mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
95 lines
2.3 KiB
Plaintext
95 lines
2.3 KiB
Plaintext
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://ui/touch_pad/analog.gd" type="Script" id=1]
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[ext_resource path="res://ui/touch_pad/big_circle.png" type="Texture" id=2]
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[ext_resource path="res://ui/touch_pad/small_circle.png" type="Texture" id=3]
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[sub_resource type="Animation" id=1]
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length = 5.0
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ) ]
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}
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[sub_resource type="Animation" id=2]
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step = 1.0
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 0 ),
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"update": 0,
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"values": [ Color( 0, 0, 0, 0 ) ]
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}
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[sub_resource type="Animation" id=3]
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tracks/0/type = "value"
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tracks/0/path = NodePath("ball:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("ball:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ) ]
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}
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[sub_resource type="Animation" id=4]
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ) ]
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}
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[node name="Analog" type="Node2D"]
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script = ExtResource( 1 )
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__meta__ = {
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"__editor_plugin_screen__": "2D"
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}
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isDynamicallyShowing = true
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[node name="bg" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="ball" type="Sprite" parent="."]
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texture = ExtResource( 3 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/alpha_in = SubResource( 1 )
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anims/alpha_out = SubResource( 2 )
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anims/ball_center = SubResource( 3 )
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anims/default = SubResource( 4 )
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