mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2024-11-11 20:35:10 +01:00
134 lines
3.5 KiB
GDScript
134 lines
3.5 KiB
GDScript
tool
|
|
extends Node2D
|
|
class_name LayeredTextureMaker
|
|
|
|
# Copyright (c) 2020 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
export(Vector2) var texture_size : Vector2 = Vector2(16, 16) setget set_tex_size
|
|
export(Texture) var texture : Texture = null
|
|
|
|
export(float) var refresh_rate : float = 2.0
|
|
export(bool) var save : bool = false setget save_set
|
|
|
|
var preview_node : Sprite = null
|
|
var viewport : Viewport = null
|
|
|
|
var last_refresh : float = 0
|
|
var queued_save : bool = false
|
|
|
|
const DEBUG_TREE : bool = false
|
|
|
|
func _enter_tree():
|
|
if not Engine.editor_hint:
|
|
return
|
|
|
|
set_meta("_edit_lock_", true)
|
|
#emit_signal("item_lock_status_changed")
|
|
create_preview()
|
|
set_process(true)
|
|
|
|
func create_preview():
|
|
for c in get_children():
|
|
if c.name == "Preview":
|
|
c.name = "------"
|
|
c.queue_free()
|
|
break
|
|
|
|
preview_node = Sprite.new() as Sprite
|
|
preview_node.name = "Preview"
|
|
preview_node.centered = false
|
|
add_child(preview_node)
|
|
|
|
if Engine.editor_hint and DEBUG_TREE:
|
|
preview_node.owner = get_tree().edited_scene_root
|
|
|
|
viewport = Viewport.new()
|
|
preview_node.add_child(viewport)
|
|
|
|
if Engine.editor_hint and DEBUG_TREE:
|
|
viewport.owner = get_tree().edited_scene_root
|
|
|
|
viewport.set_vflip(true)
|
|
viewport.set_size(texture_size)
|
|
preview_node.set_texture(null)
|
|
preview_node.set_texture(viewport.get_texture())
|
|
|
|
set_process(true)
|
|
|
|
func _process(delta):
|
|
if (queued_save):
|
|
save()
|
|
|
|
#not the best solution, but works for now
|
|
last_refresh += delta
|
|
|
|
if (last_refresh > refresh_rate):
|
|
last_refresh -= refresh_rate
|
|
|
|
for ch in viewport.get_children():
|
|
ch.queue_free()
|
|
|
|
for ch in get_children():
|
|
if ch.name == "Preview":
|
|
continue
|
|
|
|
var n = ch.duplicate()
|
|
viewport.add_child(n)
|
|
|
|
if Engine.editor_hint and DEBUG_TREE:
|
|
n.owner = get_tree().edited_scene_root
|
|
|
|
if get_children().has(preview_node) and get_child(get_child_count() - 1) != preview_node:
|
|
move_child(preview_node, get_child_count() - 1)
|
|
|
|
#queued_save = true
|
|
|
|
|
|
func save() -> void:
|
|
#queued_save = false
|
|
|
|
if texture == null:
|
|
#print("LayeredTextureMaker: Set a target texture!")
|
|
return
|
|
|
|
#texture.set_data(viewport.get_texture().get_data())
|
|
viewport.get_texture().get_data().save_png(texture.resource_path)
|
|
# texture.property_list_changed_notify()
|
|
|
|
func preview_refresh() -> void:
|
|
for ch in viewport.get_children():
|
|
ch.queue_free()
|
|
|
|
for ch in get_children():
|
|
if ch.name == "Preview":
|
|
continue
|
|
|
|
viewport.add_child(ch.duplicate())
|
|
|
|
func set_tex_size(size : Vector2) -> void:
|
|
texture_size = size
|
|
|
|
create_preview()
|
|
|
|
func save_set(val):
|
|
if val:
|
|
save()
|