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https://github.com/Relintai/broken_seals_2d.git
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27 lines
788 B
GDScript
27 lines
788 B
GDScript
# Determines any agent that is in the specified list as being neighbors with the
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# owner agent, regardless of distance.
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extends GSAIProximity
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class_name GSAIInfiniteProximity
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func _init(agent: GSAISteeringAgent, agents: Array).(agent, agents) -> void:
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pass
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# Returns a number of neighbors based on a `callback` function.
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#
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# `_find_neighbors` calls `callback` for each agent in the `agents` array and
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# adds one to the count if its `callback` returns true.
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# tags: virtual
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func _find_neighbors(callback: FuncRef) -> int:
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var neighbor_count := 0
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var agent_count := agents.size()
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for i in range(agent_count):
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var current_agent := agents[i] as GSAISteeringAgent
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if current_agent != agent:
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if callback.call_func(current_agent):
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neighbor_count += 1
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return neighbor_count
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