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tracks/28/enabled = true
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tracks/29/loop_wrap = true
tracks/29/imported = false
tracks/29/enabled = true
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tracks/30/loop_wrap = true
tracks/30/imported = false
tracks/30/enabled = true
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tracks/31/loop_wrap = true
tracks/31/imported = false
tracks/31/enabled = true
tracks/31/keys = {
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tracks/32/interp = 1
tracks/32/loop_wrap = true
tracks/32/imported = false
tracks/32/enabled = true
tracks/32/keys = {
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tracks/33/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:rotation_degrees")
tracks/33/interp = 1
tracks/33/loop_wrap = true
tracks/33/imported = false
tracks/33/enabled = true
tracks/33/keys = {
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tracks/34/path = NodePath("Hip/Torso:position")
tracks/34/interp = 1
tracks/34/loop_wrap = true
tracks/34/imported = false
tracks/34/enabled = true
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tracks/35/loop_wrap = true
tracks/35/imported = false
tracks/35/enabled = true
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tracks/36/loop_wrap = true
tracks/36/imported = false
tracks/36/enabled = true
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tracks/37/loop_wrap = true
tracks/37/imported = false
tracks/37/enabled = true
tracks/37/keys = {
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tracks/0/loop_wrap = true
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tracks/1/loop_wrap = true
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tracks/1/enabled = true
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tracks/2/loop_wrap = true
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tracks/7/loop_wrap = true
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tracks/7/enabled = true
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tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
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tracks/10/loop_wrap = true
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tracks/11/enabled = true
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tracks/12/loop_wrap = true
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tracks/26/loop_wrap = true
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tracks/27/loop_wrap = true
tracks/27/imported = false
tracks/27/enabled = true
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tracks/28/loop_wrap = true
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tracks/28/enabled = true
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tracks/29/path = NodePath("Hip/Torso/arm_l/shoulder_l:rotation_degrees")
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tracks/29/loop_wrap = true
tracks/29/imported = false
tracks/29/enabled = true
tracks/29/keys = {
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tracks/30/path = NodePath("Hip/Shadow:position")
tracks/30/interp = 1
tracks/30/loop_wrap = true
tracks/30/imported = false
tracks/30/enabled = true
tracks/30/keys = {
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tracks/31/type = "value"
tracks/31/path = NodePath("Hip/Shadow:rotation_degrees")
tracks/31/interp = 1
tracks/31/loop_wrap = true
tracks/31/imported = false
tracks/31/enabled = true
tracks/31/keys = {
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tracks/32/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:position")
tracks/32/interp = 1
tracks/32/loop_wrap = true
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tracks/32/keys = {
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tracks/33/type = "value"
tracks/33/path = NodePath("Hip/Torso/remote_arm_r/shoulder_guard_r:rotation_degrees")
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tracks/33/loop_wrap = true
tracks/33/imported = false
tracks/33/enabled = true
tracks/33/keys = {
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tracks/34/type = "value"
tracks/34/path = NodePath("Hip/Torso:position")
tracks/34/interp = 1
tracks/34/loop_wrap = true
tracks/34/imported = false
tracks/34/enabled = true
tracks/34/keys = {
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tracks/35/type = "value"
tracks/35/path = NodePath("Hip/Torso:rotation_degrees")
tracks/35/interp = 1
tracks/35/loop_wrap = true
tracks/35/imported = false
tracks/35/enabled = true
tracks/35/keys = {
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}
tracks/36/type = "value"
tracks/36/path = NodePath("Hip:position")
tracks/36/interp = 1
tracks/36/loop_wrap = true
tracks/36/imported = false
tracks/36/enabled = true
tracks/36/keys = {
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tracks/37/type = "value"
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tracks/37/loop_wrap = true
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[sub_resource type="AnimationNodeAnimation" id=6]
animation = "idle"

[sub_resource type="AnimationNodeAnimation" id=7]
animation = "run"

[sub_resource type="AnimationNodeBlend2" id=8]

[sub_resource type="AnimationNodeBlendTree" id=9]
graph_offset = Vector2( -453, 345 )
nodes/RunScale/node = SubResource( 5 )
nodes/RunScale/position = Vector2( -60, 500 )
nodes/idle/node = SubResource( 6 )
nodes/idle/position = Vector2( -240, 340 )
nodes/output/position = Vector2( 440, 280 )
nodes/run/node = SubResource( 7 )
nodes/run/position = Vector2( -280, 500 )
nodes/walking/node = SubResource( 8 )
nodes/walking/position = Vector2( 140, 320 )
node_connections = [ "output", 0, "walking", "walking", 0, "idle", "walking", 1, "RunScale", "RunScale", 0, "run" ]

[node name="CharacterSideModel" type="CharacterBones"]
rotation = 0.000121465
script = ExtResource( 2 )
help = "HUMANOID_BONE_HIP = 0,
HUMANOID_BONE_TORSO = 1,
HUMANOID_BONE_LEG_R = 2,
HUMANOID_BONE_FOOT_R = 3,
HUMANOID_BONE_TOE_R = 4,
HUMANOID_BONE_LEG_L = 5,
HUMANOID_BONE_FOOT_L = 6,
HUMANOID_BONE_TOE_L = 7,
HUMANOID_BONE_ARM_R = 8,
#HUMANOID_BONE_SHOULDER_GUARD_R = 0,
HUMANOID_BONE_HAND_R = 9,
HUMANOID_BONE_FINGERS_R = 10,
HUMANOID_BONE_ARM_L = 11,
#HUMANOID_BONE_SHOULDER_GUARD_L = 0,
HUMANOID_BONE_HAND_L = 12,
HUMANOID_BONE_FINGERS_L = 13,
HUMANOID_BONE_HEAD = 14,
HUMANOID_BONE_HEAD_TOP = 15,
HUMANOID_BONES_MAX = 16,"
bones = [ NodePath("Hip"), NodePath("Hip/Torso"), NodePath("Hip/leg_r"), NodePath("Hip/leg_r/foot_r"), NodePath("Hip/leg_r/foot_r/Position2D"), NodePath("Hip/leg_l"), NodePath("Hip/leg_l/foot_l"), NodePath("Hip/leg_l/foot_l/Position2D"), NodePath("arm_r"), NodePath("hand_r"), NodePath("Hip/Torso/remote_arm_r/remote_hand_r/Position2D"), NodePath("Hip/Torso/arm_l"), NodePath("Hip/Torso/arm_l/hand_l"), NodePath("Hip/Torso/arm_l/hand_l/end"), NodePath("Hip/Torso/Head"), NodePath("Hip/Torso/Head/Position2D") ]

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position = Vector2( -3.50002, -24.4539 )
texture = ExtResource( 1 )
offset = Vector2( 0, 3 )
region_enabled = true
region_rect = Rect2( 1, 11, 4, 9 )

[node name="hand_r" type="Sprite" parent="."]
position = Vector2( -3.50002, -18.9539 )
texture = ExtResource( 1 )
offset = Vector2( 0, 3 )
region_enabled = true
region_rect = Rect2( 1, 23, 4, 6 )

[node name="Hip" type="Sprite" parent="."]
position = Vector2( 0, -14 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 8, 32, 7, 2 )

[node name="Shadow" type="Sprite" parent="Hip"]
position = Vector2( -0.5, 14 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 27, 57, 14, 6 )

[node name="leg_r" type="Sprite" parent="Hip"]
position = Vector2( -2, 1 )
texture = ExtResource( 1 )
offset = Vector2( 0, 3 )
region_enabled = true
region_rect = Rect2( 5, 36, 5, 8 )
__meta__ = {
"_edit_bone_": true,
"_edit_ik_": true
}

[node name="foot_r" type="Sprite" parent="Hip/leg_r"]
position = Vector2( -1, 5 )
texture = ExtResource( 1 )
offset = Vector2( 0, 4 )
region_enabled = true
region_rect = Rect2( 3, 48, 7, 10 )
__meta__ = {
"_edit_bone_": true
}

[node name="Position2D" type="Position2D" parent="Hip/leg_r/foot_r"]
position = Vector2( 0, 7.771 )
__meta__ = {
"_edit_bone_": true
}

[node name="leg_l" type="Sprite" parent="Hip"]
position = Vector2( 2, 1.5 )
rotation = 0.00756504
texture = ExtResource( 1 )
offset = Vector2( 0, 3 )
region_enabled = true
region_rect = Rect2( 14, 36, 5, 9 )
__meta__ = {
"_edit_bone_": true,
"_edit_ik_": true
}

[node name="foot_l" type="Sprite" parent="Hip/leg_l"]
position = Vector2( 0, 4.5 )
texture = ExtResource( 1 )
offset = Vector2( 0, 4 )
region_enabled = true
region_rect = Rect2( 14, 48, 5, 10 )
__meta__ = {
"_edit_bone_": true
}

[node name="Position2D" type="Position2D" parent="Hip/leg_l/foot_l"]
position = Vector2( -0.297693, 7.79954 )
rotation = -0.0026232
__meta__ = {
"_edit_bone_": true
}

[node name="Torso" type="Sprite" parent="Hip"]
position = Vector2( 1.96303e-05, -1.83837 )
texture = ExtResource( 1 )
offset = Vector2( 0, -5 )
region_enabled = true
region_rect = Rect2( 8, 13, 9, 12 )
__meta__ = {
"_edit_bone_": true
}

[node name="remote_arm_r" type="RemoteTransform2D" parent="Hip/Torso"]
position = Vector2( -3.50004, -8.61549 )
remote_path = NodePath("../../../arm_r")
__meta__ = {
"_edit_bone_": true,
"_edit_ik_": true
}

[node name="shoulder_guard_r" type="Sprite" parent="Hip/Torso/remote_arm_r"]
position = Vector2( 1, -0.2 )
texture = ExtResource( 1 )
offset = Vector2( -1, -1 )
region_enabled = true
region_rect = Rect2( 0.39, 5.79, 6.91, 4.67 )

[node name="remote_hand_r" type="RemoteTransform2D" parent="Hip/Torso/remote_arm_r"]
position = Vector2( 0, 5.5 )
remote_path = NodePath("../../../../hand_r")
__meta__ = {
"_edit_bone_": true
}

[node name="Position2D" type="Position2D" parent="Hip/Torso/remote_arm_r/remote_hand_r"]
position = Vector2( 0, 5 )
__meta__ = {
"_edit_bone_": true
}

[node name="Head" type="Sprite" parent="Hip/Torso"]
position = Vector2( 0, -10 )
texture = ExtResource( 1 )
offset = Vector2( 0, -4 )
region_enabled = true
region_rect = Rect2( 9, 0, 7, 8 )
__meta__ = {
"_edit_bone_": true,
"_edit_ik_": true
}

[node name="Position2D" type="Position2D" parent="Hip/Torso/Head"]
position = Vector2( -0.0730991, -6.94428 )
__meta__ = {
"_edit_bone_": true
}

[node name="arm_l" type="Sprite" parent="Hip/Torso"]
position = Vector2( 4, -8 )
texture = ExtResource( 1 )
offset = Vector2( 0, 2.5 )
region_enabled = true
region_rect = Rect2( 20, 11, 3, 9 )
__meta__ = {
"_edit_bone_": true,
"_edit_ik_": true
}

[node name="hand_l" type="Sprite" parent="Hip/Torso/arm_l"]
position = Vector2( 0, 6 )
z_index = 1
texture = ExtResource( 1 )
offset = Vector2( 0, 2 )
region_enabled = true
region_rect = Rect2( 20, 24, 3, 6 )
__meta__ = {
"_edit_bone_": true
}

[node name="end" type="Position2D" parent="Hip/Torso/arm_l/hand_l"]
position = Vector2( -0.5, 4 )
__meta__ = {
"_edit_bone_": true
}

[node name="shoulder_l" type="Sprite" parent="Hip/Torso/arm_l"]
position = Vector2( 0, -1.5 )
texture = ExtResource( 1 )
offset = Vector2( 0, -0.5 )
region_enabled = true
region_rect = Rect2( 17.23, 5.56, 6.41, 4.89 )

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "idle"
anims/casting = SubResource( 1 )
anims/idle = SubResource( 2 )
anims/rest = SubResource( 3 )
anims/run = SubResource( 4 )
blend_times = [ "casting", "run", 1.0, "run", "idle", 1.0, "run", "rest", 1.0 ]

[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource( 9 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/RunScale/scale = 1.0
parameters/walking/blend_amount = 0.0
