mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
103 lines
2.7 KiB
Plaintext
103 lines
2.7 KiB
Plaintext
[gd_scene load_steps=10 format=2]
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[ext_resource path="res://player/GUI.gd" type="Script" id=1]
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[ext_resource path="res://ui/ingame_menu/IngameMenu.tscn" type="PackedScene" id=2]
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[ext_resource path="res://ui/theme/menu_icon.tres" type="Texture" id=6]
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[ext_resource path="res://ui/buttons/Buttons.gd" type="Script" id=9]
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[ext_resource path="res://ui/theme/ui_theme.tres" type="Theme" id=10]
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[ext_resource path="res://ui/theme/locked_icon.tres" type="Texture" id=25]
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[ext_resource path="res://ui/theme/unlocked_icon.tres" type="Texture" id=26]
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[ext_resource path="res://ui/player_ui/player_ui.gd" type="Script" id=28]
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[ext_resource path="res://ui/buttons/ImageButton.tscn" type="PackedScene" id=30]
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[node name="GUILayer" type="CanvasLayer"]
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script = ExtResource( 28 )
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gui_base_path = NodePath("GUI")
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buttons_path = NodePath("GUI/Buttons")
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windows_path = NodePath("GUI/Windows")
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[node name="GUI" type="Control" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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theme = ExtResource( 10 )
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Buttons" type="HBoxContainer" parent="GUI"]
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anchor_top = 1.0
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anchor_bottom = 1.0
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margin_top = -40.0
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margin_right = 342.0
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rect_min_size = Vector2( 0, 40 )
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mouse_filter = 2
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custom_constants/separation = 0
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script = ExtResource( 9 )
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__meta__ = {
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"_edit_group_": true,
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"_edit_use_anchors_": false
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}
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image_button = ExtResource( 30 )
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lock_button_path = NodePath("LockButton")
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[node name="LockButton" type="Button" parent="GUI/Buttons"]
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margin_right = 25.0
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margin_bottom = 40.0
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rect_min_size = Vector2( 25, 30 )
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focus_mode = 0
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toggle_mode = true
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enabled_focus_mode = 0
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keep_pressed_outside = true
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[node name="locked" type="TextureRect" parent="GUI/Buttons/LockButton"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 25 )
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expand = true
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stretch_mode = 6
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="unlocked" type="TextureRect" parent="GUI/Buttons/LockButton"]
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visible = false
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 26 )
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expand = true
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stretch_mode = 6
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Menu" type="Button" parent="GUI/Buttons"]
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margin_left = 25.0
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margin_right = 50.0
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margin_bottom = 40.0
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rect_min_size = Vector2( 25, 30 )
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focus_mode = 0
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enabled_focus_mode = 0
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keep_pressed_outside = true
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[node name="TextureRect3" type="TextureRect" parent="GUI/Buttons/Menu"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 6 )
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expand = true
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stretch_mode = 6
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Windows" type="CanvasLayer" parent="GUI"]
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layer = 2
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[node name="IngameMenu" parent="GUI" instance=ExtResource( 2 )]
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visible = false
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[connection signal="pressed" from="GUI/Buttons/Menu" to="GUI/IngameMenu" method="show"]
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[editable path="GUI/IngameMenu"]
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