mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
59 lines
1.9 KiB
GDScript
59 lines
1.9 KiB
GDScript
extends CanvasLayer
|
|
|
|
# Copyright (c) 2019-2020 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
export (String) var player_path : String = "../.."
|
|
|
|
|
|
export(NodePath) var gui_base_path : NodePath
|
|
export(NodePath) var buttons_path : NodePath
|
|
export(NodePath) var windows_path : NodePath
|
|
|
|
var gui_base : Node
|
|
var buttons : Node
|
|
var windows : Node
|
|
|
|
var loot_window : Control
|
|
|
|
func _ready():
|
|
initialize()
|
|
|
|
if player_path != null:
|
|
var player = get_node(player_path)
|
|
|
|
for c in windows.get_children():
|
|
if c.has_method("set_player"):
|
|
c.set_player(player)
|
|
|
|
for c in gui_base.get_children():
|
|
if c.has_method("set_player"):
|
|
c.set_player(player)
|
|
|
|
func initialize():
|
|
gui_base = get_node(gui_base_path)
|
|
buttons = get_node(buttons_path)
|
|
windows = get_node(windows_path)
|
|
|
|
|
|
func _on_Player_onc_open_loot_winow_request() -> void:
|
|
if loot_window != null:
|
|
loot_window.show()
|