mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
54 lines
1.2 KiB
GDScript
54 lines
1.2 KiB
GDScript
extends CharacterBones
|
|
class_name HumanoidCharacterBones2D
|
|
|
|
enum HumanoidBones {
|
|
HUMANOID_BONE_HIP = 0,
|
|
HUMANOID_BONE_TORSO = 1,
|
|
HUMANOID_BONE_LEG_R = 2,
|
|
HUMANOID_BONE_FOOT_R = 3,
|
|
HUMANOID_BONE_TOE_R = 4,
|
|
HUMANOID_BONE_LEG_L = 5,
|
|
HUMANOID_BONE_FOOT_L = 6,
|
|
HUMANOID_BONE_TOE_L = 7,
|
|
HUMANOID_BONE_ARM_R = 8,
|
|
#HUMANOID_BONE_SHOULDER_GUARD_R = 0,
|
|
HUMANOID_BONE_HAND_R = 9,
|
|
HUMANOID_BONE_FINGERS_R = 10,
|
|
HUMANOID_BONE_ARM_L = 11,
|
|
#HUMANOID_BONE_SHOULDER_GUARD_L = 0,
|
|
HUMANOID_BONE_HAND_L = 12,
|
|
HUMANOID_BONE_FINGERS_L = 13,
|
|
HUMANOID_BONE_HEAD = 14,
|
|
HUMANOID_BONE_HEAD_TOP = 15,
|
|
|
|
HUMANOID_BONES_MAX = 16,
|
|
}
|
|
|
|
export (String, MULTILINE) var help : String
|
|
export (Array, NodePath) var bones : Array
|
|
|
|
var _atlas : CharacterAtlas2D
|
|
|
|
func set_facing(facing : int) -> void:
|
|
if _atlas == null:
|
|
return
|
|
|
|
for i in range(len(_atlas.slots)):
|
|
var entry : CharacterAtlasEntry2D = _atlas.slots[i] as CharacterAtlasEntry2D
|
|
|
|
if entry == null:
|
|
continue
|
|
|
|
var r : Rect2 = entry.get_index(facing) as Rect2
|
|
|
|
var bone : Sprite = get_node(bones[i]) as Sprite
|
|
|
|
if bone == null:
|
|
continue
|
|
|
|
bone.region_rect = r
|
|
|
|
|
|
func set_atlas(atlas : CharacterAtlas2D) -> void:
|
|
_atlas = atlas
|