broken_seals_2d/game/ui/theme/panel_bg.tres

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[gd_resource type="StyleBoxTexture" load_steps=2 format=2]
[ext_resource path="res://ui/theme/panel_bg_atlas.tres" type="Texture" id=1]
[resource]
texture = ExtResource( 1 )
region_rect = Rect2( 0, 0, 10, 11 )
margin_left = 4.0
margin_right = 4.0
margin_top = 4.0
margin_bottom = 4.0
axis_stretch_horizontal = 2
axis_stretch_vertical = 2