mirror of
https://github.com/Relintai/broken_seals_2ds.git
synced 2024-11-14 22:47:19 +01:00
50 lines
1.7 KiB
GDScript3
50 lines
1.7 KiB
GDScript3
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extends Control
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export(NodePath) var icon_path : NodePath
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export(NodePath) var label_path : NodePath
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var icon : TextureRect
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var label : RichTextLabel
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var index : int
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var player : Entity
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var item : ItemInstance
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func _ready():
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icon = get_node(icon_path) as TextureRect
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label = get_node(label_path) as RichTextLabel
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if icon == null or label == null:
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Logger.error("LootEntry is not setup correctly!")
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func on_click():
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player.loot_crequest(index)
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func set_item(pindex : int, item_instance : ItemInstance, pplayer : Entity) -> void:
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index = index
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player = pplayer
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item = item_instance
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icon.texture = item.item_template.icon
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label.bbcode_text = item.item_template.text_name
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