broken_seals_2d/game/characters/Character.tscn

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://player/CharacterSkeleton2DGD.gd" type="Script" id=1]
[ext_resource path="res://characters/CharacterSideModel.tscn" type="PackedScene" id=2]
[ext_resource path="res://characters/CharacterFrontModel.tscn" type="PackedScene" id=3]
[ext_resource path="res://scripts/item_visuals/CharacterAtlas2D.gd" type="Script" id=4]
[ext_resource path="res://scripts/item_visuals/CharacterAtlasEntry2D.gd" type="Script" id=5]
[ext_resource path="res://characters/char_t1_outline_split.png" type="Texture" id=6]
[sub_resource type="CharacterAtlasEntry" id=1]
script = ExtResource( 5 )
front_rect = Rect2( 101, 15, 9, 12 )
back_rect = Rect2( 74, 18, 9, 12 )
right_rect = Rect2( 8, 13, 9, 12 )
left_rect = Rect2( 8, 13, 9, 12 )
[sub_resource type="CharacterAtlasEntry" id=2]
script = ExtResource( 5 )
front_rect = Rect2( 102, 2, 7, 8 )
back_rect = Rect2( 75, 5, 7, 8 )
right_rect = Rect2( 9, 0, 7, 8 )
left_rect = Rect2( 9, 0, 7, 8 )
[sub_resource type="CharacterAtlas" id=3]
script = ExtResource( 4 )
comments = "HUMANOID_BONE_HIP = 0,
HUMANOID_BONE_TORSO = 1,
HUMANOID_BONE_LEG_R = 2,
HUMANOID_BONE_FOOT_R = 3,
HUMANOID_BONE_TOE_R = 4,
HUMANOID_BONE_LEG_L = 5,
HUMANOID_BONE_FOOT_L = 6,
HUMANOID_BONE_TOE_L = 7,
HUMANOID_BONE_ARM_R = 8,
#HUMANOID_BONE_SHOULDER_GUARD_R = 0,
HUMANOID_BONE_HAND_R = 9,
HUMANOID_BONE_FINGERS_R = 10,
HUMANOID_BONE_ARM_L = 11,
#HUMANOID_BONE_SHOULDER_GUARD_L = 0,
HUMANOID_BONE_HAND_L = 12,
HUMANOID_BONE_FINGERS_L = 13,
HUMANOID_BONE_HEAD = 14,
HUMANOID_BONE_HEAD_TOP = 15,
HUMANOID_BONES_MAX = 16,"
texture = ExtResource( 6 )
slots = [ null, SubResource( 1 ), null, null, null, null, null, null, null, null, null, null, null, null, SubResource( 2 ), null ]
[node name="Character" type="CharacterSkeleton2D"]
entity_type = 1
attach_point_paths/0_left_hand = NodePath("")
attach_point_paths/1_right_hand = NodePath("")
attach_point_paths/2_torso = NodePath("")
attach_point_paths/3_root = NodePath("")
attach_point_paths/4_right_hip = NodePath("")
attach_point_paths/5_left_hip = NodePath("")
attach_point_paths/6_spine_2 = NodePath("")
attach_point_paths/7_weapon_left = NodePath("")
attach_point_paths/8_weapon_right = NodePath("")
attach_point_paths/9_weapon_left_back = NodePath("")
attach_point_paths/10_weapon_right_back = NodePath("")
attach_point_paths/11_weapon_shield_left = NodePath("")
script = ExtResource( 1 )
front_node_path = NodePath("CharacterFrontModel")
front_animation_player_path = NodePath("../Character/CharacterFrontModel/AnimationPlayer")
front_animation_tree_path = NodePath("../Character/CharacterFrontModel/AnimationTree")
side_node_path = NodePath("CharacterSideModel")
side_animation_player_path = NodePath("../Character/CharacterSideModel/AnimationPlayer")
side_animation_tree_path = NodePath("../Character/CharacterSideModel/AnimationTree")
character_atlas = SubResource( 3 )
[node name="CharacterFrontModel" parent="." instance=ExtResource( 3 )]
visible = false
[node name="CharacterSideModel" parent="." instance=ExtResource( 2 )]