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https://github.com/Relintai/broken_seals_2ds.git
synced 2024-11-22 03:07:17 +01:00
Small test change.
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parent
595937136b
commit
174fcaf972
144
am.rej
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144
am.rej
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@ -0,0 +1,144 @@
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--- project.godot
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+++ project.godot
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@@ -835,3 +835,8 @@ quality/directional_shadow/size.mobile=1024
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quality/shading/force_vertex_shading=true
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quality/2d/use_batching=true
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quality/shadows/enabled=false
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+
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+[ui]
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+
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+actionbar/show_keybind_text=true
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+actionbar/show_cooldown_text=true
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--- ActionBarEntry.gd
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+++ ActionBarEntry.gd
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@@ -44,6 +44,9 @@ var categ_cd : float = 0
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var has_gcd : bool = false
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var gcd : float = 0.0
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+var show_keybind_text : bool = true
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+var show_cooldown_text : bool = true
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+
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func _ready() -> void:
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button = get_node(button_path) as Button
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icon_rect = get_node(icon_path) as TextureRect
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@@ -56,6 +59,19 @@ func _ready() -> void:
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ProfileManager.connect("keybinds_changed", self, "on_keybinds_changed")
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+ show_keybind_text = Settings.get_value("ui", "actionbar_show_keybind_text")
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+ show_cooldown_text = Settings.get_value("ui", "actionbar_show_coldown_text")
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+
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+ Settings.connect("setting_changed", self, "on_setting_changed")
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+
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+ if show_keybind_text:
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+ keybind_text.show()
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+ else:
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+ keybind_text.hide()
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+
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+ if !show_cooldown_text:
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+ cooldown_text.hide()
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+
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func _exit_tree():
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if icon_rect.texture != null:
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ThemeAtlas.unref_texture(icon_rect.texture)
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@@ -90,7 +106,9 @@ func _process(delta : float) -> void:
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func set_cooldown_time(time : float) -> void:
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cooldown_indicator.value = time
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- cooldown_text.text = str(int(time))
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+
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+ if show_cooldown_text:
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+ cooldown_text.text = str(int(time))
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func show_cooldown_timer(max_time : float) -> void:
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if cooldown_indicator.visible and cooldown_indicator.max_value < max_time:
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@@ -100,11 +118,15 @@ func show_cooldown_timer(max_time : float) -> void:
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cooldown_indicator.max_value = max_time
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cooldown_indicator.show()
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- cooldown_text.show()
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+
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+ if show_cooldown_text:
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+ cooldown_text.show()
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func hide_cooldown_timer() -> void:
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cooldown_indicator.hide()
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- cooldown_text.hide()
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+
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+ if show_cooldown_text:
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+ cooldown_text.hide()
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func set_button_entry(action_bar_button_entry: ActionBarButtonEntry, p_player: Entity) -> void:
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player = p_player
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@@ -386,3 +408,24 @@ func _cgcd_started(e : Entity, value :float) -> void:
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func _cgcd_finished(val) -> void:
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gcd = 0
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+
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+func on_setting_changed(section, key, value):
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+ if section == "ui":
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+ if key == "actionbar_show_keybind_text":
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+ show_keybind_text = value
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+
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+ if show_keybind_text:
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+ keybind_text.show()
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+ else:
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+ keybind_text.hide()
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+
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+ elif key == "actionbar_show_coldown_text":
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+ show_cooldown_text = value
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+
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+ if cd > 0.2 || categ_cd > 0.2:
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+ #The update loop should take care of the rest
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+ if show_cooldown_text:
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+ cooldown_text.show()
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+ else:
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+ cooldown_text.hide()
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+
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--- SettingsManager.gd
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+++ SettingsManager.gd
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@@ -51,6 +51,8 @@ var _settings : Dictionary = {
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"touchscreen_mode" : OS.has_touchscreen_ui_hint(),
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"ui_scale" : ProjectSettings.get("display/window/size/ui_scale"),
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"ui_scale_touch" : ProjectSettings.get("display/window/size/ui_scale_touch"),
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+ "actionbar_show_keybind_text" : ProjectSettings.get("ui/actionbar/show_keybind_text"),
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+ "actionbar_show_coldown_text" : ProjectSettings.get("ui/actionbar/show_cooldown_text"),
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},
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"debug" : {
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"debug_info" : false
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@@ -188,6 +190,12 @@ func set_ui_ui_scale_touch(value : float) -> void:
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ProjectSettings.set("rendering/window/size/ui_scale_touch", value)
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set_stretch()
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+func set_ui_actionbar_show_keybind_text(value : bool) -> void:
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+ ProjectSettings.set("ui/actionbar/show_keybind_text", value)
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+
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+func set_ui_actionbar_show_coldown_text(value : bool) -> void:
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+ ProjectSettings.set("ui/actionbar/show_cooldown_text", value)
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+
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func set_stretch():
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if !loaded:
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return
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--- Options.tscn
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+++ Options.tscn
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@@ -205,6 +205,20 @@ max_value = 2.4
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step = 0.01
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rounded = false
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+[node name="OptionToggleRow2" parent="PanelContainer/VBoxContainer/TabContainer/Interface" instance=ExtResource( 4 )]
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+margin_top = 98.0
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+margin_bottom = 124.0
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+property_category = "ui"
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+property_name = "actionbar_show_keybind_text"
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+property_label = "Show Keybind Text"
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+
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+[node name="OptionToggleRow3" parent="PanelContainer/VBoxContainer/TabContainer/Interface" instance=ExtResource( 4 )]
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+margin_top = 132.0
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+margin_bottom = 158.0
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+property_category = "ui"
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+property_name = "actionbar_show_coldown_text"
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+property_label = "Show Cooldown Text"
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+
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[node name="Debug" type="VBoxContainer" parent="PanelContainer/VBoxContainer/TabContainer"]
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visible = false
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anchor_right = 1.0
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File diff suppressed because one or more lines are too long
7
game/tilesets/new_atlastexture.tres
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7
game/tilesets/new_atlastexture.tres
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@ -0,0 +1,7 @@
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[gd_resource type="AtlasTexture" load_steps=2 format=2]
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[ext_resource path="res://tilesets/tiles.png" type="Texture" id=1]
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[resource]
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atlas = ExtResource( 1 )
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region = Rect2( 38, 40, 16, 16 )
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@ -14,7 +14,7 @@ dest_files=[ "res://.import/tiles.png-5d675a2fb09e0df27dbb24e34fa9fb00.stex" ]
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[params]
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compress/mode=0
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compress/mode=3
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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@ -24,7 +24,7 @@ flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=false
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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@ -1,6 +1,7 @@
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[gd_resource type="RTileSet" load_steps=6 format=2]
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[gd_resource type="RTileSet" load_steps=7 format=2]
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[ext_resource path="res://tilesets/tiles.png" type="Texture" id=1]
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[ext_resource path="res://tilesets/new_atlastexture.tres" type="Texture" id=2]
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[sub_resource type="NavigationPolygon" id=1]
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vertices = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
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@ -22,7 +23,7 @@ noise = SubResource( 4 )
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 32, 32, 32, 32 )
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0/region = Rect2( 38, 39, 18, 17 )
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0/tile_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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@ -37,7 +38,7 @@ noise = SubResource( 4 )
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1/texture = ExtResource( 1 )
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1/tex_offset = Vector2( 0, 0 )
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1/modulate = Color( 1, 1, 1, 1 )
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1/region = Rect2( 96, 0, 32, 32 )
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1/region = Rect2( 104, 6, 20, 19 )
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1/tile_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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@ -52,7 +53,7 @@ noise = SubResource( 4 )
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2/texture = ExtResource( 1 )
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2/tex_offset = Vector2( 0, 0 )
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2/modulate = Color( 1, 1, 1, 1 )
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2/region = Rect2( 96, 32, 32, 32 )
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2/region = Rect2( 100, 37, 23, 21 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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@ -63,3 +64,17 @@ noise = SubResource( 4 )
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2/shape_one_way_margin = 0.0
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2/shapes = [ ]
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2/z_index = 0
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3/name = "new_atlastexture.tres 3"
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3/texture = ExtResource( 2 )
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3/tex_offset = Vector2( 0, 0 )
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3/modulate = Color( 1, 1, 1, 1 )
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3/region = Rect2( 0, 0, 16, 16 )
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3/tile_mode = 0
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3/occluder_offset = Vector2( 0, 0 )
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3/navigation_offset = Vector2( 0, 0 )
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3/shape_offset = Vector2( 0, 0 )
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3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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3/shape_one_way = false
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3/shape_one_way_margin = 0.0
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3/shapes = [ ]
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3/z_index = 0
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