broken_seals_2ds/game/ui/interface/InterfaceOptions.gd

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GDScript3
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2022-01-30 23:20:50 +01:00
extends PanelContainer
export(NodePath) var actionbar_set_default_button_path : NodePath
func set_player(p_player: Entity) -> void:
get_node(actionbar_set_default_button_path).set_player(p_player)