mirror of
https://github.com/Relintai/broken_seals_2ds.git
synced 2024-12-25 11:17:13 +01:00
152 lines
4.9 KiB
GDScript3
152 lines
4.9 KiB
GDScript3
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extends VBoxContainer
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export (PackedScene) var aura_entry_scene : PackedScene
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export (NodePath) var name_text_path : NodePath
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export (NodePath) var health_range_path : NodePath
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export (NodePath) var health_text_path : NodePath
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export (NodePath) var resource_range_path : NodePath
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export (NodePath) var resource_text_path : NodePath
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export (NodePath) var aura_grid_path : NodePath
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var _name_text : Label
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var _health_range : Range
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var _health_text : Label
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var _resource_range : Range
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var _resource_text : Label
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var _aura_grid : GridContainer
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var _player : Entity
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var _mana : ManaResource
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var _health : EntityResourceHealth
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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_name_text = get_node(name_text_path) as Label
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_health_range = get_node(health_range_path) as Range
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_health_text = get_node(health_text_path) as Label
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_resource_range = get_node(resource_range_path) as Range
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_resource_text = get_node(resource_text_path) as Label
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_aura_grid = get_node(aura_grid_path) as GridContainer
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func set_player(p_player : Entity) -> void:
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if not _player == null and is_instance_valid(_player):
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_player.getc_health().disconnect("changed", self, "_on_player_health_changed")
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_player.disconnect("notification_caura", self, "on_notification_caura")
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_player.disconnect("diecd", self, "diecd")
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_player.disconnect("centity_resource_added", self, "centity_resource_added")
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if _mana != null:
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_mana.disconnect("changed", self, "_on_mana_changed")
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_mana = null
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for a in _aura_grid.get_children():
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_aura_grid.remove_child(a)
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a.queue_free();
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_player = null
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set_process(false)
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if p_player == null:
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hide()
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return
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_player = p_player
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for index in range(_player.aura_getc_count()):
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var aura : AuraData = _player.aura_getc(index)
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on_notification_caura(SpellEnums.NOTIFICATION_AURA_ADDED, aura)
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_player.connect("notification_caura", self, "on_notification_caura")
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_player.connect("diecd", self, "diecd", [], CONNECT_DEFERRED)
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_player.connect("centity_resource_added", self, "centity_resource_added")
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for i in range(_player.resource_getc_count()):
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centity_resource_added(_player.resource_getc_index(i))
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_health = _player.getc_health()
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_on_player_health_changed()
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_health.connect("changed", self, "_on_player_health_changed")
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_name_text.text = _player.centity_name
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set_process(true)
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show()
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func centity_resource_added(res : EntityResource):
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if res is ManaResource:
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_mana = res as ManaResource
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_mana.connect("changed", self, "_on_mana_changed")
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_on_mana_changed()
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func _on_mana_changed() -> void:
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if _mana.max_value == 0:
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_resource_range.min_value = 0
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_resource_range.max_value = 1
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_resource_range.value = 0
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_resource_text.text = ""
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return
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_resource_range.min_value = 0
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_resource_range.max_value = _mana.max_value
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_resource_range.value = _mana.current_value
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_resource_text.text = str(_mana.current_value) + "/" + str(_mana.max_value)
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func on_notification_caura(what : int, aura_data : AuraData) -> void:
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if what == SpellEnums.NOTIFICATION_AURA_ADDED:
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var created_node : Node = aura_entry_scene.instance()
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_aura_grid.add_child(created_node)
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created_node.owner = _aura_grid
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created_node.set_aura_data(aura_data)
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elif what == SpellEnums.NOTIFICATION_AURA_REMOVED:
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for bn in _aura_grid.get_children():
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if bn.get_aura_data() == aura_data:
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_aura_grid.remove_child(bn)
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bn.queue_free()
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return
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func _on_player_health_changed() -> void:
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if _health.max_value == 0:
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_health_range.min_value = 0
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_health_range.max_value = 1
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_health_range.value = 0
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_health_text.text = ""
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return
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_health_range.min_value = 0
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_health_range.max_value = _health.max_value
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_health_range.value = _health.current_value
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_health_text.text = str(_health.current_value) + "/" + str(_health.max_value)
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func diecd(entity : Entity) -> void:
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set_player(null)
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