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https://github.com/Relintai/broken_seals_2ds.git
synced 2024-11-22 03:07:17 +01:00
Moved the generated character sprite to a different folder. I'll keep it for now.
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://testsave.png" type="Texture" id=1]
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[ext_resource path="res://characters/testsave.png" type="Texture" id=1]
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[ext_resource path="res://characters/CharacterSprite.gd" type="Script" id=2]
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[ext_resource path="res://characters/CharacterSprite.gd" type="Script" id=2]
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[ext_resource path="res://characters/SheetCharacter.gd" type="Script" id=3]
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[ext_resource path="res://characters/SheetCharacter.gd" type="Script" id=3]
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Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 42 KiB |
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importer="texture"
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importer="texture"
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type="StreamTexture"
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type="StreamTexture"
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path="res://.import/testsave.png-4896f165f21664f61c0d9c325caba67a.stex"
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path="res://.import/testsave.png-6d362ef21b94a1079aa4edc8bb860ff6.stex"
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metadata={
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metadata={
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"vram_texture": false
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"vram_texture": false
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}
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}
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[deps]
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[deps]
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source_file="res://testsave.png"
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source_file="res://characters/testsave.png"
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dest_files=[ "res://.import/testsave.png-4896f165f21664f61c0d9c325caba67a.stex" ]
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dest_files=[ "res://.import/testsave.png-6d362ef21b94a1079aa4edc8bb860ff6.stex" ]
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[params]
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[params]
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