mirror of
https://github.com/Relintai/broken_seals_2ds.git
synced 2024-11-22 03:07:17 +01:00
Removed most of the tool script that are available in the engine now.
This commit is contained in:
parent
78700c8c43
commit
2af3bafacc
20
Makefile
20
Makefile
@ -1,20 +0,0 @@
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all:
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scons bels -j5
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e:
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scons belsE -j5
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t:
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scons belsT -j5
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v:
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scons belsV -j5
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W:
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scons belsW -j5
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p:
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scons belsP -j5
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m:
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scons belsM -j5
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19
build_ios.sh
19
build_ios.sh
@ -1,19 +0,0 @@
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export SCONS_CACHE=~/.scons_cache
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export SCONS_CACHE_LIMIT=5000
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cd ./engine
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scons -j6 p=iphone tools=no target=release_debug arch=arm module_arkit_enabled=no game_center=no
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scons -j6 p=iphone tools=no target=release_debug arch=arm64 module_arkit_enabled=no game_center=no
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lipo -create bin/libgodot.iphone.opt.debug.arm.a bin/libgodot.iphone.opt.debug.arm64.a -output bin/libgodot.iphone.debug.fat.a
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rm bin/ios_xcode/libgodot.iphone.debug.fat.a
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cp bin/libgodot.iphone.debug.fat.a bin/ios_xcode/libgodot.iphone.debug.fat.a
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rm bin/iphone.zip
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cd bin/ios_xcode
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zip -r -X ../iphone.zip .
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cd ..
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cd ..
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cd ..
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@ -1,21 +0,0 @@
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export SCONS_CACHE=~/.scons_cache
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export SCONS_CACHE_LIMIT=5000
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cd ./engine
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scons -j6 p=iphone tools=no target=release arch=arm module_arkit_enabled=no game_center=no
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scons -j6 p=iphone tools=no target=release arch=arm64 module_arkit_enabled=no game_center=no
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lipo -create bin/libgodot.iphone.opt.arm.a bin/libgodot.iphone.opt.arm64.a -output bin/libgodot.iphone.release.fat.a
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rm bin/ios_xcode/libgodot.iphone.release.fat.a
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cp bin/libgodot.iphone.release.fat.a bin/ios_xcode/libgodot.iphone.release.fat.a
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rm bin/iphone.zip
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cd bin/ios_xcode
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zip -r -X ../iphone.zip .
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cd ..
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cd ..
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cd ..
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15
build_osx.sh
15
build_osx.sh
@ -1,15 +0,0 @@
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export SCONS_CACHE=~/.scons_cache
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export SCONS_CACHE_LIMIT=5000
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cd ./engine
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scons -j6 platform=osx target=release_debug
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rm -Rf bin/Godot.app
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cp -r misc/dist/osx_tools.app ./bin/Godot.app
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mkdir -p ./bin/Godot.app/Contents/MacOS
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cp bin/godot.osx.opt.tools.64 bin/Godot.app/Contents/MacOS/Godot
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chmod +x bin/Godot.app/Contents/MacOS/Godot
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cd ..
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scons bel_latomic_strip_slim -j4
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scons bl_latomic_strip_slim -j4
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scons blr_latomic_strip_slim -j4
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@ -1,34 +0,0 @@
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#!/bin/bash
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set -e
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podman=`which podman || true`
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if [ -z $podman ]; then
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echo "podman needs to be in PATH for this script to work."
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exit 1
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fi
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project_root=$(pwd)/
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img_version=bs
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mkdir -p logs
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$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bew_strip -j4 . 2>&1 | tee logs/bew.log
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#$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bewd_strip -j4 . 2>&1 | tee logs/bewd.log
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$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bw_strip -j4 . 2>&1 | tee logs/bw.log
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$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bwr_strip -j4 . 2>&1 | tee logs/bwr.log
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$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons bel_strip -j4 . 2>&1 | tee logs/bel.log
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#$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons beld_strip -j4 . 2>&1 | tee logs/beld.log
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$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons bl_strip -j4 . 2>&1 | tee logs/bl.log
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$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons blr_strip -j4 . 2>&1 | tee logs/blr.log
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$podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} scons bj_strip -j4 . 2>&1 | tee logs/bj.log
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$podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} scons bjr_strip -j4 . 2>&1 | tee logs/bjr.log
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$podman run -v ${project_root}:/root/project -w /root/project godot-android:${img_version} scons ba_strip -j4 . 2>&1 | tee logs/ba.log
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$podman run -v ${project_root}:/root/project -w /root/project godot-android:${img_version} scons bar_strip -j4 . 2>&1 | tee logs/bar.log
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# $podman run -v ${project_root}:/root/project -i -w /root/project -t godot-windows:${img_version} scons bew -j4
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12
tools/build-containers/.gitignore
vendored
12
tools/build-containers/.gitignore
vendored
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*.tar
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*.tar.gz
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*.tar.bz2
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*.tar.xz
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*.exe
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*.swp
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*.dmg
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*.zip
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*.xip
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files/mono-*/
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logs/
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ARG img_version
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FROM godot-fedora:${img_version}
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RUN dnf -y install --setopt=install_weak_deps=False \
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gcc gcc-c++ java-1.8.0-openjdk-devel ncurses-compat-libs && \
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mkdir sdk && cd sdk && \
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curl -LO https://dl.google.com/android/repository/sdk-tools-linux-4333796.zip && \
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unzip sdk-tools-linux-4333796.zip && \
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rm sdk-tools-linux-4333796.zip && \
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yes | tools/bin/sdkmanager --licenses && \
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tools/bin/sdkmanager ndk-bundle 'build-tools;28.0.3' 'platforms;android-28' 'cmake;3.10.2.4988404'
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ENV ANDROID_HOME=/root/sdk/
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ENV ANDROID_NDK_ROOT=/root/sdk/ndk-bundle/
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CMD /bin/bash
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FROM fedora:31
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WORKDIR /root
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RUN dnf -y upgrade --setopt=install_weak_deps=False && \
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dnf -y install --setopt=install_weak_deps=False \
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bash bzip2 curl git make patch pkgconfig python3 scons unzip which xz
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CMD /bin/bash
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ARG img_version
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FROM godot-osx:${img_version}
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RUN dnf -y install --setopt=install_weak_deps=False \
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automake autoconf clang gcc gcc-c++ gcc-objc gcc-objc++ cmake libicu-devel libtool libxml2-devel llvm-devel openssl-devel perl python yasm && \
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git clone --progress https://github.com/tpoechtrager/cctools-port.git && \
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cd /root/cctools-port && \
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git checkout 8239a5211bcf07d6b9d359782e1a889ec1d7cce5 && \
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sed -i 's#./autogen.sh#libtoolize -c -i --force\n./autogen.sh#' usage_examples/ios_toolchain/build.sh && \
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usage_examples/ios_toolchain/build.sh /root/files/iPhoneOS12.4.sdk.tar.xz arm64 && \
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mkdir -p /root/ioscross/arm64 && \
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mv usage_examples/ios_toolchain/target/* /root/ioscross/arm64 && \
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mkdir /root/ioscross/arm64/usr && \
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ln -s /root/ioscross/arm64/bin /root/ioscross/arm64/usr/bin && \
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sed -i 's#^TRIPLE=.*#TRIPLE="x86_64-apple-darwin11"#' usage_examples/ios_toolchain/build.sh && \
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usage_examples/ios_toolchain/build.sh /root/files/iPhoneSimulator12.4.sdk.tar.xz x86_64 && \
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mkdir -p /root/ioscross/x86_64 && \
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mv usage_examples/ios_toolchain/target/* /root/ioscross/x86_64 && \
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mkdir /root/ioscross/x86_64/usr && \
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ln -s /root/ioscross/x86_64/bin /root/ioscross/x86_64/usr/bin
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ENV OSXCROSS_IOS=not_nothing
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ENV IOSCROSS_ROOT=/root/ioscross
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ENV PATH="/root/ioscross/arm64/bin:/root/ioscross/x86_64/bin:${PATH}"
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# Until we can build the cross-compiler, we include a pre-made build in the container.
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RUN mkdir -p /root/aot-compilers/iphone-arm64 && \
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tar xvf /root/files/aarch64-apple-darwin-mono-sgen.tar.xz -C /root/aot-compilers/iphone-arm64
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CMD /bin/bash
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ARG img_version
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FROM godot-fedora:${img_version}
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RUN dnf -y install --setopt=install_weak_deps=False \
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gcc gcc-c++ java-openjdk yasm && \
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git clone --progress https://github.com/emscripten-core/emsdk && \
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cd emsdk && \
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git checkout a5082b232617c762cb65832429f896c838df2483 && \
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./emsdk install 1.38.47-upstream && \
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./emsdk activate 1.38.47-upstream && \
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echo "source /root/emsdk/emsdk_env.sh" >> /root/.bashrc
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CMD /bin/bash
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ARG img_version
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FROM godot-fedora:${img_version}
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RUN dnf -y install --setopt=install_weak_deps=False \
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gcc-c++ xorg-x11-server-Xvfb libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel libXi-devel alsa-lib-devel pulseaudio-libs-devel libudev-devel mesa-libGL-devel mesa-libGLU-devel mesa-dri-drivers yasm
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CMD /bin/bash
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@ -1,29 +0,0 @@
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ARG img_version
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FROM godot-fedora:${img_version}
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ENV WINEDEBUG=-all
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RUN dnf -y install --setopt=install_weak_deps=False \
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wine winetricks xorg-x11-server-Xvfb p7zip-plugins findutils && \
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curl -LO https://github.com/GodotBuilder/godot-builds/releases/download/_tools/angle.7z && \
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curl -LO https://www.python.org/ftp/python/3.7.2/python-3.7.2-amd64.exe && \
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xvfb-run sh -c "winetricks -q vcrun2017; wineserver -w" ;\
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xvfb-run sh -c "winetricks -q dotnet461; wineserver -w" ;\
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||||
xvfb-run sh -c "wine /root/python-3.7.2-amd64.exe /quiet InstallAllUsers=1 PrependPath=1 Include_test=0; wineserver -w" ;\
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rm /root/python-3.7.2-amd64.exe && \
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wine python -m pip install --upgrade pip ; wineserver -w ; \
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wine pip install -U setuptools ; wineserver -w ; \
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wine pip install -U wheel ; wineserver -w ; \
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wine pip install scons pywin32 ; wineserver -w ; \
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cd /root/.wine/drive_c && \
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7z x /root/angle.7z && \
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rm /root/angle.7z && \
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cd "/root/.wine/drive_c/Program Files (x86)" && \
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tar xf /root/files/msvc2017.tar && \
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cd /root && \
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bash /root/files/msvc-fixup.sh && \
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find /root/.wine -name vctip.exe -delete && \
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rm -rf /root/.wine/drive_c/users/root/Temp/* && \
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rm -rf /root/.cache
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CMD /bin/bash
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ARG img_version
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FROM godot-fedora:${img_version}
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RUN dnf -y install --setopt=install_weak_deps=False \
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automake autoconf bzip2-devel clang libicu-devel libtool libxml2-devel llvm-devel openssl-devel yasm && \
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git clone --progress https://github.com/tpoechtrager/osxcross.git && \
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cd /root/osxcross && \
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git checkout 542acc2ef6c21aeb3f109c03748b1015a71fed63 && \
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ln -s /root/files/MacOSX10.14.sdk.tar.xz /root/osxcross/tarballs && \
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UNATTENDED=1 ./build.sh
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||||
ENV OSXCROSS_ROOT=/root/osxcross
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ENV PATH="/root/osxcross/target/bin:${PATH}"
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CMD /bin/bash
|
@ -1,7 +0,0 @@
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ARG img_version
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FROM godot-fedora:${img_version}
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RUN dnf -y install --setopt=install_weak_deps=False \
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mingw32-gcc mingw32-gcc-c++ mingw32-winpthreads-static mingw64-gcc mingw64-gcc-c++ mingw64-winpthreads-static
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CMD /bin/bash
|
@ -1,43 +0,0 @@
|
||||
ARG img_version
|
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FROM godot-fedora:${img_version}
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||||
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||||
RUN dnf -y install --setopt=install_weak_deps=False \
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||||
autoconf automake libtool clang cmake fuse fuse-devel libxml2-devel libicu-devel compat-openssl10-devel bzip2-devel kmod cpio && \
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||||
git clone --progress https://github.com/mackyle/xar.git && \
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||||
cd xar/xar && \
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||||
git checkout 66d451dab1ef859dd0c83995f2379335d35e53c9 && \
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./autogen.sh --prefix=/usr && \
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make -j && make install && \
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||||
cd /root && \
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||||
git clone --progress https://github.com/NiklasRosenstein/pbzx && \
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cd pbzx && \
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git checkout 2a4d7c3300c826d918def713a24d25c237c8ed53 && \
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clang -O3 -llzma -lxar -I /usr/local/include pbzx.c -o pbzx
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||||
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||||
CMD mkdir -p /root/xcode && \
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||||
cd /root/xcode && \
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||||
xar -xf /root/files/Xcode_10.3.xip && \
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||||
/root/pbzx/pbzx -n Content | cpio -i && \
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||||
cp -r Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk /tmp/MacOSX10.14.sdk && \
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||||
mkdir -p /tmp/MacOSX10.14.sdk/usr/include/c++ && \
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cp -r Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1 /tmp/MacOSX10.14.sdk/usr/include/c++/ && \
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||||
mkdir -p mkdir -p /tmp/MacOSX10.14.sdk/usr/share/man && \
|
||||
cp -rf Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/share/man/man1 \
|
||||
Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/share/man/man3 \
|
||||
Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/share/man/man5 /tmp/MacOSX10.14.sdk/usr/share/man/ && \
|
||||
cd /tmp && \
|
||||
tar -cJf /root/files/MacOSX10.14.sdk.tar.xz MacOSX10.14.sdk && \
|
||||
rm -rf MacOSX10.14 && \
|
||||
cd /root/xcode && \
|
||||
cp -r Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk /tmp/iPhoneOS12.4.sdk && \
|
||||
mkdir -p /tmp/iPhoneOS12.4.sdk/usr/include/c++ && \
|
||||
cp -r Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1 /tmp/iPhoneOS12.4.sdk/usr/include/c++/ && \
|
||||
cd /tmp && \
|
||||
tar -cJf /root/files/iPhoneOS12.4.sdk.tar.xz iPhoneOS12.4.sdk && \
|
||||
rm -rf iPhoneOS12.4.sdk && \
|
||||
cd /root/xcode && \
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||||
cp -r Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk /tmp/iPhoneOS12.4.sdk && \
|
||||
mkdir -p /tmp/iPhoneOS12.4.sdk/usr/include/c++ && \
|
||||
cp -r Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1 /tmp/iPhoneOS12.4.sdk/usr/include/c++/ && \
|
||||
cd /tmp && \
|
||||
tar -cJf /root/files/iPhoneSimulator12.4.sdk.tar.xz iPhoneOS12.4.sdk
|
@ -1,10 +0,0 @@
|
||||
# Godot engine build containers
|
||||
|
||||
Based on https://github.com/godotengine/build-containers
|
||||
|
||||
This repository contains the Dockerfiles for the official Godot engine builds. These containers should help you build Godot for all platforms supported on any machine that can run Docker containers.
|
||||
|
||||
## Building
|
||||
|
||||
There is a 'build.sh' script included to build the containers themselves. The in-container build scripts will follow shortly.
|
||||
|
@ -1,53 +0,0 @@
|
||||
#!/bin/bash
|
||||
set -e
|
||||
|
||||
podman=`which podman || true`
|
||||
|
||||
if [ -z $podman ]; then
|
||||
echo "podman needs to be in PATH for this script to work."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
files_root=$(pwd)/files
|
||||
img_version=bs
|
||||
|
||||
mkdir -p logs
|
||||
|
||||
export podman_build="$podman build --build-arg img_version=${img_version}"
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||||
|
||||
$podman build -v ${files_root}:/root/files -t godot-fedora:${img_version} -f Dockerfile.base . 2>&1 | tee logs/base.log
|
||||
$podman_build -t godot-linux:${img_version} -f Dockerfile.linux . 2>&1 | tee logs/linux.log
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||||
|
||||
$podman_build -t godot-mono:${img_version} -f Dockerfile.mono . 2>&1 | tee logs/mono.log
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||||
$podman_build -t godot-mono-glue:${img_version} -f Dockerfile.mono-glue . 2>&1 | tee logs/mono-glue.log
|
||||
$podman_build -t godot-windows:${img_version} -f Dockerfile.windows --ulimit nofile=65536 . 2>&1 | tee logs/windows.log
|
||||
$podman_build -t godot-javascript:${img_version} -f Dockerfile.javascript . 2>&1 | tee logs/javascript.log
|
||||
$podman_build -t godot-android:${img_version} -f Dockerfile.android . 2>&1 | tee logs/android.log
|
||||
|
||||
if [ ! -e files/MacOSX10.14.sdk.tar.xz ] || [ ! -e files/iPhoneOS12.4.sdk.tar.xz ] || [ ! -e files/iPhoneSimulator12.4.sdk.tar.xz ]; then
|
||||
if [ ! -e files/Xcode_10.3.xip ]; then
|
||||
echo "files/Xcode_10.3.xip is required. It can be downloaded from https://developer.apple.com/download/more/ with a valid apple ID"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Building OSX and iOS SDK packages. This will take a while"
|
||||
$podman_build -t godot-xcode-packer:${img_version} -f Dockerfile.xcode -v ${files_root}:/root/files . 2>&1 | tee logs/xcode.log
|
||||
$podman run -it --rm -v ${files_root}:/root/files godot-xcode-packer:${img_version} 2>&1 | tee logs/xcode_packer.logw
|
||||
fi
|
||||
|
||||
$podman_build -t godot-osx:${img_version} -f Dockerfile.osx . 2>&1 | tee logs/osx.log
|
||||
$podman_build -t godot-ios:${img_version} -f Dockerfile.ios . 2>&1 | tee logs/ios.log
|
||||
|
||||
if [ ! -e files/msvc2017.tar ]; then
|
||||
echo
|
||||
echo "files/msvc2017.tar is missing. This file can be created on a Windows 7 or 10 machine by downloading the 'Visual Studio Tools' installer."
|
||||
echo "here: https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2017"
|
||||
echo "The required components can be installed by running"
|
||||
echo "vs_buildtools.exe --add Microsoft.VisualStudio.Workload.UniversalBuildTools --add Microsoft.VisualStudio.Workload.VCTools --add Microsoft.VisualStudio.Component.Windows10SDK.16299.Desktop --add Microsoft.VisualStudio.Component.Windows10SDK.16299.UWP.Native --passive"
|
||||
echo "after that create a zipfile of C:/Program Files (x86)/Microsoft Visual Studio"
|
||||
echo "tar -cf msvc2017.tar -C \"c:/Program Files (x86)/ Microsoft Visual Studio\""
|
||||
echo
|
||||
exit 1
|
||||
fi
|
||||
|
||||
$podman_build -t godot-msvc:${img_version} -f Dockerfile.msvc -v ${files_root}:/root/files . 2>&1 | tee logs/msvc.log
|
@ -1,24 +0,0 @@
|
||||
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/x64/msobj140.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/arm/
|
||||
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/x64/msobj140.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/x86/
|
||||
|
||||
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/x64/mspdbcore.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/arm/
|
||||
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/x64/mspdbcore.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/x86/
|
||||
|
||||
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/mspdb140.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x64/
|
||||
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/mspdb140.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/arm/
|
||||
|
||||
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/msobj140.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x64/
|
||||
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/msobj140.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/arm/
|
||||
|
||||
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/mspdbcore.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x64/
|
||||
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/mspdbcore.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/arm/
|
||||
|
||||
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/mspdbsrv.exe /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x64/
|
||||
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/mspdbsrv.exe /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx86/arm/
|
||||
|
||||
cp /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/x64/msvcdis140.dll /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/VC/Tools/MSVC/14.16.27023/bin/Hostx64/arm/
|
||||
|
||||
pushd /root/.wine/drive_c/Program\ Files\ \(x86\)/Microsoft\ SDKs/
|
||||
rm -rf ClickOnce\ Bootstrapper/ Portable/ Windows NuGetPackages/ UWPNuGetPackages/
|
||||
popd
|
||||
|
@ -1,27 +0,0 @@
|
||||
diff -u a/tools/gen_sdk_package_darling_dmg.sh b/tools/gen_sdk_package_darling_dmg.sh
|
||||
--- a/tools/gen_sdk_package_darling_dmg.sh 2018-12-20 16:06:04.744507679 +0000
|
||||
+++ b/tools/gen_sdk_package_darling_dmg.sh 2018-12-20 16:06:39.000379232 +0000
|
||||
@@ -33,22 +33,6 @@
|
||||
[ -n "$CC" ] && require $CC
|
||||
[ -n "$CXX" ] && require $CXX
|
||||
|
||||
-set +e
|
||||
-
|
||||
-command -v lsb_release 2>&1 > /dev/null
|
||||
-
|
||||
-if [[ $? -eq 0 ]] && [[ -n $(lsb_release -a 2>&1 | grep -i ubuntu) ]]; then
|
||||
- echo "Using ubuntu, skipping fuse module check"
|
||||
-else
|
||||
- modinfo fuse &>/dev/null
|
||||
-fi
|
||||
-
|
||||
-if [ $? -ne 0 ]; then
|
||||
- echo "Required kernel module 'fuse' not loaded" 1>&2
|
||||
- echo "Please run 'insmod fuse' as root" 1>&2
|
||||
- exit 1
|
||||
-fi
|
||||
-
|
||||
set -e
|
||||
|
||||
pushd $BUILD_DIR &>/dev/null
|
||||
|
@ -1,27 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
podman=podman
|
||||
if ! which $podman; then
|
||||
podman=docker
|
||||
fi
|
||||
|
||||
registry=$1
|
||||
|
||||
if [ -z "${registry}" ]; then
|
||||
registry=registry.prehensile-tales.com
|
||||
fi
|
||||
|
||||
$podman push godot-export:latest ${registry}/godot/export
|
||||
$podman push godot-mono-glue:latest ${registry}/godot/mono-glue
|
||||
$podman push godot-windows:latest ${registry}/godot/windows
|
||||
$podman push godot-ubuntu-32:latest ${registry}/godot/ubuntu-32
|
||||
$podman push godot-ubuntu-64:latest ${registry}/godot/ubuntu-64
|
||||
$podman push godot-javascript:latest ${registry}/godot/javascript
|
||||
$podman push godot-xcode-packer:latest ${registry}/godot/xcode-packer
|
||||
|
||||
$podman push godot-android:latest ${registry}/godot-private/android
|
||||
$podman push godot-ios:latest ${registry}/godot-private/ios
|
||||
$podman push godot-osx:latest ${registry}/godot-private/macosx
|
||||
$podman push godot-msvc:latest ${registry}/godot-private/uwp
|
@ -1,100 +0,0 @@
|
||||
#!/usr/bin/env python
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
# Copyright (c) 2019-2020 Péter Magyar
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
import sys
|
||||
import os
|
||||
import subprocess
|
||||
import json
|
||||
import shutil
|
||||
import traceback
|
||||
|
||||
def onerror(func, path, exc_info):
|
||||
"""
|
||||
https://stackoverflow.com/questions/2656322/shutil-rmtree-fails-on-windows-with-access-is-denied
|
||||
|
||||
Because Windows.
|
||||
|
||||
Error handler for ``shutil.rmtree``.
|
||||
|
||||
If the error is due to an access error (read only file)
|
||||
it attempts to add write permission and then retries.
|
||||
|
||||
If the error is for another reason it re-raises the error.
|
||||
|
||||
Usage : ``shutil.rmtree(path, onerror=onerror)``
|
||||
"""
|
||||
import stat
|
||||
if not os.access(path, os.W_OK):
|
||||
# Is the error an access error ?
|
||||
os.chmod(path, stat.S_IWUSR)
|
||||
func(path)
|
||||
else:
|
||||
raise
|
||||
|
||||
def copytree(src, dst):
|
||||
for item in os.listdir(src):
|
||||
|
||||
sp = os.path.join(src, item)
|
||||
dp = os.path.join(dst, item)
|
||||
|
||||
if os.path.isdir(sp):
|
||||
if item == ".git" or item == "bin" or item == "__pycache__" or item == ".import" or item == "logs" or item == "release" or item == "export" or item == "build" or item == "libs":
|
||||
continue
|
||||
|
||||
#print(item)
|
||||
|
||||
if os.path.isdir(dp):
|
||||
shutil.rmtree(dp, onerror=onerror)
|
||||
|
||||
copytree(sp, dp)
|
||||
else:
|
||||
if item.endswith(".a") or item.endswith(".class") or item.endswith(".dex") or item.endswith(".pyc") or item.endswith(".o") or item.endswith(".bc") or item.endswith(".so") or item == "export_presets.cfg" or item.endswith(".gen.h") or item.endswith(".os") or item.endswith(".dblite") or item == ".scons_node_count" or item == ".scons_env.json" or item == "compile_commands.json" or item == "config.log" or item.endswith(".gen.inc") or item.endswith(".gen.cpp") :
|
||||
continue
|
||||
|
||||
#print(item)
|
||||
|
||||
if not os.path.isdir(dst):
|
||||
os.makedirs(dst)
|
||||
|
||||
shutil.copy2(sp, dp)
|
||||
|
||||
def copy_repository(data, target_folder, clone_path):
|
||||
copytree(os.path.abspath(clone_path + data[1] + '/' + data[2]), os.path.abspath(target_folder + data[1]))
|
||||
|
||||
|
||||
#copy_repository(rep, './game/addons/', '.' + module_clone_path)
|
||||
|
||||
#print(sys.argv)
|
||||
|
||||
if len(sys.argv) == 3:
|
||||
src_dir = sys.argv[1]
|
||||
dst_dir = sys.argv[2]
|
||||
|
||||
src_dir = os.path.abspath(src_dir)
|
||||
dst_dir = os.path.abspath(dst_dir)
|
||||
|
||||
copytree(src_dir, dst_dir)
|
||||
|
||||
|
||||
else:
|
||||
print("Usange: python copy_repos.py source_dir target_dir")
|
@ -1,67 +0,0 @@
|
||||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "build and debug",
|
||||
"type": "cppdbg",
|
||||
"request": "launch",
|
||||
"program": "${workspaceFolder}/bin/godot.x11.opt.tools.64",
|
||||
"args": [
|
||||
"--path",
|
||||
"${workspaceFolder}/../game/"
|
||||
],
|
||||
"stopAtEntry": false,
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [
|
||||
{
|
||||
"name": "LD_LIBRARY_PATH",
|
||||
"value": "${workspaceFolder}/bin/"
|
||||
}
|
||||
],
|
||||
"externalConsole": false,
|
||||
"MIMode": "gdb",
|
||||
"setupCommands": [
|
||||
{
|
||||
"description": "Enable pretty-printing for gdb",
|
||||
"text": "-enable-pretty-printing",
|
||||
"ignoreFailures": true
|
||||
}
|
||||
],
|
||||
"preLaunchTask": "build",
|
||||
//"miDebuggerPath": "/usr/bin/gdb"
|
||||
},
|
||||
{
|
||||
"name": "debug",
|
||||
"type": "cppdbg",
|
||||
"request": "launch",
|
||||
"program": "${workspaceFolder}/bin/godot.x11.opt.tools.64",
|
||||
//"args": ["-e"],
|
||||
"args": [
|
||||
"--path",
|
||||
"${workspaceFolder}/../game/",
|
||||
],
|
||||
"stopAtEntry": false,
|
||||
"cwd": "${workspaceFolder}",
|
||||
"environment": [
|
||||
{
|
||||
"name": "LD_LIBRARY_PATH",
|
||||
"value": "${workspaceFolder}/bin/"
|
||||
}
|
||||
],
|
||||
"externalConsole": false,
|
||||
"MIMode": "gdb",
|
||||
"setupCommands": [
|
||||
{
|
||||
"description": "Enable pretty-printing for gdb",
|
||||
"text": "-enable-pretty-printing",
|
||||
"ignoreFailures": true
|
||||
}
|
||||
],
|
||||
//"preLaunchTask": "build",
|
||||
//"miDebuggerPath": "/usr/bin/gdb"
|
||||
}
|
||||
]
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
{
|
||||
"files.associations": {
|
||||
"functional": "cpp",
|
||||
},
|
||||
"editor.formatOnSave": true
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
{
|
||||
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
||||
// for the documentation about the tasks.json format
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "build",
|
||||
"type": "shell",
|
||||
"command": "scons",
|
||||
"group": "build",
|
||||
"args": [
|
||||
"platform=x11",
|
||||
"custom_modules_shared=yes",
|
||||
"target=release_debug",
|
||||
//"bin/libess.x11.opt.tools.64.so",
|
||||
//"bin/libtexture_packer.x11.opt.tools.64.so",
|
||||
"bin/libvoxelman.x11.opt.tools.64.so",
|
||||
//"bin/libworld_generator.x11.opt.tools.64.so",
|
||||
//"bin/libprocedural_animations.x11.opt.tools.64.so",
|
||||
//"bin/libfqms.x11.opt.tools.64.so",
|
||||
"-j3"
|
||||
],
|
||||
"problemMatcher": "$msCompile"
|
||||
}
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue
Block a user