mirror of
https://github.com/Relintai/broken_seals_2ds.git
synced 2024-12-25 11:17:13 +01:00
76 lines
2.2 KiB
GDScript3
76 lines
2.2 KiB
GDScript3
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extends Control
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export (PackedScene) var image_button : PackedScene
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export (NodePath) var spell_book_path
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export (NodePath) var spell_book_button_path
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var spell_book
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var spell_book_button
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export (NodePath) var lock_button_path
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var lock_button
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var player : Entity
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func _ready():
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lock_button = get_node(lock_button_path)
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lock_button.connect("pressed", self, "_lock_button_click")
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func add_image_button(texture : Texture, index : int = -1) -> Button:
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var button : Button = image_button.instance() as Button
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button.set_meta("button_index", index)
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button.get_child(0).texture = texture
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add_child(button)
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for ch in get_children():
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var button_index : int = get_child_count()
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if ch.has_meta("button_index"):
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button_index = ch.get_meta("button_index")
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if button_index != -1:
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move_child(ch, button_index)
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return button
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func set_player(p_player):
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player = p_player
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func _lock_button_click():
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if player == null:
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return
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var cls = player.centity_data
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if cls == null:
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return
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var profile = ProfileManager.getc_player_profile().get_class_profile(cls.resource_path)
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profile.actionbar_locked = not profile.actionbar_locked
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