broken_seals_2d/game/steering_ai_framework/GSAIGroupBehavior.gd

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551 B
GDScript

# Base type for group-based steering behaviors.
class_name GSAIGroupBehavior
extends GSAISteeringBehavior
# Container to find neighbors of the agent and calculate group behavior.
var proximity: GSAIProximity
var _callback := funcref(self, "_report_neighbor")
func _init(agent: GSAISteeringAgent, _proximity: GSAIProximity).(agent) -> void:
self.proximity = _proximity
# Internal callback for the behavior to define whether or not a member is
# relevant
# tags: virtual
func _report_neighbor(_neighbor: GSAISteeringAgent) -> bool:
return false