broken_seals_2d/game/player/MobTest.gd

47 lines
1.9 KiB
GDScript3

extends Entity
# Copyright (c) 2019-2020 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
connect("con_damage_taken", self, "c_on_damage_taken")
connect("son_damage_taken", self, "s_on_damage_taken")
#c_on_damage_taken( Entity Entity, DamagePipelineData damage_pipeline_data )
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func c_on_damage_taken(entity, dpd):
print("c " + str(dpd.damage))
# print("ch " + str(heal_getth().ccurrent) + "/" + str(heal_getth().cmax))
pass
func s_on_damage_taken(entity, dpd):
print("s " + str(dpd.damage))
#print("ch " + str(heal_getth().scurrent) + "/" + str(heal_getth().smax))
pass