mirror of
https://github.com/Relintai/broken_seals_2ds.git
synced 2024-11-14 22:47:19 +01:00
71 lines
2.0 KiB
GDScript3
71 lines
2.0 KiB
GDScript3
|
extends Node
|
||
|
|
||
|
# Copyright (c) 2019-2020 Péter Magyar
|
||
|
#
|
||
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
# of this software and associated documentation files (the "Software"), to deal
|
||
|
# in the Software without restriction, including without limitation the rights
|
||
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
# copies of the Software, and to permit persons to whom the Software is
|
||
|
# furnished to do so, subject to the following conditions:
|
||
|
#
|
||
|
# The above copyright notice and this permission notice shall be included in all
|
||
|
# copies or substantial portions of the Software.
|
||
|
#
|
||
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
|
# SOFTWARE.
|
||
|
|
||
|
export(PackedScene) var actionbar_scene
|
||
|
|
||
|
var _player : Entity
|
||
|
var _abp : ActionBarProfile
|
||
|
|
||
|
func set_player(p_player: Entity) -> void:
|
||
|
if not _player == null:
|
||
|
clear_actionbars()
|
||
|
_player.disconnect("centity_data_changed", self, "_centity_data_changed")
|
||
|
_player = null
|
||
|
|
||
|
_player = p_player
|
||
|
|
||
|
if _player == null:
|
||
|
return
|
||
|
|
||
|
_centity_data_changed(_player.centity_data)
|
||
|
_player.connect("centity_data_changed", self, "_centity_data_changed")
|
||
|
|
||
|
func _centity_data_changed(cls: EntityData) -> void:
|
||
|
if _abp != null:
|
||
|
_abp.disconnect("changed", self, "on_changed")
|
||
|
|
||
|
clear_actionbars()
|
||
|
|
||
|
if cls == null:
|
||
|
return
|
||
|
|
||
|
_abp = _player.get_action_bar_profile()
|
||
|
|
||
|
for i in range(_abp.get_action_bar_count()):
|
||
|
var abe = _abp.get_action_bar(i)
|
||
|
var s = actionbar_scene.instance()
|
||
|
|
||
|
add_child(s)
|
||
|
|
||
|
s.set_actionbar_entry(abe, _player)
|
||
|
|
||
|
s.owner = self
|
||
|
|
||
|
|
||
|
func clear_actionbars() -> void:
|
||
|
var children = get_children()
|
||
|
|
||
|
for c in children:
|
||
|
c.queue_free()
|
||
|
|
||
|
|