159, 3.33238 ) -layers = 3 -light_color = Color( 0.952941, 0.929412, 0.807843, 1 ) -light_energy = 0.74 -light_indirect_energy = 1.27 -light_specular = 0.15 -omni_range = 6.4 -omni_attenuation = 1.1487 - -[node name="OmniLight2" type="OmniLight" parent="Viewport"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.4893, 3.88558, -2.30035 ) -light_color = Color( 0.898039, 0.898039, 0.729412, 1 ) -light_energy = 0.58 -light_indirect_energy = 2.95 -omni_range = 4.3 - -[node name="Sprite" type="Sprite" parent="."] -position = Vector2( 837.448, 475.588 ) -centered = false -flip_v = true -hframes = 16 -vframes = 16 -script = ExtResource( 5 ) - -[node name="Camera" type="Camera" parent="."] -transform = Transform( 0.707107, -0.353553, 0.612372, 0, 0.866026, 0.5, -0.707107, -0.353553, 0.612372, 13.5879, 9.78323, 18.7533 ) -projection = 1 -current = true -size = 10.0 - -[node name="Sprite2" type="Sprite" parent="."] -position = Vector2( 179.55, 160.55 ) -texture = SubResource( 6 ) -flip_v = true - -[node name="Sprite3" type="Sprite" parent="."] -position = Vector2( 603.531, 254.594 ) -flip_v = true - -[node name="Sprite3D" type="Sprite3D" parent="."] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.18889, 0, 14.9987 ) -material_override = SubResource( 7 ) -cast_shadow = 0 -flip_v = true -pixel_size = 0.0156 -hframes = 16 -vframes = 16 -script = ExtResource( 5 ) - -[node name="Sprite3D2" parent="." instance=ExtResource( 6 )] -visible = false - -[editable path="Viewport/MicamoChar"] diff --git a/game/spritesheet_generator_3d/SheetGen.gd b/game/spritesheet_generator_3d/SheetGen.gd deleted file mode 100644 index 909e1c3..0000000 --- a/game/spritesheet_generator_3d/SheetGen.gd +++ /dev/null @@ -1,129 +0,0 @@ -extends Node - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" -export (int) var _sprite_size -export (int) var _sprite_num -export (int) var _directions - -export (bool) var _show_atlas = false - -export (bool) var save_texture = false - -export (NodePath) var _atlas_show_sprite_path -export (NodePath) var _sprite_path -export (NodePath) var _animation_player_path -export (NodePath) var _player_path -export (NodePath) var _animation_tree_player_path - -var _viewport -var _viewport_texture -var _sprite -var _animation_player -var _time = 0 -var _animation_tree_player -var _frame = 0 -var _rotcount = 0 -var _rotation = 0 -var _atlas -var _image_texture -var _running = false -var _atlas_sprite_show_node -var _atlas_texture -var _player - -var _texture - -# Called when the node enters the scene tree for the first time. -func _ready(): - _viewport = get_node(".") - #_viewport.set - _sprite = get_node(_sprite_path) - _atlas_sprite_show_node = get_node(_atlas_show_sprite_path) - _animation_player = get_node(_animation_player_path) - _player = get_node(_player_path) - _animation_tree_player = get_node(_animation_tree_player_path) - _viewport_texture = _viewport.get_texture() - - _texture = Image.new() - var frame = _viewport.get_texture().get_data() - _texture.create(_sprite_size * _sprite_num, _sprite_size * _directions, false, frame.get_format()) - - yield(get_tree(), "idle_frame") - yield(get_tree(), "idle_frame") - - _running = true - - #_generated_image = Image.new() - #_generated_image. - #_sprite.set_texture(_viewport_texture) - - - #_frame_data.clear() - - #_generated_image.create_from_data(64, 64, false, Image.FORMAT_RGBA4444, texture.get_data().get_data()) - #texture = _viewport.get_texture() - #_sprite.set_texture(texture) - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): - - #if not _running and Input.is_key_pressed(KEY_K): - # _running = true - - if not _running: - return - - #_viewport.update_worlds() - - var frame = _viewport.get_texture().get_data() - - - #if _frame == 0 and _rotcount == 0: - - _texture.blend_rect(frame, frame.get_used_rect(), Vector2((_frame * _sprite_size), (_rotcount * _sprite_size))) - - #_time += 0.3 - #_animation_player.seek (_time , true ) - _frame += 1 - - if _frame > _sprite_num - 1: - _frame = 0 - - _rotcount += 1 - - if (_rotcount > _sprite_num - 1): - _running = false - create_atlas() - return - - #var m3 = Basis() - #m3 = m3.rotated( Vector3(0,1,0), 0.19625 ) - _player.rotate_y((PI*2)/float(_directions)) - - _animation_player.play("default") - #_rotation = _rotcount * 22.5 - #_player.tra - - - #return - - #0.83 - _animation_player.seek(_frame * (_animation_player.current_animation_length / (_sprite_num - 1)), true) - #_animation_tree_player.advance(0.05) - - -func create_atlas(): - _image_texture = ImageTexture.new() - _image_texture.create_from_image(_texture, 0) - - _image_texture.get_data().save_png("res://testsave.png") - - if save_texture: - _sprite.set_texture(_image_texture) - - if _show_atlas: - _atlas_sprite_show_node.set_texture(_image_texture) - - pass diff --git a/game/spritesheet_generator_3d/Spatial.tscn b/game/spritesheet_generator_3d/Spatial.tscn deleted file mode 100644 index 19bd56d..0000000 --- a/game/spritesheet_generator_3d/Spatial.tscn +++ /dev/null @@ -1,3 +0,0 @@ -[gd_scene format=2] - -[node name="Spatial" type="Spatial"] diff --git a/game/spritesheet_generator_3d/Sprite3Ds.tscn b/game/spritesheet_generator_3d/Sprite3Ds.tscn deleted file mode 100644 index ae62d54..0000000 --- a/game/spritesheet_generator_3d/Sprite3Ds.tscn +++ /dev/null @@ -1,19 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://testsave.png" type="Texture" id=1] -[ext_resource path="res://spritesheet_generator/SpriteMover.gd" type="Script" id=2] - -[sub_resource type="SpatialMaterial" id=1] -flags_transparent = true -params_billboard_mode = 1 - -[node name="Sprite3D" type="Sprite3D"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.39352, 0 ) -material_override = SubResource( 1 ) -cast_shadow = 0 -flip_v = true -pixel_size = 0.064 -texture = ExtResource( 1 ) -hframes = 16 -vframes = 16 -script = ExtResource( 2 ) diff --git a/game/spritesheet_generator_3d/SpriteMover.gd b/game/spritesheet_generator_3d/SpriteMover.gd deleted file mode 100644 index 06fc5a5..0000000 --- a/game/spritesheet_generator_3d/SpriteMover.gd +++ /dev/null @@ -1,82 +0,0 @@ -extends Node - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" - -var _sprite - -export (bool) var enabled = true -export(int) var _animset = 0 -export(int) var _animset_size = 16 -export(int) var _animset_count = 16 -var _min_frame = 0 -var _max_frame = 16 * 16 - -var x = 0 -var y = 0 -var timer = 0 -var _frame = 1 - -# Called when the node enters the scene tree for the first time. -func _ready(): - _sprite = get_node(".") - _sprite.set_frame(_min_frame) - #_sprite.set_position(Vector2(x, y)) - -func set_movement_vector(vector): - var a = Vector2(vector.x, vector.z) - a = a.normalized() - - var base = Vector2(0, -1) - - var angle = a.angle_to(base) + PI - - var slice = (2*PI) / _animset_count - - var num_slice = int(angle / slice) - - set_animset(num_slice) - -func set_animset(animest_id): - if (animest_id >= _animset_count): - _animset = _animset_count - 1 - - if (animest_id < 0): - _animset = 0 - - _animset = animest_id - - - #_min_frame = _animset * _animset_size - #_max_frame = _animset * _animset_size + _animset_size - -func _process(delta): - #set_animset(_animset) - - if not enabled: - set_process(false) - return - - timer += delta - - if (timer > 0.05): - timer -= 0.05 - _frame += 1 - - if _frame > _animset_size - 1: - _frame = 0 - - _sprite.set_frame(_frame + (_animset * _animset_size)) - - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func a_process(delta): - #x += int(delta * 300) - y += int(delta * 200) - - if y > 700: - y = -50 - - _sprite.set_position(Vector2(x, y)) diff --git a/game/ui/nameplates/name_plate_theme.tres b/game/ui/nameplates/name_plate_theme.tres index 83e5895..5d07c6e 100644 --- a/game/ui/nameplates/name_plate_theme.tres +++ b/game/ui/nameplates/name_plate_theme.tres @@ -27,10 +27,10 @@ Label/constants/line_spacing = 6 Label/constants/shadow_as_outline = 0 Label/constants/shadow_offset_x = 0 Label/constants/shadow_offset_y = 0 -Label/fonts/font = null +Label/fonts/font = ExtResource( 1 ) Label/styles/normal = null ProgressBar/colors/font_color = Color( 0.94, 0.94, 0.94, 1 ) ProgressBar/colors/font_color_shadow = Color( 0, 0, 0, 1 ) -ProgressBar/fonts/font = null +ProgressBar/fonts/font = ExtResource( 1 ) ProgressBar/styles/bg = SubResource( 1 ) ProgressBar/styles/fg = SubResource( 2 )