broken_seals_2ds/game/characters/SheetCharacter.gd

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418 B
GDScript3
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2022-01-30 23:20:50 +01:00
extends CharacterSkeleton2D
export(NodePath) var sprite_path : NodePath
var _sprite : Sprite
var _standing = true
func _ready():
_sprite = get_node(sprite_path)
func get_sprite() -> Sprite:
return _sprite
func move_dir(input_dir):
if _standing:
_standing = false
_sprite.set_to_move()
_sprite.set_facing(input_dir)
func stand():
if _standing:
return
_standing = true
_sprite.set_to_stand()