mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
56 lines
1.2 KiB
GDScript
56 lines
1.2 KiB
GDScript
extends Navigation2D
|
|
|
|
export(bool) var editor_generate : bool = false setget set_editor_generate, get_editor_generate
|
|
export(bool) var show_loading_screen : bool = true
|
|
export(bool) var generate_on_ready : bool = false
|
|
|
|
var initial_generation : bool = false
|
|
|
|
var _editor_generate : bool
|
|
|
|
var _player_file_name : String
|
|
var _player : Entity
|
|
|
|
func _ready():
|
|
pass # Replace with function body.
|
|
|
|
func load_character(file_name: String) -> void:
|
|
_player_file_name = file_name
|
|
_player = Entities.load_player(file_name, Vector2(5, 5), 1) as Entity
|
|
#TODO hack, do this properly
|
|
# _player.set_physics_process(false)
|
|
|
|
Server.sset_seed(_player.sseed)
|
|
|
|
|
|
func save() -> void:
|
|
if _player == null or _player_file_name == "":
|
|
return
|
|
|
|
Entities.save_player(_player, _player_file_name)
|
|
|
|
func _generation_finished():
|
|
|
|
if show_loading_screen and not Engine.editor_hint:
|
|
get_node("..").hide_loading_screen()
|
|
|
|
# if _player:
|
|
# _player.set_physics_process(true)
|
|
|
|
func get_editor_generate() -> bool:
|
|
return _editor_generate
|
|
|
|
func set_editor_generate(value : bool) -> void:
|
|
if value:
|
|
#library.refresh_rects()
|
|
|
|
#level_generator.setup(self, current_seed, false, library)
|
|
#spawn()
|
|
pass
|
|
else:
|
|
#spawned = false
|
|
#clear()
|
|
pass
|
|
|
|
_editor_generate = value
|