broken_seals_2d/game/ui/nameplates/texture_progress_fg.tres

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[gd_resource type="AtlasTexture" load_steps=2 format=2]
[ext_resource path="res://ui/theme/GameUI.png" type="Texture" id=1]
[resource]
atlas = ExtResource( 1 )
region = Rect2( 31, 49, 10, 11 )