broken_seals_2d/build_osx.sh

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export SCONS_CACHE=~/.scons_cache
export SCONS_CACHE_LIMIT=5000
cd ./engine
scons -j6 platform=osx target=release_debug entities_2d=yes
rm -Rf bin/Godot.app
cp -r misc/dist/osx_tools.app ./bin/Godot.app
mkdir -p ./bin/Godot.app/Contents/MacOS
cp bin/godot.osx.opt.tools.64 bin/Godot.app/Contents/MacOS/Godot
chmod +x bin/Godot.app/Contents/MacOS/Godot
cd ..