broken_seals_2d/game/ui/interface/SetActionbarAsDefault.gd
2021-02-21 17:39:36 +01:00

17 lines
445 B
GDScript

extends Button
var _player : Entity
func set_player(p_player: Entity) -> void:
_player = p_player
func _pressed():
if _player && is_instance_valid(_player):
var abp : ActionBarProfile = _player.get_action_bar_profile()
var cp : ClassProfile = ProfileManager.getc_player_profile().get_class_profile(_player.gets_entity_data().get_path())
cp.get_default_action_bar_profile().from_actionbar_profile(abp)
ProfileManager.save()