broken_seals_2d/game/steering_ai_framework/GSAITargetAcceleration.gd

33 lines
862 B
GDScript

# A desired linear and angular amount of acceleration requested by the steering
# system.
class_name GSAITargetAcceleration
# Linear acceleration
var linear := Vector3.ZERO
# Angular acceleration
var angular := 0.0
# Sets the linear and angular components to 0.
func set_zero() -> void:
linear.x = 0.0
linear.y = 0.0
linear.z = 0.0
angular = 0.0
# Adds `accel`'s components, multiplied by `scalar`, to this one.
func add_scaled_accel(accel: GSAITargetAcceleration, scalar: float) -> void:
linear += accel.linear * scalar
angular += accel.angular * scalar
# Returns the squared magnitude of the linear and angular components.
func get_magnitude_squared() -> float:
return linear.length_squared() + angular * angular
# Returns the magnitude of the linear and angular components.
func get_magnitude() -> float:
return sqrt(get_magnitude_squared())