broken_seals_2ds/game/addons/Godoxel/CanvasOutline.gd

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678 B
GDScript3
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2022-01-30 23:20:50 +01:00
tool
extends Control
export var color = Color()
func _ready():
pass
func _draw():
var size = get_parent().rect_size
var pos = Vector2.ZERO #get_parent().rect_global_position
draw_outline_box(pos, size, color, 1)
func draw_outline_box(pos, size, color, width):
#Top line
draw_line(pos, pos + Vector2(size.x, 0), color, width)
#Left line
draw_line(pos, pos + Vector2(0, size.y), color, width)
#Bottom line
draw_line(pos + Vector2(0, size.y), pos + Vector2(size.x, size.y), color, width)
#Right line
draw_line(pos + Vector2(size.x, 0), pos + Vector2(size.x, size.y), color, width)
func _process(delta):
if not is_visible_in_tree():
return
update()