broken_seals_2d/game/ui/interface/InterfaceOptions.gd
2021-02-21 17:39:36 +01:00

7 lines
200 B
GDScript

extends PanelContainer
export(NodePath) var actionbar_set_default_button_path : NodePath
func set_player(p_player: Entity) -> void:
get_node(actionbar_set_default_button_path).set_player(p_player)