broken_seals_2d/game/steering_ai_framework/Proximities/GSAIInfiniteProximity.gd

27 lines
788 B
GDScript

# Determines any agent that is in the specified list as being neighbors with the
# owner agent, regardless of distance.
extends GSAIProximity
class_name GSAIInfiniteProximity
func _init(agent: GSAISteeringAgent, agents: Array).(agent, agents) -> void:
pass
# Returns a number of neighbors based on a `callback` function.
#
# `_find_neighbors` calls `callback` for each agent in the `agents` array and
# adds one to the count if its `callback` returns true.
# tags: virtual
func _find_neighbors(callback: FuncRef) -> int:
var neighbor_count := 0
var agent_count := agents.size()
for i in range(agent_count):
var current_agent := agents[i] as GSAISteeringAgent
if current_agent != agent:
if callback.call_func(current_agent):
neighbor_count += 1
return neighbor_count